Commit graph

598 commits

Author SHA1 Message Date
Sam Lantinga 1a1f1704a2 Don't include the iOS joystick driver if joysticks are disabled 2020-05-27 10:35:43 -07:00
Sam Lantinga e9f567c707 Fixed building on iOS with MFI controllers disabled 2020-05-27 10:14:08 -07:00
Ryan C. Gordon 5fe34a4079 hidapi: Fix compiler warning. 2020-05-20 17:01:25 -04:00
Ryan C. Gordon 68777406e5 windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *. 2020-05-20 16:58:33 -04:00
Sam Lantinga 1e5dd06f83 Added support for the HORI Real Arcade Pro on Mac OSX and Linux 2020-05-06 12:19:58 -07:00
Sam Lantinga cd2bdaef1c ControllerList: add PDP Faceoff Deluxe Audio Switch Controller and HORI Real Arcade Pro V Switch Edition 2020-05-06 11:19:52 -07:00
Sam Lantinga 0e5b48d2d8 ControllerList: add NACON Revolution Unlimited (and it's dongle) and NACON Daija fight stick. 2020-05-06 11:19:47 -07:00
Sam Lantinga 11723411ab Added support for the Razer Kishi 2020-05-04 10:16:10 -07:00
Sam Lantinga b0b12e46ba Fixed running on older versions of iOS 2020-04-27 13:31:10 -07:00
Sam Lantinga 01fd8130fd Fixed compiler warning 2020-04-23 11:13:02 -07:00
Sam Lantinga c6b24b4b7c Added support for the following controllers:
* 8BitDo N30 Pro 2
* 8BitDo SN30 Gamepad
* 8BitDo SN30 Pro+
* 8BitDo Zero 2
* SZMY-POWER PC Gamepad
* ThrustMaster eSwap PRO Controller
* ZEROPLUS P4 Wired Gamepad

In additional, all 8BitDo controllers use SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to have the correct mapping based on user preferences.
2020-04-23 11:07:07 -07:00
Sam Lantinga 4727f79416 Don't use the WGI driver if another driver is already handling the joystick 2020-04-23 10:13:17 -07:00
Sam Lantinga 6ca7f510ae Fixed crash trying to get battery status on some devices 2020-04-23 09:35:32 -07:00
Sam Lantinga d12ea89c1e Added support for the following controllers:
* PDP Afterglow Switch Controller
* Thrustmaster ESwap Pro PS4 controller
* Giotek VX4
* Generic PS4 controller vid/pid that several knock offs use
2020-04-22 10:50:50 -07:00
Ryan C. Gordon 67760f0ed7 joystick: Don't report duplicate recentering events for game controllers. 2020-04-20 18:58:18 -04:00
Ryan C. Gordon c5f2a1ce4e joystick: On disconnect, recenter all game controller inputs.
The joystick layer can't necessarily give us perfect centering, but we know
that the game controller level has logical absolute idle positions that have
nothing to do with the physical device.

So send game controller events to make it look like the device is completely
untouched before sending the final removal event.
2020-04-20 16:01:36 -04:00
Sam Lantinga aba2792896 Added a Windows Gaming Input joystick driver
This driver supports the Razer Atrox Arcade Stick

Some of the quirks of this driver, inherent in Windows Gaming Input:
* There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers.
* You can't read the state of the guide button
* You can't get controller events in the background
2020-04-18 21:41:37 -07:00
Sam Lantinga b90b59279e Added support for the Razer Atrox Arcade Stick 2020-04-17 21:30:58 -07:00
Sam Lantinga dbcda0b212 Added support for the Razer Wolverine Ultimate 2020-04-17 21:30:56 -07:00
Sam Lantinga 2b32385502 Don't send rumble packets too quickly to Nintendo Switch Pro controllers over Bluetooth 2020-04-17 15:08:48 -07:00
Sam Lantinga c02f54a0ed Fixed the default face button mapping for Nintendo Switch Pro controllers 2020-04-17 15:08:46 -07:00
Ryan C. Gordon a7a4e16b5b haiku: Patched to compile. 2020-04-15 13:31:54 -04:00
Sam Lantinga 50b1c19549 Fixed bug 5091 - Suspicious condition in HIDAPI_DriverXbox360_UpdateXInput
meyraud705

On line 220 of SDL_hidapi_xbox360.c https://hg.libsdl.org/SDL/file/4608f0e6e8e3/src/joystick/hidapi/SDL_hidapi_xbox360.c#l220

if (!XINPUTGETSTATE(user_index, &xinput_state[user_index].state) == ERROR_SUCCESS) {

logical not is only applied to the left hand side of this comparison.

I think you mean:
if (XINPUTGETSTATE(user_index, &xinput_state[user_index].state) != ERROR_SUCCESS) {
2020-04-14 09:55:33 -07:00
Sam Lantinga f34d2c60cc Added zlib license for Steam Controller headers 2020-04-14 07:35:35 -07:00
Sam Lantinga c302c1abb8 Fixed build 2020-04-13 13:24:19 -07:00
Sam Lantinga bf87604ef1 Fixed rare crash when unplugging Xbox controller on Windows 2020-04-13 12:33:29 -07:00
Sam Lantinga 55515a8c25 SDL: ps4 controller trigger bits on other controllers just mean that there's some activity, not saturation - only force it on if the analog value is 0. 2020-04-08 08:42:15 -07:00
Ryan C. Gordon 8c165adde7 joystick: Remove force_centering flag; we handle this on disconnect now. 2020-04-07 23:17:27 -04:00
Sam Lantinga 3cb62d5265 Fixed setting the controller name for the RAWINPUT driver 2020-04-07 11:17:52 -07:00
Sam Lantinga e62c25b693 The 0x02ff product ID shows up for new firmware Xbox One controllers using the RAWINPUT driver 2020-04-07 11:17:22 -07:00
Sam Lantinga 88cecee495 Fixed build warning 2020-04-07 10:14:12 -07:00
Sam Lantinga 50cb8e0f04 Fixed deadlock in new raw input joystick code
The appropriate locking is done elsewhere, this prevents inverted lock acquisition
2020-04-07 10:13:08 -07:00
Sam Lantinga b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
Sam Lantinga 3154d92473 SDL: plumb previously unused digital trigger bits for PS4 controllers. Victrix fight stick only sets these bits and doesn't send the analog values
CR: SamL
2020-03-30 14:26:21 -07:00
Ryan C. Gordon 07f231eeae joystick: Make sure recentering events happen before disconnect events.
Fixes Bugzilla #5063.
2020-03-26 18:47:04 -04:00
Sam Lantinga 885b3f6948 Don't check the HIDAPI driver for the virtual device created by xow 2020-03-23 14:10:25 -07:00
Sam Lantinga cb8c91d956 Fixed bug 5051 - Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth
bluenaxela+sdl

I've noticed that the Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth, despite having code for setting joystick->epowerlevel.

This is caused by the driver always using k_eSwitchInputReportIDs_SimpleControllerState via Bluetooth. Using that mode means that the state reports you get back from the controller do not include battery state. Not using the full controller state over Bluetooth effectively makes this driver's support for setting joystick->epowerlevel entirely pointless, only ever reporting SDL_JOYSTICK_POWER_WIRED.

Is there a reason this was set to only use SimpleControllerState via Bluetooth?

I've attached a patch I'm using to allow getting battery level for the Switch Pro Controller.

A couple notes about this patch:
1) It changes LoadStickCalibration to accept the input_mode that is selected, because that's really what should determine what is used for stick extents, since stick extents differ between the modes.
2) In my patch I only use FullControllerState when the vid/pid matches the official Switch Pro Controller, as a cautionary measure in case some third-party controllers have problems with FullControllerState mode via Bluetooth (I noticed a HORI Wireless Switch Pad I had seemed to not read controller calibration correctly for stick extents. Maybe it's calibration data was uninitialized on account of having never been used with a Switch? I'm unsure, though if that guess is right maybe SDL2 should be detecting an uninitiated calibration state and using some sensible defaults)
2020-03-22 11:01:14 -07:00
Sam Lantinga f55cbdfd96 Allow Valve devices in driver check, we know they're well behaved controllers 2020-03-20 21:05:07 -07:00
Sam Lantinga 106ffd57d8 Fixed bug 5049 - HORI Wireless Switch Pad does not connect properly via Bluetooth
bluenaxela+sdl

The HORI Wireless Switch Pad does not properly connect via bluetooth. I did some debugging and found that the code that tries to control the Home LED causes this controller to disconnect.
2020-03-20 20:45:30 -07:00
Jimb Esser 417713a75c Probable fix for compile errors on Mac OS and (non-VS) Win32 2020-03-20 19:49:19 -07:00
Sam Lantinga dc36f133b4 Backed out changeset c29d04c3fa49 2020-03-20 19:49:15 -07:00
Sam Lantinga 2db65a7fe7 Fixed compile warnings 2020-03-20 19:47:46 -07:00
David Ludwig 7e5340c5ac Fix for Bug 5034 - Replugging in a controller crashes on macOS in SDL 2.0.12
This is a multi-part fix, and is the 2nd attempt at a fix for Bug 5034.  Here
are the problems being addressed:

1. On macOS 10.14.x and earlier, trying to call IOHIDDeviceUnscheduleFromRunLoop
   without a prior, paired call to IOHIDDeviceScheduleWithRunLoop, appears to
   lead to a crash.  A per-device flag has been added to make sure that these
   calls are paired.
2. DARWIN_JoystickDetect was free'ing its SDL_joystick's hwdata field
   (via FreeDevice) without setting it to NULL, and DARWIN_JoystickRumble wasn't
   checking for a NULL hwdata.  FreeDevice will now set hwdata to NULL and
   DARWIN_JoystickRumble will check for a NULL hwdata.
2020-03-17 17:34:24 -04:00
David Ludwig 36d5845152 Backout prior fix for Bug 5034, which needs more research
This backs-out the change, https://hg.libsdl.org/SDL/rev/14c961903135
2020-03-17 02:31:47 -04:00
Sam Lantinga 9b879a08aa Fixed compiler warning 2020-03-16 19:15:28 -07:00
Jimb Esser c2c5d0b392 Fix compile error 2020-03-16 16:52:49 -07:00
David Ludwig 197b14de4a Fixed Bug 5034 - Replugging in a controller crashes on macOS in SDL 2.0.12
The Darwin/macOS joystick driver was freeing its joystick's hwdata field
without zeroing it out in any live instance of SDL_Joystick.
2020-03-16 19:24:25 -04:00
Jimb Esser 47da53b91d Fix compiler warnings 2020-03-16 14:49:20 -07:00
David Ludwig 8cd08646bb virtual joysticks: move variable decls to top of function (for C90 compat; Bug 5038) 2020-03-16 17:19:18 -04:00
Sam Lantinga 543994b193 Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
Jimb Esser

Add new RawInput controller API, and improved correlation with XInput/WGI

Reorder joystick init so drivers can ask the others if they handle a device reliably
Do not poll disconnected XInput devices (major perf issue)
Fix various cases where incorrect correlation could happen
Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation
Correlate by axis motion as well as button presses
Fix failing to zero other trigger
Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init()
Add missing device to device names
Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices

Updated to SDL 2.0.13 code with the following notes:
New HID driver: xbox360w - no idea what that is, hopefully urelated
SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data.
SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem.
Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason.
Something changed in how devices get names, so getting generic names.
Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
2020-03-16 12:25:02 -07:00