Alex Szpakowski
fb6d185a8a
Merged default into iOS-improvements
2014-10-28 18:36:29 -03:00
Alex Szpakowski
28fe9f0cfc
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
...
Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
2014-10-28 01:34:40 -03:00
Philipp Wiesemann
7268eabb9b
Added handling of NULL as input for SDL_GameControllerAddMapping().
2014-10-26 23:28:45 +01:00
Philipp Wiesemann
33a2b58ca4
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
...
The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
2014-10-26 23:22:53 +01:00
Philipp Wiesemann
30d6cec1bb
Added handling of NULL as input for SDL_GameControllerMapping().
...
For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
2014-10-26 17:53:16 +01:00
Philipp Wiesemann
90387dafb4
Removed two wrong documentation comments from gamecontroller source.
...
No replacement because correct documentation is already in SDL_gamecontroller.h.
2014-10-26 17:46:11 +01:00
Philipp Wiesemann
0a053ed66a
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
2014-10-26 17:44:00 +01:00
David Ludwig
01f3498c33
WinRT: more keyboard code cleanups
...
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
2014-10-26 12:33:10 -04:00
David Ludwig
e057c7dd12
WinRT: Fixed bug whereby key-detection code could call SDL_Log
2014-10-25 08:54:23 -04:00
David Ludwig
ed2fff6bef
WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
2014-10-25 08:50:41 -04:00
David Ludwig
20b19aac86
WinRT: more keyboard code cleanups
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- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
2014-10-25 08:43:51 -04:00
David Ludwig
a1bac50d1b
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
2014-10-24 22:09:47 -04:00
David Ludwig
e9c79620df
WinRT: minor keyboard code cleanup
...
An internally-used hash table was replaced with a plain switch statement.
2014-10-24 21:25:21 -04:00
Philipp Wiesemann
d5d3721b4d
Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
2014-10-24 19:50:29 +02:00
Brandon Schaefer
a1dcebb209
Remove unused variable.
2014-10-24 06:52:54 -07:00
Brandon Schaefer
04dbc4920e
Merge patch for bug 2750. Thanks Sylvain!
2014-10-24 06:50:09 -07:00
Alex Szpakowski
d89620a809
Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.
...
The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.
2014-10-24 04:06:45 -03:00
Alex Szpakowski
a0481bb10c
Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
2014-10-24 03:56:34 -03:00
Philipp Wiesemann
5f193f0c60
Fixed setting of screen saver state crashing on some version of Android.
...
Setting Window flags seems to affect Views and must be handled on UI thread.
2014-10-20 22:19:09 +02:00
Gabriel Jacobo
79035b393a
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
2014-10-20 10:10:39 -03:00
Philipp Wiesemann
ec4dfdfc58
Fixed bug 2476 - Allow custom main() arguments
...
rettichschnidi
I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
2014-10-17 23:36:45 +02:00
Philipp Wiesemann
7cabaebed4
Fixed typo in source comment.
2014-10-17 23:26:02 +02:00
Sam Lantinga
38f94e21c0
Added a platform cleanup function for the Vivante video driver
2014-10-16 09:54:13 -07:00
Gabriel Jacobo
5df970a695
[udev] Fixes #2654 , ID_INPUT_KEY devices are ignored.
...
Also added some references to udev code where these flags are set.
2014-10-16 09:41:42 -03:00
Gabriel Jacobo
29eb6e9b3c
[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
...
Discussed in bug #2192 , tested with Xvfb in dual head configuration.
2014-10-15 18:33:43 -03:00
David Ludwig
1b341f5875
WinRT build fix
2014-10-15 15:50:35 -04:00
Sam Lantinga
251ca855f7
Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
2014-10-15 09:18:17 -07:00
Sam Lantinga
f7abb7c4e2
Better error reporting for video drivers with less than full functionality.
2014-10-15 09:14:09 -07:00
Sam Lantinga
3b70f65dc1
Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
2014-10-15 09:13:36 -07:00
Sam Lantinga
348cf3ee28
Fixed spurious SDL error on shutdown if mouse capture isn't supported
2014-10-15 09:11:15 -07:00
Sam Lantinga
89127c2d70
Fixed input device detection on systems that aren't running the udev daemon
2014-10-15 09:10:50 -07:00
Sam Lantinga
639b39c46c
Fixed crash if the event subsystem didn't initialize properly
2014-10-15 09:09:57 -07:00
David Ludwig
20a6c623c3
WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
...
Attributes on the host device's rotation were getting applied to offscreen
textures in an invalid manner. This was causing some apps to look different,
depending on how the device was rotated.
2014-10-14 09:53:46 -04:00
Sam Lantinga
72f703e395
Fixed log typo
2014-10-13 14:10:41 -07:00
Sam Lantinga
557d43e69a
Minor cleanups
2014-10-13 10:46:27 -07:00
Gabriel Jacobo
476580576e
[Android] Better fix for #2480 , pause/resume audio
2014-09-18 11:03:34 -03:00
Ryan C. Gordon
5f9ea7edeb
Haptic: Deal with negative periodic magnitudes (thanks, Elias!).
...
A negative periodic magnitude doesn't exist in Windows' and MacOS' FF APIs
The periodic magnitude parameter of the SDL Haptic API is based on the Linux
FF API, so it means they are not directly compatible:
'dwMagnitude' is a 'DWORD', which is unsigned.
Fixes Bugzilla #2701 .
2014-09-17 14:49:36 -04:00
Gabriel Jacobo
4544343b3e
[Android] Fixes #2480 , music does not pause when process backgrounded
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This modifies SDL_PauseAudio behavior to pause all audio devices instead of
just the default one (required on Android, at least for testmultiaudio on my
Nexus 4 which reported 2 audio devices).
It also changes SDL_PauseAudioDevice to retain the device lock from pause until
resume in order to save battery in mobile devices.
2014-09-17 11:41:12 -03:00
Alex Szpakowski
ba565622aa
Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.)
2014-09-14 17:04:54 -03:00
Alex Szpakowski
3071128deb
Merged default into iOS-improvements
2014-09-10 18:10:37 -03:00
Sam Lantinga
bf8ac8e798
DSCAPS_GL was added for DirectFB 1.6
2014-09-10 14:05:27 -07:00
Sam Lantinga
0e65e62367
Report the correct desktop video mode on the iMX6
2014-09-10 08:59:19 -07:00
mastermind
50cc4efec8
Freescale i.MX6 video driver
...
---
CMakeLists.txt | 2 +
cmake/sdlchecks.cmake | 20 +++
configure | 51 +++++++
configure.in | 28 ++++
include/SDL_config.h.cmake | 1 +
include/SDL_config.h.in | 1 +
src/video/SDL_sysvideo.h | 3 +
src/video/SDL_video.c | 3 +
src/video/mx6/SDL_mx6events.c | 45 ++++++
src/video/mx6/SDL_mx6events_c.h | 31 +++++
src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++
src/video/mx6/SDL_mx6opengles.h | 68 +++++++++
src/video/mx6/SDL_mx6video.c | 301 ++++++++++++++++++++++++++++++++++++++++
src/video/mx6/SDL_mx6video.h | 78 +++++++++++
14 files changed, 843 insertions(+)
create mode 100644 src/video/mx6/SDL_mx6events.c
create mode 100644 src/video/mx6/SDL_mx6events_c.h
create mode 100644 src/video/mx6/SDL_mx6opengles.c
create mode 100644 src/video/mx6/SDL_mx6opengles.h
create mode 100644 src/video/mx6/SDL_mx6video.c
create mode 100644 src/video/mx6/SDL_mx6video.h
2014-09-10 08:54:01 -07:00
Ryo Munakata
7798b4d62a
video: waylandmouse: handle mmap error properly
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Signed-off-by: Ryo Munakata <ryomnktml@gmail.com>
2014-09-09 17:26:16 +09:00
Sam Lantinga
5f39ea89c9
Fixed bug 2415 - Message Boxes aren't implemented on Android
...
Philipp Wiesemann
I attached a patch for an incomplete implementation of the messagebox parts.
It was not tested on lots of devices yet and features a very fragile workaround to block the calling SDL thread while the dialog is handled on Android's UI thread. Although it works for testmessage.c I assume there are lot of situations were it may fail (standby, device rotation and other changes). Also not all flags and colors are implemented.
On the other hand most uses of the messagebox are to show an error on start and fragility (or working at all) may not matter there.
2014-09-13 02:15:18 -07:00
Sam Lantinga
2bfb3c3e82
Fixed using uninitialized display data in iMX6 initialization
2014-09-12 15:09:33 -07:00
Pierre-Loup A. Griffais
24c86b5501
[X11] Reconcile logical keyboard state with physical state on FocusIn
...
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
2014-09-11 19:24:42 -07:00
Ryan C. Gordon
bcaae0b577
Deal with various .bmp file format variants in SDL_LoadBMP_RW().
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This helps when modern versions of The Gimp (and lots of other things)
produces a 32-bit bitmap with an alpha channel, or anything with "BI_BITFIELDS"
format, since that data is now embedded in the bitmap info header instead of
directly following it and we would accidentally skip over embedded versions of
it.
Fixes Bugzilla #2714 .
2014-09-08 01:36:22 -04:00
J?rgen Tjern?
782d590b77
Fix non-power-of-two shaped windows.
...
This fixes a bug where SDL_SetWindowShape would render artifacts if the image
was not a power of two image, due to rounding of width / 2.
2014-09-02 14:14:23 -07:00
Sam Lantinga
7242e81474
Updated version to 2.0.4
2014-09-02 06:55:47 -07:00