Commit graph

  • 38c6e9d13b Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. More misc. code cleanup. Alex Szpakowski 2014-11-21 03:29:57 -0400
  • feb2ab1e85 Minor objective-c code style improvements Alex Szpakowski 2014-11-20 18:45:04 -0400
  • 650ace88ca Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. Alex Szpakowski 2014-11-20 17:19:26 -0400
  • 0b02de757d Merged default into iOS-improvements Alex Szpakowski 2014-11-15 22:59:16 -0400
  • e695ec907e WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support David Ludwig 2014-11-15 15:07:55 -0500
  • 646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' David Ludwig 2014-11-15 10:19:39 -0500
  • e6cca5e929 WinRT: build fix for Visual C++ 2013 Update 4 David Ludwig 2014-11-15 10:12:36 -0500
  • 8366bbdd7b Fixed gcc-fat.sh failing to build Objective-C sources correctly. Ryan C. Gordon 2014-11-14 11:21:15 -0500
  • 49c9b48ed9 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving David Ludwig 2014-11-09 14:20:53 -0500
  • 743ba2f499 Added missing brackets in test source assert messages. Philipp Wiesemann 2014-11-07 10:02:45 +0100
  • e11969a72f Fixed two typos in test source. Philipp Wiesemann 2014-11-07 10:01:20 +0100
  • b561f20316 WinRT: removed '-' from build script file names David Ludwig 2014-11-03 13:07:51 -0500
  • f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants David Ludwig 2014-11-03 08:58:49 -0500
  • ef559ddb4c iOS: Added support for iOS 8 LaunchScreen NIBs. Eric Wing 2014-11-02 20:55:13 -0800
  • ecc014740a WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT David Ludwig 2014-11-27 09:55:34 -0500
  • 506a1efc22 WinRT: removed a completed TODO item from an inline comment David Ludwig 2014-11-27 08:50:11 -0500
  • 6a5b3bb425 WinRT: added initial SDL_TEXTINPUT support David Ludwig 2014-11-26 21:34:15 -0500
  • 5bdc9913ac Corrected header file guard comments. Philipp Wiesemann 2014-11-25 22:37:12 +0100
  • 8cab5ae300 Fixed limitation for number of custom main() arguments on Android. Philipp Wiesemann 2014-11-25 22:31:14 +0100
  • 94539137a2 Mac: Add drag & drop support. J?rgen P. Tjern? 2014-11-24 11:46:20 -0800
  • 084642d3f4 Cocoa: add in handling of "lost" touches on OS X. [bug #2635] Edward Rudd 2014-11-23 15:48:52 -0500
  • 8c9341b92d add "i" shortcut to testgesture tool to log # of fingers down on the touch devices. Edward Rudd 2014-11-23 15:39:28 -0500
  • d7cc6fabee add controllermap program to SDLTest xcode project Edward Rudd 2014-11-23 15:21:49 -0500
  • 43e5c9ee00 Fixed doxygen tags in header file documentation comments. Philipp Wiesemann 2014-11-23 20:46:34 +0100
  • c0165972c3 Fixed typos in header file documentation comments. Philipp Wiesemann 2014-11-23 20:40:48 +0100
  • 097ad55000 Fixed local reference leaks in messagebox implementation for Android. Philipp Wiesemann 2014-11-23 20:38:18 +0100
  • c121ff7f9a Added name for second Java Thread on Android. Philipp Wiesemann 2014-11-23 20:35:51 +0100
  • d9a42c76b1 WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT) David Ludwig 2014-11-23 08:59:01 -0500
  • 13c511697c WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1 David Ludwig 2014-11-23 08:52:10 -0500
  • a690944e44 Fixed typo in header file documentation comment. Philipp Wiesemann 2014-11-23 11:26:46 +0100
  • 5575948b37 Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events David Ludwig 2014-11-22 21:13:46 -0500
  • 9c398852e6 Corrected header file documentation comment. Philipp Wiesemann 2014-11-22 22:20:40 +0100
  • 167b3bb4cd WinRT: updated docs to include details of recently-expanded GLES2 support David Ludwig 2014-11-02 11:26:54 -0500
  • 577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer David Ludwig 2014-11-02 10:38:29 -0500
  • bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone David Ludwig 2014-11-02 10:32:25 -0500
  • 18ecc34dfd WinRT: updated an OpenGL-related code-comment David Ludwig 2014-11-02 09:02:01 -0500
  • 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT David Ludwig 2014-11-02 08:47:05 -0500
  • 1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md David Ludwig 2014-11-01 11:41:18 -0400
  • 796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor David Ludwig 2014-11-01 11:17:07 -0400
  • 438a55a49c WinRT: added details of the port's status, to README-winrt.md David Ludwig 2014-11-01 11:14:46 -0400
  • 43ad9670e6 Patched to compile on pre-C99 compilers. Ryan C. Gordon 2014-10-30 13:44:31 -0400
  • 3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Dmitry Rekman 2014-10-29 22:55:40 -0400
  • 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database. Philipp Wiesemann 2014-10-29 22:44:35 +0100
  • 0c60f023f5 Removed unnecessary NULL check. Philipp Wiesemann 2014-10-29 22:41:01 +0100
  • 2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. Philipp Wiesemann 2014-10-29 20:35:21 +0100
  • 032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available. Philipp Wiesemann 2014-10-29 20:29:32 +0100
  • 2a46a9df21 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c Philipp Wiesemann 2014-10-29 20:20:47 +0100
  • fb6d185a8a Merged default into iOS-improvements Alex Szpakowski 2014-10-28 18:36:29 -0300
  • 28fe9f0cfc Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. Alex Szpakowski 2014-10-28 01:34:40 -0300
  • f2bd99da68 WinRT: detailed steps, via the WinRT README, to fix a common build error David Ludwig 2014-10-27 19:53:44 -0400
  • 3d2ca92e6a Fixed two typos in header file comment. Philipp Wiesemann 2014-10-27 12:53:47 +0100
  • 7268eabb9b Added handling of NULL as input for SDL_GameControllerAddMapping(). Philipp Wiesemann 2014-10-26 23:28:45 +0100
  • 33a2b58ca4 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. Philipp Wiesemann 2014-10-26 23:22:53 +0100
  • 30d6cec1bb Added handling of NULL as input for SDL_GameControllerMapping(). Philipp Wiesemann 2014-10-26 17:53:16 +0100
  • 90387dafb4 Removed two wrong documentation comments from gamecontroller source. Philipp Wiesemann 2014-10-26 17:46:11 +0100
  • 0a053ed66a Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. Philipp Wiesemann 2014-10-26 17:44:00 +0100
  • 01f3498c33 WinRT: more keyboard code cleanups - made keycode listings a bit easier to read - listed VK_ keycode names, where appropriate - removed a few pieces of dead + commented-out code - applied a common 'WINRT_' prefix to internal function names David Ludwig 2014-10-26 12:33:10 -0400
  • e057c7dd12 WinRT: Fixed bug whereby key-detection code could call SDL_Log David Ludwig 2014-10-25 08:54:23 -0400
  • ed2fff6bef WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails David Ludwig 2014-10-25 08:50:41 -0400
  • 20b19aac86 WinRT: more keyboard code cleanups - use SDL_arraysize where appropriate - made long lines of debug-logging code span multiple lines, for easier reading David Ludwig 2014-10-25 08:43:51 -0400
  • a1bac50d1b WinRT: Fixed bug whereby a right-shift key might get reported as left-shift David Ludwig 2014-10-24 22:09:47 -0400
  • e9c79620df WinRT: minor keyboard code cleanup David Ludwig 2014-10-24 21:25:21 -0400
  • d5d3721b4d Added new key codes from Android 4.4 (API 20) and 5.0 (API 21). Philipp Wiesemann 2014-10-24 19:50:29 +0200
  • a1dcebb209 Remove unused variable. Brandon Schaefer 2014-10-24 06:52:54 -0700
  • 04dbc4920e Merge patch for bug 2750. Thanks Sylvain! Brandon Schaefer 2014-10-24 06:50:09 -0700
  • 1745116fe8 Fixed bug 2759 - Android findLibrary() returns NULL Philipp Wiesemann 2014-10-24 11:53:34 +0200
  • d89620a809 Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined. Alex Szpakowski 2014-10-24 04:06:45 -0300
  • a0481bb10c Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway. Alex Szpakowski 2014-10-24 03:56:34 -0300
  • bc382e390a Added an option to define libraries to be loaded on Android in a derived class. Philipp Wiesemann 2014-10-23 16:45:18 +0200
  • 775a802627 Fixed alert dialog for not loaded libraries on Android being cancelable. Philipp Wiesemann 2014-10-23 16:41:01 +0200
  • 425a06a9ea Fixed missing @Override annotation warning in source for Android. Philipp Wiesemann 2014-10-23 16:39:15 +0200
  • 4a67627e8b Fixed upper case button in alert dialog for not loaded libraries on Android. Philipp Wiesemann 2014-10-23 16:38:03 +0200
  • d4bdd2469f Fixed typo in message of alert dialog for not loaded libraries on Android. Philipp Wiesemann 2014-10-23 16:34:48 +0200
  • 391c31cf06 Fixed writing new errors to standard output instead of error output on Android. Philipp Wiesemann 2014-10-23 16:33:27 +0200
  • 85bed09561 Fixed documentation in source for Android. Philipp Wiesemann 2014-10-23 16:31:02 +0200
  • 34a85f4de6 [Android] #2759: Show a message on failure to load a .so library (by Sylvain) Gabriel Jacobo 2014-10-21 11:44:35 -0300
  • 96fd9cefc8 Clarify (lack of) support for desktop OpenGL on the Raspberry Pi Gabriel Jacobo 2014-10-21 11:27:06 -0300
  • 5f193f0c60 Fixed setting of screen saver state crashing on some version of Android. Philipp Wiesemann 2014-10-20 22:19:09 +0200
  • 79035b393a Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy Gabriel Jacobo 2014-10-20 10:10:39 -0300
  • ec4dfdfc58 Fixed bug 2476 - Allow custom main() arguments Philipp Wiesemann 2014-10-17 23:36:45 +0200
  • 7cabaebed4 Fixed typo in source comment. Philipp Wiesemann 2014-10-17 23:26:02 +0200
  • 0302bb771c Fixed syntax error in cmake file. Philipp Wiesemann 2014-10-17 23:10:33 +0200
  • 38f94e21c0 Added a platform cleanup function for the Vivante video driver Sam Lantinga 2014-10-16 09:54:13 -0700
  • 5df970a695 [udev] Fixes #2654, ID_INPUT_KEY devices are ignored. Gabriel Jacobo 2014-10-16 09:41:42 -0300
  • 29eb6e9b3c [X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene) Gabriel Jacobo 2014-10-15 18:33:43 -0300
  • 1b341f5875 WinRT build fix David Ludwig 2014-10-15 15:50:35 -0400
  • 839be30466 Updated configure based on recent configure.in changes Sam Lantinga 2014-10-15 16:26:51 +0000
  • 251ca855f7 Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs Sam Lantinga 2014-10-15 09:18:17 -0700
  • f7abb7c4e2 Better error reporting for video drivers with less than full functionality. Sam Lantinga 2014-10-15 09:14:09 -0700
  • 3b70f65dc1 Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds Sam Lantinga 2014-10-15 09:13:36 -0700
  • 348cf3ee28 Fixed spurious SDL error on shutdown if mouse capture isn't supported Sam Lantinga 2014-10-15 09:11:15 -0700
  • 89127c2d70 Fixed input device detection on systems that aren't running the udev daemon Sam Lantinga 2014-10-15 09:10:50 -0700
  • 639b39c46c Fixed crash if the event subsystem didn't initialize properly Sam Lantinga 2014-10-15 09:09:57 -0700
  • 20a6c623c3 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated David Ludwig 2014-10-14 09:53:46 -0400
  • 72f703e395 Fixed log typo Sam Lantinga 2014-10-13 14:10:41 -0700
  • 557d43e69a Minor cleanups Sam Lantinga 2014-10-13 10:46:27 -0700
  • bebc8d126d Added configure options to disable OpenGL ES 1.1 and 2.0 individually Sam Lantinga 2014-10-13 10:43:10 -0700
  • 411e0f9dac WinRT: expanded the documentation on SDL_HINT_WINRT_HANDLE_BACK_BUTTON David Ludwig 2014-10-04 14:59:41 -0400
  • 498690ffa3 Mac: Fix build with clang from Xcode 6. J?rgen P. Tjern? 2014-09-30 11:20:50 -0700
  • 51a07ade28 Fixed broken layout for buttons with configured color in messagebox on Android. Philipp Wiesemann 2014-09-25 20:56:27 +0200