mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 09:55:35 +00:00
082132a70c
Fixed a case where partial trigger pull could be bound to another button There is a fundamental problem not resolved by this commit: Some controllers have axes (triggers, pedals, etc.) that don't start at zero, but we're guaranteed that if we get a value that it's correct. For these controllers, the current code works, where we take the first value we get and use that as the zero point and generate axis motion starting from that point on. Other controllers have digital axes (D-pad) that assume a zero starting point, and the first value we get is the min or max axis value when the D-pad is moved. For these controllers, the current code thinks that the zero point is the axis value after the D-pad motion and this doesn't work. My hypothesis is that the first class of devices is more common and that we should solve for that, and add an exception to SDL_JoystickAxesCenteredAtZero() as needed for the second class of devices.
731 lines
28 KiB
C
731 lines
28 KiB
C
/*
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Game controller mapping generator */
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/* Gabriel Jacobo <gabomdq@gmail.com> */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#ifndef SDL_JOYSTICK_DISABLED
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#ifdef __IPHONEOS__
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 480
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#else
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#define SCREEN_WIDTH 512
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#define SCREEN_HEIGHT 320
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#endif
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#define MARKER_BUTTON 1
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#define MARKER_AXIS 2
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enum
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{
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SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
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SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
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SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
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SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
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SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
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SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
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SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
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SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
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SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
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SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
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SDL_CONTROLLER_BINDING_AXIS_MAX,
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};
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#define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_MAX)
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static struct
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{
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int x, y;
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double angle;
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int marker;
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} s_arrBindingDisplay[BINDING_COUNT] = {
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{ 387, 167, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_A */
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{ 431, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_B */
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{ 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
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{ 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
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{ 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
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{ 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
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{ 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
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{ 75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
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{ 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
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{ 77, 40, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
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{ 396, 36, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
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{ 154, 188, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
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{ 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
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{ 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
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{ 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
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{ 74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */
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{ 74, 153, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */
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{ 74, 153, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */
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{ 74, 153, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE */
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{ 306, 231, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE */
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{ 306, 231, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE */
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{ 306, 231, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE */
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{ 306, 231, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE */
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{ 91, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT */
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{ 375, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT */
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};
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static int s_arrBindingOrder[BINDING_COUNT] = {
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SDL_CONTROLLER_BUTTON_A,
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SDL_CONTROLLER_BUTTON_B,
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SDL_CONTROLLER_BUTTON_Y,
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SDL_CONTROLLER_BUTTON_X,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
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SDL_CONTROLLER_BUTTON_LEFTSTICK,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
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SDL_CONTROLLER_BUTTON_RIGHTSTICK,
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SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
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SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
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SDL_CONTROLLER_BUTTON_DPAD_UP,
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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SDL_CONTROLLER_BUTTON_BACK,
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SDL_CONTROLLER_BUTTON_GUIDE,
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SDL_CONTROLLER_BUTTON_START,
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};
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typedef struct
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{
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SDL_GameControllerBindType bindType;
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union
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{
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int button;
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struct {
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int axis;
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int axis_min;
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int axis_max;
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} axis;
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struct {
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int hat;
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int hat_mask;
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} hat;
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} value;
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} SDL_GameControllerExtendedBind;
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static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT];
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typedef struct
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{
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SDL_bool m_bMoving;
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int m_nStartingValue;
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int m_nFarthestValue;
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} AxisState;
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static int s_nNumAxes;
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static AxisState *s_arrAxisState;
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static int s_iCurrentBinding;
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static Uint32 s_unPendingAdvanceTime;
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static SDL_bool s_bBindingComplete;
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SDL_Texture *
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LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
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{
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SDL_Surface *temp;
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SDL_Texture *texture;
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/* Load the sprite image */
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temp = SDL_LoadBMP(file);
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if (temp == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
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return NULL;
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}
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/* Set transparent pixel as the pixel at (0,0) */
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if (transparent) {
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if (temp->format->palette) {
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SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
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}
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}
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/* Create textures from the image */
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texture = SDL_CreateTextureFromSurface(renderer, temp);
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if (!texture) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
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SDL_FreeSurface(temp);
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return NULL;
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}
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SDL_FreeSurface(temp);
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/* We're ready to roll. :) */
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return texture;
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}
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static int
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StandardizeAxisValue(int nValue)
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{
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if (nValue > SDL_JOYSTICK_AXIS_MAX/2) {
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return SDL_JOYSTICK_AXIS_MAX;
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} else if (nValue < SDL_JOYSTICK_AXIS_MIN/2) {
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return SDL_JOYSTICK_AXIS_MIN;
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} else {
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return 0;
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}
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}
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static void
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SetCurrentBinding(int iBinding)
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{
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int iIndex;
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SDL_GameControllerExtendedBind *pBinding;
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if (iBinding < 0) {
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return;
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}
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if (iBinding == BINDING_COUNT) {
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s_bBindingComplete = SDL_TRUE;
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return;
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}
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s_iCurrentBinding = iBinding;
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pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
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SDL_zerop(pBinding);
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for (iIndex = 0; iIndex < s_nNumAxes; ++iIndex) {
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s_arrAxisState[iIndex].m_nFarthestValue = s_arrAxisState[iIndex].m_nStartingValue;
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}
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s_unPendingAdvanceTime = 0;
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}
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static SDL_bool
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BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const SDL_GameControllerExtendedBind *pBindingB)
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{
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if (pBindingA->bindType != pBindingB->bindType)
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{
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return SDL_FALSE;
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}
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switch (pBindingA->bindType)
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{
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case SDL_CONTROLLER_BINDTYPE_AXIS:
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if (pBindingA->value.axis.axis != pBindingB->value.axis.axis) {
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return SDL_FALSE;
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}
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{
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int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
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int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
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int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
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int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
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return (minA <= minB && maxA >= maxB);
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}
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/* Not reached */
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default:
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return SDL_memcmp(pBindingA, pBindingB, sizeof(*pBindingA)) == 0;
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}
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}
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static void
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ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
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{
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SDL_GameControllerExtendedBind *pCurrent;
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int iIndex;
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int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
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/* Do we already have this binding? */
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for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
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pCurrent = &s_arrBindings[iIndex];
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if (BBindingContainsBinding(pCurrent, pBinding)) {
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if (iIndex == SDL_CONTROLLER_BUTTON_A && iCurrentElement != SDL_CONTROLLER_BUTTON_B) {
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/* Skip to the next binding */
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SetCurrentBinding(s_iCurrentBinding + 1);
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return;
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}
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if (iIndex == SDL_CONTROLLER_BUTTON_B) {
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/* Go back to the previous binding */
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SetCurrentBinding(s_iCurrentBinding - 1);
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return;
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}
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/* Already have this binding, ignore it */
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return;
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}
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}
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/* Should the new binding override the existing one? */
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pCurrent = &s_arrBindings[iCurrentElement];
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if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
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SDL_bool bNativeDPad, bCurrentDPad;
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SDL_bool bNativeAxis, bCurrentAxis;
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bNativeDPad = (iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_UP ||
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iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
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iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
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iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
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if (bNativeDPad == bCurrentDPad) {
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/* We already have a binding of the type we want, ignore the new one */
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return;
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}
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bNativeAxis = (iCurrentElement >= SDL_CONTROLLER_BUTTON_MAX);
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bCurrentAxis = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_AXIS);
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if (bNativeAxis == bCurrentAxis &&
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(pBinding->bindType != SDL_CONTROLLER_BINDTYPE_AXIS ||
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pBinding->value.axis.axis != pCurrent->value.axis.axis)) {
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/* We already have a binding of the type we want, ignore the new one */
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return;
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}
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}
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*pCurrent = *pBinding;
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s_unPendingAdvanceTime = SDL_GetTicks();
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}
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static SDL_bool
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BMergeAxisBindings(int iIndex)
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{
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SDL_GameControllerExtendedBind *pBindingA = &s_arrBindings[iIndex];
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SDL_GameControllerExtendedBind *pBindingB = &s_arrBindings[iIndex+1];
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if (pBindingA->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
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pBindingB->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
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pBindingA->value.axis.axis == pBindingB->value.axis.axis) {
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if (pBindingA->value.axis.axis_min == pBindingB->value.axis.axis_min) {
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pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max;
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pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max;
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pBindingB->bindType = SDL_CONTROLLER_BINDTYPE_NONE;
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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WatchJoystick(SDL_Joystick * joystick)
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{
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SDL_Window *window = NULL;
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SDL_Renderer *screen = NULL;
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SDL_Texture *background, *button, *axis, *marker;
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const char *name = NULL;
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SDL_bool done = SDL_FALSE;
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SDL_Event event;
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SDL_Rect dst;
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Uint8 alpha=200, alpha_step = -1;
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Uint32 alpha_ticks = 0;
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SDL_JoystickID nJoystickID;
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/* Create a window to display joystick axis position */
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window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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SCREEN_HEIGHT, 0);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return;
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}
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screen = SDL_CreateRenderer(window, -1, 0);
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if (screen == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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SDL_DestroyWindow(window);
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return;
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}
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background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
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button = LoadTexture(screen, "button.bmp", SDL_TRUE);
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axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
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SDL_RaiseWindow(window);
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/* scale for platforms that don't give you the window size you asked for. */
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SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
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/* Print info about the joystick we are watching */
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name = SDL_JoystickName(joystick);
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SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
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name ? name : "Unknown Joystick");
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SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
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SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
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SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
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SDL_Log("\n\n\
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====================================================================================\n\
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Press the buttons on your controller when indicated\n\
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(Your controller may look different than the picture)\n\
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If you want to correct a mistake, press backspace or the back button on your device\n\
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To skip a button, press SPACE or click/touch the screen\n\
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To exit, press ESC\n\
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====================================================================================\n");
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nJoystickID = SDL_JoystickInstanceID(joystick);
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s_nNumAxes = SDL_JoystickNumAxes(joystick);
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s_arrAxisState = SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
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/* Loop, getting joystick events! */
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while (!done && !s_bBindingComplete) {
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int iElement = s_arrBindingOrder[s_iCurrentBinding];
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switch (s_arrBindingDisplay[iElement].marker) {
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case MARKER_AXIS:
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marker = axis;
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break;
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case MARKER_BUTTON:
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marker = button;
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break;
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default:
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break;
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}
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dst.x = s_arrBindingDisplay[iElement].x;
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dst.y = s_arrBindingDisplay[iElement].y;
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SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
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if (SDL_GetTicks() - alpha_ticks > 5) {
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alpha_ticks = SDL_GetTicks();
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alpha += alpha_step;
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if (alpha == 255) {
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alpha_step = -1;
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}
|
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if (alpha < 128) {
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alpha_step = 1;
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}
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}
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SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(screen);
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SDL_RenderCopy(screen, background, NULL, NULL);
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SDL_SetTextureAlphaMod(marker, alpha);
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SDL_SetTextureColorMod(marker, 10, 255, 21);
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SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
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SDL_RenderPresent(screen);
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while (SDL_PollEvent(&event) > 0) {
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switch (event.type) {
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case SDL_JOYDEVICEREMOVED:
|
|
if (event.jaxis.which == nJoystickID) {
|
|
done = SDL_TRUE;
|
|
}
|
|
break;
|
|
case SDL_JOYAXISMOTION:
|
|
if (event.jaxis.which == nJoystickID) {
|
|
AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
|
|
int nValue = event.jaxis.value;
|
|
int nCurrentDistance, nFarthestDistance;
|
|
if (!pAxisState->m_bMoving) {
|
|
pAxisState->m_bMoving = SDL_TRUE;
|
|
pAxisState->m_nStartingValue = nValue;
|
|
pAxisState->m_nFarthestValue = nValue;
|
|
}
|
|
nCurrentDistance = SDL_abs(nValue - pAxisState->m_nStartingValue);
|
|
nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
|
|
if (nCurrentDistance > nFarthestDistance) {
|
|
pAxisState->m_nFarthestValue = nValue;
|
|
}
|
|
if (nFarthestDistance >= 20000 && nCurrentDistance <= 10000) {
|
|
/* We've gone out far enough and started to come back, let's bind this axis */
|
|
SDL_GameControllerExtendedBind binding;
|
|
SDL_zero(binding);
|
|
binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
binding.value.axis.axis = event.jaxis.axis;
|
|
binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue);
|
|
binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue);
|
|
ConfigureBinding(&binding);
|
|
}
|
|
}
|
|
break;
|
|
case SDL_JOYHATMOTION:
|
|
if (event.jhat.which == nJoystickID) {
|
|
if (event.jhat.value != SDL_HAT_CENTERED) {
|
|
SDL_GameControllerExtendedBind binding;
|
|
SDL_zero(binding);
|
|
binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
|
|
binding.value.hat.hat = event.jhat.hat;
|
|
binding.value.hat.hat_mask = event.jhat.value;
|
|
ConfigureBinding(&binding);
|
|
}
|
|
}
|
|
break;
|
|
case SDL_JOYBALLMOTION:
|
|
break;
|
|
case SDL_JOYBUTTONDOWN:
|
|
if (event.jbutton.which == nJoystickID) {
|
|
SDL_GameControllerExtendedBind binding;
|
|
SDL_zero(binding);
|
|
binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
binding.value.button = event.jbutton.button;
|
|
ConfigureBinding(&binding);
|
|
}
|
|
break;
|
|
case SDL_FINGERDOWN:
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
/* Skip this step */
|
|
SetCurrentBinding(s_iCurrentBinding + 1);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
|
|
SetCurrentBinding(s_iCurrentBinding - 1);
|
|
break;
|
|
}
|
|
if (event.key.keysym.sym == SDLK_SPACE) {
|
|
SetCurrentBinding(s_iCurrentBinding + 1);
|
|
break;
|
|
}
|
|
|
|
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
|
|
break;
|
|
}
|
|
/* Fall through to signal quit */
|
|
case SDL_QUIT:
|
|
done = SDL_TRUE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
SDL_Delay(15);
|
|
|
|
/* Wait 100 ms for joystick events to stop coming in,
|
|
in case a controller sends multiple events for a single control (e.g. axis and button for trigger)
|
|
*/
|
|
if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) {
|
|
SetCurrentBinding(s_iCurrentBinding + 1);
|
|
}
|
|
}
|
|
|
|
if (s_bBindingComplete) {
|
|
char mapping[1024];
|
|
char trimmed_name[128];
|
|
char *spot;
|
|
int iIndex;
|
|
char pszElement[12];
|
|
|
|
SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
|
|
while (SDL_isspace(trimmed_name[0])) {
|
|
SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
|
|
}
|
|
while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
|
|
trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
|
|
}
|
|
while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
|
|
SDL_memmove(spot, spot + 1, SDL_strlen(spot));
|
|
}
|
|
|
|
/* Initialize mapping with GUID and name */
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), mapping, SDL_arraysize(mapping));
|
|
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
|
|
SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
|
|
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
|
|
SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
|
|
SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping));
|
|
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
|
|
|
|
for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
|
|
SDL_GameControllerExtendedBind *pBinding = &s_arrBindings[iIndex];
|
|
if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
|
|
continue;
|
|
}
|
|
|
|
if (iIndex < SDL_CONTROLLER_BUTTON_MAX) {
|
|
SDL_GameControllerButton eButton = (SDL_GameControllerButton)iIndex;
|
|
SDL_strlcat(mapping, SDL_GameControllerGetStringForButton(eButton), SDL_arraysize(mapping));
|
|
} else {
|
|
const char *pszAxisName;
|
|
switch (iIndex - SDL_CONTROLLER_BUTTON_MAX) {
|
|
case SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE:
|
|
if (!BMergeAxisBindings(iIndex)) {
|
|
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
|
|
}
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE:
|
|
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE:
|
|
if (!BMergeAxisBindings(iIndex)) {
|
|
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
|
|
}
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE:
|
|
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE:
|
|
if (!BMergeAxisBindings(iIndex)) {
|
|
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
|
|
}
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE:
|
|
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE:
|
|
if (!BMergeAxisBindings(iIndex)) {
|
|
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
|
|
}
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE:
|
|
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT:
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT);
|
|
break;
|
|
case SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT:
|
|
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
|
|
break;
|
|
}
|
|
SDL_strlcat(mapping, pszAxisName, SDL_arraysize(mapping));
|
|
}
|
|
SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
|
|
|
|
pszElement[0] = '\0';
|
|
switch (pBinding->bindType) {
|
|
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
|
SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
|
|
break;
|
|
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
|
if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) {
|
|
/* The negative half axis */
|
|
SDL_snprintf(pszElement, sizeof(pszElement), "-a%d", pBinding->value.axis.axis);
|
|
} else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MAX) {
|
|
/* The positive half axis */
|
|
SDL_snprintf(pszElement, sizeof(pszElement), "+a%d", pBinding->value.axis.axis);
|
|
} else {
|
|
SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis.axis);
|
|
if (pBinding->value.axis.axis_min > pBinding->value.axis.axis_max) {
|
|
/* Invert the axis */
|
|
SDL_strlcat(pszElement, "~", SDL_arraysize(pszElement));
|
|
}
|
|
}
|
|
break;
|
|
case SDL_CONTROLLER_BINDTYPE_HAT:
|
|
SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
|
|
break;
|
|
default:
|
|
SDL_assert(!"Unknown bind type");
|
|
break;
|
|
}
|
|
SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
|
|
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
|
|
}
|
|
|
|
SDL_Log("Mapping:\n\n%s\n\n", mapping);
|
|
/* Print to stdout as well so the user can cat the output somewhere */
|
|
printf("%s\n", mapping);
|
|
}
|
|
|
|
SDL_free(s_arrAxisState);
|
|
s_arrAxisState = NULL;
|
|
|
|
SDL_DestroyRenderer(screen);
|
|
SDL_DestroyWindow(window);
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
const char *name;
|
|
int i;
|
|
SDL_Joystick *joystick;
|
|
|
|
/* Enable standard application logging */
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
/* Initialize SDL (Note: video is required to start event loop) */
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
exit(1);
|
|
}
|
|
|
|
/* Print information about the joysticks */
|
|
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
|
|
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
name = SDL_JoystickNameForIndex(i);
|
|
SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
|
|
joystick = SDL_JoystickOpen(i);
|
|
if (joystick == NULL) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
|
|
SDL_GetError());
|
|
} else {
|
|
char guid[64];
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
|
|
guid, sizeof (guid));
|
|
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
|
|
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
|
|
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
|
|
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
|
|
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
|
|
SDL_Log(" guid: %s\n", guid);
|
|
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
|
|
SDL_JoystickClose(joystick);
|
|
}
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
if (SDL_NumJoysticks() > 0) {
|
|
#else
|
|
if (argv[1]) {
|
|
#endif
|
|
int device;
|
|
#ifdef __ANDROID__
|
|
device = 0;
|
|
#else
|
|
device = atoi(argv[1]);
|
|
#endif
|
|
joystick = SDL_JoystickOpen(device);
|
|
if (joystick == NULL) {
|
|
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
|
|
} else {
|
|
WatchJoystick(joystick);
|
|
SDL_JoystickClose(joystick);
|
|
}
|
|
}
|
|
else {
|
|
SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
|
|
}
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
|
|
|
|
return 0;
|
|
}
|
|
|
|
#else
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
|
|
exit(1);
|
|
}
|
|
|
|
#endif
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|