mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-26 04:15:30 +00:00
480 lines
13 KiB
C
480 lines
13 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* General touch handling code for SDL */
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "../video/SDL_sysvideo.h"
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static int SDL_num_touch = 0;
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static SDL_Touch **SDL_touchDevices = NULL;
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/* for mapping touch events to mice */
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#define SYNTHESIZE_TOUCH_TO_MOUSE 1
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#if SYNTHESIZE_TOUCH_TO_MOUSE
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static SDL_bool finger_touching = SDL_FALSE;
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static SDL_FingerID track_fingerid;
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static SDL_TouchID track_touchid;
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#endif
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/* Public functions */
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int
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SDL_TouchInit(void)
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{
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return (0);
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}
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int
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SDL_GetNumTouchDevices(void)
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{
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return SDL_num_touch;
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}
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SDL_TouchID
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SDL_GetTouchDevice(int index)
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{
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if (index < 0 || index >= SDL_num_touch) {
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SDL_SetError("Unknown touch device index %d", index);
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return 0;
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}
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return SDL_touchDevices[index]->id;
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}
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static int
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SDL_GetTouchIndex(SDL_TouchID id)
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{
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int index;
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SDL_Touch *touch;
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for (index = 0; index < SDL_num_touch; ++index) {
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touch = SDL_touchDevices[index];
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if (touch->id == id) {
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return index;
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}
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}
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return -1;
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}
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SDL_Touch *
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SDL_GetTouch(SDL_TouchID id)
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{
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int index = SDL_GetTouchIndex(id);
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if (index < 0 || index >= SDL_num_touch) {
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if (SDL_GetVideoDevice()->ResetTouch != NULL) {
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SDL_SetError("Unknown touch id %d, resetting", (int) id);
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(SDL_GetVideoDevice()->ResetTouch)(SDL_GetVideoDevice());
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} else {
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SDL_SetError("Unknown touch device id %d, cannot reset", (int) id);
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}
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return NULL;
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}
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return SDL_touchDevices[index];
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}
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SDL_TouchDeviceType
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SDL_GetTouchDeviceType(SDL_TouchID id)
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{
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SDL_Touch *touch = SDL_GetTouch(id);
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if (touch) {
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return touch->type;
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}
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return SDL_TOUCH_DEVICE_INVALID;
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}
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static int
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SDL_GetFingerIndex(const SDL_Touch * touch, SDL_FingerID fingerid)
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{
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int index;
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for (index = 0; index < touch->num_fingers; ++index) {
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if (touch->fingers[index]->id == fingerid) {
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return index;
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}
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}
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return -1;
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}
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static SDL_Finger *
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SDL_GetFinger(const SDL_Touch * touch, SDL_FingerID id)
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{
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int index = SDL_GetFingerIndex(touch, id);
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if (index < 0 || index >= touch->num_fingers) {
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return NULL;
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}
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return touch->fingers[index];
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}
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int
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SDL_GetNumTouchFingers(SDL_TouchID touchID)
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{
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SDL_Touch *touch = SDL_GetTouch(touchID);
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if (touch) {
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return touch->num_fingers;
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}
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return 0;
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}
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SDL_Finger *
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SDL_GetTouchFinger(SDL_TouchID touchID, int index)
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{
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SDL_Touch *touch = SDL_GetTouch(touchID);
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if (!touch) {
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return NULL;
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}
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if (index < 0 || index >= touch->num_fingers) {
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SDL_SetError("Unknown touch finger");
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return NULL;
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}
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return touch->fingers[index];
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}
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int
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SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name)
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{
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SDL_Touch **touchDevices;
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int index;
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index = SDL_GetTouchIndex(touchID);
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if (index >= 0) {
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return index;
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}
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/* Add the touch to the list of touch */
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touchDevices = (SDL_Touch **) SDL_realloc(SDL_touchDevices,
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(SDL_num_touch + 1) * sizeof(*touchDevices));
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if (!touchDevices) {
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return SDL_OutOfMemory();
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}
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SDL_touchDevices = touchDevices;
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index = SDL_num_touch;
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SDL_touchDevices[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchDevices[index]));
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if (!SDL_touchDevices[index]) {
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return SDL_OutOfMemory();
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}
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/* Added touch to list */
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++SDL_num_touch;
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/* we're setting the touch properties */
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SDL_touchDevices[index]->id = touchID;
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SDL_touchDevices[index]->type = type;
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SDL_touchDevices[index]->num_fingers = 0;
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SDL_touchDevices[index]->max_fingers = 0;
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SDL_touchDevices[index]->fingers = NULL;
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/* Record this touch device for gestures */
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/* We could do this on the fly in the gesture code if we wanted */
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SDL_GestureAddTouch(touchID);
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return index;
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}
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static int
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SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, float y, float pressure)
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{
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SDL_Finger *finger;
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if (touch->num_fingers == touch->max_fingers) {
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SDL_Finger **new_fingers;
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new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers+1)*sizeof(*touch->fingers));
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if (!new_fingers) {
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return SDL_OutOfMemory();
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}
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touch->fingers = new_fingers;
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touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger));
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if (!touch->fingers[touch->max_fingers]) {
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return SDL_OutOfMemory();
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}
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touch->max_fingers++;
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}
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finger = touch->fingers[touch->num_fingers++];
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finger->id = fingerid;
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finger->x = x;
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finger->y = y;
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finger->pressure = pressure;
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return 0;
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}
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static int
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SDL_DelFinger(SDL_Touch* touch, SDL_FingerID fingerid)
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{
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SDL_Finger *temp;
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int index = SDL_GetFingerIndex(touch, fingerid);
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if (index < 0) {
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return -1;
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}
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touch->num_fingers--;
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temp = touch->fingers[index];
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touch->fingers[index] = touch->fingers[touch->num_fingers];
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touch->fingers[touch->num_fingers] = temp;
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return 0;
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}
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int
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SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
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SDL_bool down, float x, float y, float pressure)
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{
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int posted;
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SDL_Finger *finger;
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SDL_Mouse *mouse;
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SDL_Touch* touch = SDL_GetTouch(id);
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if (!touch) {
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return -1;
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}
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mouse = SDL_GetMouse();
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#if SYNTHESIZE_TOUCH_TO_MOUSE
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
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{
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if (mouse->touch_mouse_events) {
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/* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
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if (id != SDL_MOUSE_TOUCHID) {
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if (window) {
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if (down) {
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if (finger_touching == SDL_FALSE) {
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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if (pos_x < 0) pos_x = 0;
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if (pos_x > window->w - 1) pos_x = window->w - 1;
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if (pos_y < 0) pos_y = 0;
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if (pos_y > window->h - 1) pos_y = window->h - 1;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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} else {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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}
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}
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}
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if (down) {
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if (finger_touching == SDL_FALSE) {
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finger_touching = SDL_TRUE;
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track_touchid = id;
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track_fingerid = fingerid;
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}
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} else {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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finger_touching = SDL_FALSE;
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}
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}
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}
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}
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}
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#endif
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/* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
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if (mouse->mouse_touch_events == 0) {
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if (id == SDL_MOUSE_TOUCHID) {
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return 0;
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}
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}
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finger = SDL_GetFinger(touch, fingerid);
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if (down) {
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if (finger) {
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/* This finger is already down */
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return 0;
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}
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if (SDL_AddFinger(touch, fingerid, x, y, pressure) < 0) {
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return 0;
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}
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posted = 0;
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if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
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SDL_Event event;
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event.tfinger.type = SDL_FINGERDOWN;
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event.tfinger.touchId = id;
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event.tfinger.fingerId = fingerid;
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event.tfinger.x = x;
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event.tfinger.y = y;
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event.tfinger.dx = 0;
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event.tfinger.dy = 0;
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event.tfinger.pressure = pressure;
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event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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} else {
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if (!finger) {
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/* This finger is already up */
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return 0;
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}
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posted = 0;
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if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
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SDL_Event event;
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event.tfinger.type = SDL_FINGERUP;
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event.tfinger.touchId = id;
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event.tfinger.fingerId = fingerid;
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/* I don't trust the coordinates passed on fingerUp */
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event.tfinger.x = finger->x;
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event.tfinger.y = finger->y;
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event.tfinger.dx = 0;
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event.tfinger.dy = 0;
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event.tfinger.pressure = pressure;
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event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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SDL_DelFinger(touch, fingerid);
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}
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return posted;
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}
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int
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SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
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float x, float y, float pressure)
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{
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SDL_Touch *touch;
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SDL_Finger *finger;
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SDL_Mouse *mouse;
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int posted;
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float xrel, yrel, prel;
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touch = SDL_GetTouch(id);
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if (!touch) {
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return -1;
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}
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mouse = SDL_GetMouse();
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#if SYNTHESIZE_TOUCH_TO_MOUSE
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
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{
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if (mouse->touch_mouse_events) {
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if (id != SDL_MOUSE_TOUCHID) {
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if (window) {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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if (pos_x < 0) pos_x = 0;
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if (pos_x > window->w - 1) pos_x = window->w - 1;
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if (pos_y < 0) pos_y = 0;
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if (pos_y > window->h - 1) pos_y = window->h - 1;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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}
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}
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}
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}
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}
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#endif
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/* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
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if (mouse->mouse_touch_events == 0) {
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if (id == SDL_MOUSE_TOUCHID) {
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return 0;
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}
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}
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finger = SDL_GetFinger(touch,fingerid);
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if (!finger) {
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return SDL_SendTouch(id, fingerid, window, SDL_TRUE, x, y, pressure);
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}
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xrel = x - finger->x;
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yrel = y - finger->y;
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prel = pressure - finger->pressure;
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/* Drop events that don't change state */
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if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
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#if 0
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printf("Touch event didn't change state - dropped!\n");
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#endif
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return 0;
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}
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/* Update internal touch coordinates */
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finger->x = x;
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finger->y = y;
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finger->pressure = pressure;
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
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SDL_Event event;
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event.tfinger.type = SDL_FINGERMOTION;
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event.tfinger.touchId = id;
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event.tfinger.fingerId = fingerid;
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event.tfinger.x = x;
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event.tfinger.y = y;
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event.tfinger.dx = xrel;
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event.tfinger.dy = yrel;
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event.tfinger.pressure = pressure;
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event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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return posted;
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}
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void
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SDL_DelTouch(SDL_TouchID id)
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{
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int i;
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int index = SDL_GetTouchIndex(id);
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SDL_Touch *touch = SDL_GetTouch(id);
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if (!touch) {
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return;
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}
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for (i = 0; i < touch->max_fingers; ++i) {
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SDL_free(touch->fingers[i]);
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}
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SDL_free(touch->fingers);
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SDL_free(touch);
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SDL_num_touch--;
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SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
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/* Delete this touch device for gestures */
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SDL_GestureDelTouch(id);
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}
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void
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SDL_TouchQuit(void)
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{
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int i;
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for (i = SDL_num_touch; i--; ) {
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SDL_DelTouch(SDL_touchDevices[i]->id);
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}
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SDL_assert(SDL_num_touch == 0);
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SDL_free(SDL_touchDevices);
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SDL_touchDevices = NULL;
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SDL_GestureQuit();
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}
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/* vi: set ts=4 sw=4 expandtab: */
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