Simple Directmedia Layer
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Ryan C. Gordon 0a70590118 render: Prefer the Metal renderer over OpenGL.
This is the best option for macOS and iOS, the only platforms with Metal.

Pre-Metal versions of these platforms will fall back to OpenGL (ES), as
appropriate.

Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the
Metal renderer to such a high-quality state!
2018-12-19 18:10:02 -05:00
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android-project Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController 2018-11-02 17:25:00 -07:00
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build-scripts Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9 2018-11-12 16:34:58 -08:00
cmake mir: Removed mir client support. 2018-11-02 21:34:17 -04:00
debian Used confflags +=, so each option can be enabled individually, if desired 2018-11-07 07:52:39 -08:00
docs mir: Removed mir client support. 2018-11-02 21:34:17 -04:00
include Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro 2018-12-10 13:32:24 +01:00
src render: Prefer the Metal renderer over OpenGL. 2018-12-19 18:10:02 -05:00
test testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval. 2018-12-16 01:04:07 -05:00
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wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode fix permissions 2018-11-15 07:20:02 +03:00
Xcode-iOS fix permissions 2018-11-15 07:20:02 +03:00
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Android.mk Fixed the PS4 motion controls showing up as a separate game controller on Linux 2018-12-04 14:21:29 -08:00
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CMakeLists.txt cmake: Comment out some debug logging that can upset build environments. 2018-12-02 02:43:32 -05:00
configure Fixed bug 4379 - fix parallel build with slibtool 2018-12-08 11:22:50 -08:00
configure.in Fixed bug 4379 - fix parallel build with slibtool 2018-12-08 11:22:50 -08:00
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Makefile.minimal
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README-SDL.txt
README.txt
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sdl2-config.in
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SDL2.spec.in
SDL2Config.cmake
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WhatsNew.txt Added patch note for SDL_GameControllerGetPlayerIndex() and friends 2018-10-26 09:49:27 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)