mirror of
https://github.com/Ryujinx/SDL.git
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1223 lines
36 KiB
C
1223 lines
36 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_PSP
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#include "SDL_hints.h"
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#include "../SDL_sysrender.h"
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspgu.h>
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#include <pspgum.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <pspge.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <vram.h>
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/* PSP renderer implementation, based on the PGE */
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#define PSP_SCREEN_WIDTH 480
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#define PSP_SCREEN_HEIGHT 272
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#define PSP_FRAME_BUFFER_WIDTH 512
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#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH*PSP_SCREEN_HEIGHT)
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static unsigned int __attribute__((aligned(16))) DisplayList[262144];
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#define COL5650(r,g,b,a) ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
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#define COL5551(r,g,b,a) ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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typedef struct
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{
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SDL_bool viewport_dirty;
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SDL_Rect viewport;
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SDL_bool cliprect_enabled_dirty;
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SDL_bool cliprect_enabled;
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SDL_bool cliprect_dirty;
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SDL_Rect cliprect;
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} PSP_DrawStateCache;
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typedef struct
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{
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void* frontbuffer ;
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void* backbuffer ;
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SDL_bool initialized ;
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SDL_bool displayListAvail ;
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unsigned int psm ;
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unsigned int bpp ;
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SDL_bool vsync;
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unsigned int currentColor;
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int currentBlendMode;
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PSP_DrawStateCache drawstate;
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SDL_bool vblank_not_reached; /**< wether vblank wasn't reached */
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} PSP_RenderData;
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typedef struct
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{
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void *data; /**< Image data. */
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unsigned int size; /**< Size of data in bytes. */
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unsigned int width; /**< Image width. */
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unsigned int height; /**< Image height. */
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unsigned int textureWidth; /**< Texture width (power of two). */
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unsigned int textureHeight; /**< Texture height (power of two). */
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unsigned int bits; /**< Image bits per pixel. */
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unsigned int format; /**< Image format - one of ::pgePixelFormat. */
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unsigned int pitch;
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SDL_bool swizzled; /**< Is image swizzled. */
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} PSP_TextureData;
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typedef struct
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{
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float x, y, z;
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} VertV;
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typedef struct
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{
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float u, v;
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float x, y, z;
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} VertTV;
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typedef struct
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{
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SDL_Color col;
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float x, y, z;
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} VertCV;
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typedef struct
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{
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float u, v;
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SDL_Color col;
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float x, y, z;
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} VertTCV;
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#define PI 3.14159265358979f
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#define radToDeg(x) ((x)*180.f/PI)
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#define degToRad(x) ((x)*PI/180.f)
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float MathAbs(float x)
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{
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float result;
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__asm__ volatile (
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"mtv %1, S000\n"
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"vabs.s S000, S000\n"
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"mfv %0, S000\n"
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: "=r"(result) : "r"(x));
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return result;
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}
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void MathSincos(float r, float *s, float *c)
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{
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__asm__ volatile (
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"mtv %2, S002\n"
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"vcst.s S003, VFPU_2_PI\n"
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"vmul.s S002, S002, S003\n"
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"vrot.p C000, S002, [s, c]\n"
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"mfv %0, S000\n"
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"mfv %1, S001\n"
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: "=r"(*s), "=r"(*c): "r"(r));
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}
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void Swap(float *a, float *b)
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{
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float n=*a;
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*a = *b;
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*b = n;
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}
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/* Return next power of 2 */
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static int
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TextureNextPow2(unsigned int w)
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{
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unsigned int n = 2;
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if(w == 0)
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return 0;
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while(w > n)
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n <<= 1;
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return n;
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}
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static void psp_on_vblank(u32 sub, PSP_RenderData *data)
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{
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if (data)
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data->vblank_not_reached = SDL_FALSE;
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}
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static int
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PixelFormatToPSPFMT(Uint32 format)
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{
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switch (format) {
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case SDL_PIXELFORMAT_BGR565:
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return GU_PSM_5650;
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case SDL_PIXELFORMAT_ABGR1555:
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return GU_PSM_5551;
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case SDL_PIXELFORMAT_ABGR4444:
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return GU_PSM_4444;
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case SDL_PIXELFORMAT_ABGR8888:
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return GU_PSM_8888;
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default:
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return GU_PSM_8888;
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}
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}
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void
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StartDrawing(SDL_Renderer * renderer)
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{
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PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
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if(data->displayListAvail)
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return;
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sceGuStart(GU_DIRECT, DisplayList);
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data->displayListAvail = SDL_TRUE;
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}
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int
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TextureSwizzle(PSP_TextureData *psp_texture)
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{
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int bytewidth, height;
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int rowblocks, rowblocksadd;
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int i, j;
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unsigned int blockaddress = 0;
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unsigned int *src = NULL;
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unsigned char *data = NULL;
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if(psp_texture->swizzled)
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return 1;
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bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
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height = psp_texture->size / bytewidth;
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rowblocks = (bytewidth>>4);
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rowblocksadd = (rowblocks-1)<<7;
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src = (unsigned int*) psp_texture->data;
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data = SDL_malloc(psp_texture->size);
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for(j = 0; j < height; j++, blockaddress += 16)
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{
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unsigned int *block;
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block = (unsigned int*)&data[blockaddress];
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for(i = 0; i < rowblocks; i++)
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{
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*block++ = *src++;
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*block++ = *src++;
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*block++ = *src++;
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*block++ = *src++;
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block += 28;
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}
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if((j & 0x7) == 0x7)
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blockaddress += rowblocksadd;
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}
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SDL_free(psp_texture->data);
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psp_texture->data = data;
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psp_texture->swizzled = SDL_TRUE;
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sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
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return 1;
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}
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int TextureUnswizzle(PSP_TextureData *psp_texture)
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{
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int bytewidth, height;
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int widthblocks, heightblocks;
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int dstpitch, dstrow;
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int blockx, blocky;
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int j;
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unsigned int *src = NULL;
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unsigned char *data = NULL;
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unsigned char *ydst = NULL;
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if(!psp_texture->swizzled)
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return 1;
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bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
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height = psp_texture->size / bytewidth;
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widthblocks = bytewidth/16;
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heightblocks = height/8;
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dstpitch = (bytewidth - 16)/4;
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dstrow = bytewidth * 8;
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src = (unsigned int*) psp_texture->data;
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data = SDL_malloc(psp_texture->size);
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if(!data)
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return 0;
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ydst = (unsigned char *)data;
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for(blocky = 0; blocky < heightblocks; ++blocky)
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{
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unsigned char *xdst = ydst;
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for(blockx = 0; blockx < widthblocks; ++blockx)
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{
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unsigned int *block;
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block = (unsigned int*)xdst;
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for(j = 0; j < 8; ++j)
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{
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*(block++) = *(src++);
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*(block++) = *(src++);
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*(block++) = *(src++);
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*(block++) = *(src++);
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block += dstpitch;
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}
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xdst += 16;
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}
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ydst += dstrow;
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}
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SDL_free(psp_texture->data);
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psp_texture->data = data;
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psp_texture->swizzled = SDL_FALSE;
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sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
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return 1;
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}
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static void
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PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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}
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static int
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PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata; */
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PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));
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if(!psp_texture)
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return -1;
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psp_texture->swizzled = SDL_FALSE;
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psp_texture->width = texture->w;
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psp_texture->height = texture->h;
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psp_texture->textureHeight = TextureNextPow2(texture->h);
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psp_texture->textureWidth = TextureNextPow2(texture->w);
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psp_texture->format = PixelFormatToPSPFMT(texture->format);
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switch(psp_texture->format)
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{
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case GU_PSM_5650:
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case GU_PSM_5551:
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case GU_PSM_4444:
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psp_texture->bits = 16;
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break;
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case GU_PSM_8888:
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psp_texture->bits = 32;
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break;
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default:
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return -1;
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}
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psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
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psp_texture->size = psp_texture->textureHeight*psp_texture->pitch;
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psp_texture->data = SDL_calloc(1, psp_texture->size);
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if(!psp_texture->data)
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{
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SDL_free(psp_texture);
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return SDL_OutOfMemory();
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}
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texture->driverdata = psp_texture;
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return 0;
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}
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void
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TextureActivate(SDL_Texture * texture)
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{
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PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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int scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GU_NEAREST : GU_LINEAR;
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/* Swizzling is useless with small textures. */
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if (texture->w >= 16 || texture->h >= 16)
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{
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TextureSwizzle(psp_texture);
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}
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sceGuEnable(GU_TEXTURE_2D);
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sceGuTexWrap(GU_REPEAT, GU_REPEAT);
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sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
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sceGuTexFilter(scaleMode, scaleMode); /* GU_NEAREST good for tile-map */
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/* GU_LINEAR good for scaling */
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sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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}
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static int
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PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static int
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PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
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const Uint8 *src;
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Uint8 *dst;
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int row, length,dpitch;
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src = pixels;
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PSP_LockTexture(renderer, texture,rect,(void **)&dst, &dpitch);
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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if (length == pitch && length == dpitch) {
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SDL_memcpy(dst, src, length*rect->h);
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} else {
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += dpitch;
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}
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}
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sceKernelDcacheWritebackAll();
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return 0;
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}
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static int
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PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch)
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{
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PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) psp_texture->data + rect->y * psp_texture->pitch +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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*pitch = psp_texture->pitch;
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return 0;
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}
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static void
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PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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SDL_Rect rect;
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/* We do whole texture updates, at least for now */
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rect.x = 0;
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rect.y = 0;
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rect.w = texture->w;
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rect.h = texture->h;
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PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
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}
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static void
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PSP_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
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{
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/* Nothing to do because TextureActivate takes care of it */
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}
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static int
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PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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return 0;
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}
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static int
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PSP_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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{
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return 0; /* nothing to do in this backend. */
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}
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static int
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PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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VertV *verts = (VertV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertV), 4, &cmd->data.draw.first);
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int i;
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++, verts++, points++) {
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verts->x = points->x;
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verts->y = points->y;
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verts->z = 0.0f;
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}
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return 0;
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}
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static int
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PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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{
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int i;
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int count = indices ? num_indices : num_vertices;
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cmd->data.draw.count = count;
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size_indices = indices ? size_indices : 0;
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if (texture == NULL) {
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VertCV *verts;
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verts = (VertCV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertCV), 4, &cmd->data.draw.first);
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if (!verts) {
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return -1;
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}
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for (i = 0; i < count; i++) {
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int j;
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float *xy_;
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SDL_Color col_;
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if (size_indices == 4) {
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j = ((const Uint32 *)indices)[i];
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} else if (size_indices == 2) {
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j = ((const Uint16 *)indices)[i];
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} else if (size_indices == 1) {
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j = ((const Uint8 *)indices)[i];
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} else {
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j = i;
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}
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xy_ = (float *)((char*)xy + j * xy_stride);
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col_ = *(SDL_Color *)((char*)color + j * color_stride);
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verts->x = xy_[0] * scale_x;
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verts->y = xy_[1] * scale_y;
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verts->z = 0;
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verts->col = col_;
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verts++;
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}
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} else {
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PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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VertTCV *verts;
|
|
verts = (VertTCV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertTCV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int j;
|
|
float *xy_;
|
|
SDL_Color col_;
|
|
float *uv_;
|
|
|
|
if (size_indices == 4) {
|
|
j = ((const Uint32 *)indices)[i];
|
|
} else if (size_indices == 2) {
|
|
j = ((const Uint16 *)indices)[i];
|
|
} else if (size_indices == 1) {
|
|
j = ((const Uint8 *)indices)[i];
|
|
} else {
|
|
j = i;
|
|
}
|
|
|
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
|
uv_ = (float *)((char*)uv + j * uv_stride);
|
|
|
|
verts->x = xy_[0] * scale_x;
|
|
verts->y = xy_[1] * scale_y;
|
|
verts->z = 0;
|
|
|
|
verts->col = col_;
|
|
|
|
verts->u = uv_[0] * psp_texture->textureWidth;
|
|
verts->v = uv_[1] * psp_texture->textureHeight;
|
|
|
|
verts++;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
|
{
|
|
VertV *verts = (VertV *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertV), 4, &cmd->data.draw.first);
|
|
int i;
|
|
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
for (i = 0; i < count; i++, rects++) {
|
|
const SDL_FRect *rect = &rects[i];
|
|
verts->x = rect->x;
|
|
verts->y = rect->y;
|
|
verts->z = 0.0f;
|
|
verts++;
|
|
|
|
verts->x = rect->x + rect->w;
|
|
verts->y = rect->y + rect->h;
|
|
verts->z = 0.0f;
|
|
verts++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
{
|
|
VertTV *verts;
|
|
const float x = dstrect->x;
|
|
const float y = dstrect->y;
|
|
const float width = dstrect->w;
|
|
const float height = dstrect->h;
|
|
|
|
const float u0 = srcrect->x;
|
|
const float v0 = srcrect->y;
|
|
const float u1 = srcrect->x + srcrect->w;
|
|
const float v1 = srcrect->y + srcrect->h;
|
|
|
|
if((MathAbs(u1) - MathAbs(u0)) < 64.0f)
|
|
{
|
|
verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (VertTV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = 1;
|
|
|
|
verts->u = u0;
|
|
verts->v = v0;
|
|
verts->x = x;
|
|
verts->y = y;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v1;
|
|
verts->x = x + width;
|
|
verts->y = y + height;
|
|
verts->z = 0;
|
|
verts++;
|
|
}
|
|
else
|
|
{
|
|
float start, end;
|
|
float curU = u0;
|
|
float curX = x;
|
|
const float endX = x + width;
|
|
const float slice = 64.0f;
|
|
const size_t count = SDL_ceilf(width / slice);
|
|
size_t i;
|
|
float ustep = (u1 - u0)/width * slice;
|
|
|
|
if(ustep < 0.0f)
|
|
ustep = -ustep;
|
|
|
|
cmd->data.draw.count = count;
|
|
|
|
verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertTV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
|
|
for(i = 0, start = 0, end = width; i < count; i++, start += slice)
|
|
{
|
|
const float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
|
|
const float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
|
|
|
|
SDL_assert(start < end);
|
|
|
|
verts->u = curU;
|
|
verts->v = v0;
|
|
verts->x = curX;
|
|
verts->y = y;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
curU += sourceWidth;
|
|
curX += polyWidth;
|
|
|
|
verts->u = curU;
|
|
verts->v = v1;
|
|
verts->x = curX;
|
|
verts->y = (y + height);
|
|
verts->z = 0;
|
|
verts++;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
{
|
|
VertTV *verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 4 * sizeof (VertTV), 4, &cmd->data.draw.first);
|
|
const float centerx = center->x;
|
|
const float centery = center->y;
|
|
const float x = dstrect->x + centerx;
|
|
const float y = dstrect->y + centery;
|
|
const float width = dstrect->w - centerx;
|
|
const float height = dstrect->h - centery;
|
|
float s, c;
|
|
float cw, sw, ch, sh;
|
|
|
|
float u0 = srcrect->x;
|
|
float v0 = srcrect->y;
|
|
float u1 = srcrect->x + srcrect->w;
|
|
float v1 = srcrect->y + srcrect->h;
|
|
|
|
|
|
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = 1;
|
|
|
|
MathSincos(degToRad(angle), &s, &c);
|
|
|
|
cw = c * width;
|
|
sw = s * width;
|
|
ch = c * height;
|
|
sh = s * height;
|
|
|
|
if (flip & SDL_FLIP_VERTICAL) {
|
|
Swap(&v0, &v1);
|
|
}
|
|
|
|
if (flip & SDL_FLIP_HORIZONTAL) {
|
|
Swap(&u0, &u1);
|
|
}
|
|
|
|
verts->u = u0;
|
|
verts->v = v0;
|
|
verts->x = x - cw + sh;
|
|
verts->y = y - sw - ch;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u0;
|
|
verts->v = v1;
|
|
verts->x = x - cw - sh;
|
|
verts->y = y - sw + ch;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v1;
|
|
verts->x = x + cw - sh;
|
|
verts->y = y + sw + ch;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v0;
|
|
verts->x = x + cw + sh;
|
|
verts->y = y + sw - ch;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
|
if (blendMode != data-> currentBlendMode) {
|
|
switch (blendMode) {
|
|
case SDL_BLENDMODE_NONE:
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
sceGuDisable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_BLEND:
|
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
|
|
break;
|
|
case SDL_BLENDMODE_ADD:
|
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
|
|
break;
|
|
case SDL_BLENDMODE_MOD:
|
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc(GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
|
|
break;
|
|
case SDL_BLENDMODE_MUL:
|
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
|
|
break;
|
|
}
|
|
data->currentBlendMode = blendMode;
|
|
}
|
|
}
|
|
|
|
static int
|
|
PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
|
Uint8 *gpumem = NULL;
|
|
StartDrawing(renderer);
|
|
|
|
/* note that before the renderer interface change, this would do extrememly small
|
|
batches with sceGuGetMemory()--a few vertices at a time--and it's not clear that
|
|
this won't fail if you try to push 100,000 draw calls in a single batch.
|
|
I don't know what the limits on PSP hardware are. It might be useful to have
|
|
rendering backends report a reasonable maximum, so the higher level can flush
|
|
if we appear to be exceeding that. */
|
|
gpumem = (Uint8 *) sceGuGetMemory(vertsize);
|
|
if (!gpumem) {
|
|
return SDL_SetError("Couldn't obtain a %d-byte vertex buffer!", (int) vertsize);
|
|
}
|
|
SDL_memcpy(gpumem, vertices, vertsize);
|
|
|
|
while (cmd) {
|
|
switch (cmd->command) {
|
|
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
|
break; /* !!! FIXME: we could cache drawstate like color */
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETVIEWPORT: {
|
|
SDL_Rect *viewport = &data->drawstate.viewport;
|
|
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
|
|
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
|
|
data->drawstate.viewport_dirty = SDL_TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETCLIPRECT: {
|
|
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
|
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
|
|
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
|
|
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
|
}
|
|
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
|
|
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
|
|
data->drawstate.cliprect_dirty = SDL_TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_CLEAR: {
|
|
const Uint8 r = cmd->data.color.r;
|
|
const Uint8 g = cmd->data.color.g;
|
|
const Uint8 b = cmd->data.color.b;
|
|
const Uint8 a = cmd->data.color.a;
|
|
const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
|
|
/* !!! FIXME: we could cache drawstate like clear color */
|
|
sceGuClearColor(color);
|
|
sceGuClearDepth(0);
|
|
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT|GU_FAST_CLEAR_BIT);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_POINTS: {
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first);
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
|
|
/* !!! FIXME: we could cache draw state like color, texturing, etc */
|
|
sceGuColor(color);
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
sceGuShadeModel(GU_FLAT);
|
|
sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_LINES: {
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first);
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
|
|
/* !!! FIXME: we could cache draw state like color, texturing, etc */
|
|
sceGuColor(color);
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
sceGuShadeModel(GU_FLAT);
|
|
sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_FILL_RECTS: {
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first);
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
|
|
/* !!! FIXME: we could cache draw state like color, texturing, etc */
|
|
sceGuColor(color);
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
sceGuShadeModel(GU_FLAT);
|
|
sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2 * count, 0, verts);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY: {
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertTV *verts = (VertTV *) (gpumem + cmd->data.draw.first);
|
|
const Uint8 alpha = cmd->data.draw.a;
|
|
TextureActivate(cmd->data.draw.texture);
|
|
PSP_SetBlendMode(renderer, cmd->data.draw.blend);
|
|
|
|
if(alpha != 255) { /* !!! FIXME: is this right? */
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuColor(GU_RGBA(255, 255, 255, alpha));
|
|
} else {
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
sceGuColor(0xFFFFFFFF);
|
|
}
|
|
|
|
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2 * count, 0, verts);
|
|
|
|
if(alpha != 255) {
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY_EX: {
|
|
const VertTV *verts = (VertTV *) (gpumem + cmd->data.draw.first);
|
|
const Uint8 alpha = cmd->data.draw.a;
|
|
TextureActivate(cmd->data.draw.texture);
|
|
PSP_SetBlendMode(renderer, cmd->data.draw.blend);
|
|
|
|
if(alpha != 255) { /* !!! FIXME: is this right? */
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuColor(GU_RGBA(255, 255, 255, alpha));
|
|
} else {
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
sceGuColor(0xFFFFFFFF);
|
|
}
|
|
|
|
sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, verts);
|
|
|
|
if(alpha != 255) {
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_GEOMETRY: {
|
|
const size_t count = cmd->data.draw.count;
|
|
if (cmd->data.draw.texture == NULL) {
|
|
const VertCV *verts = (VertCV *) (gpumem + cmd->data.draw.first);
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
/* In GU_SMOOTH mode */
|
|
sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
} else {
|
|
const VertTCV *verts = (VertTCV *) (gpumem + cmd->data.draw.first);
|
|
TextureActivate(cmd->data.draw.texture);
|
|
/* Need to force refresh of blending mode, probably something to FIXME */
|
|
PSP_SetBlendMode(renderer, SDL_BLENDMODE_INVALID);
|
|
PSP_SetBlendMode(renderer, cmd->data.draw.blend);
|
|
sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_NO_OP:
|
|
break;
|
|
}
|
|
|
|
cmd = cmd->next;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 pixel_format, void * pixels, int pitch)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static void
|
|
PSP_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
|
if(!data->displayListAvail)
|
|
return;
|
|
|
|
data->displayListAvail = SDL_FALSE;
|
|
sceGuFinish();
|
|
sceGuSync(0,0);
|
|
|
|
if ((data->vsync) && (data->vblank_not_reached))
|
|
sceDisplayWaitVblankStart();
|
|
data->vblank_not_reached = SDL_TRUE;
|
|
|
|
data->backbuffer = data->frontbuffer;
|
|
data->frontbuffer = vabsptr(sceGuSwapBuffers());
|
|
|
|
}
|
|
|
|
static void
|
|
PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
|
|
|
if (renderdata == 0)
|
|
return;
|
|
|
|
if(psp_texture == 0)
|
|
return;
|
|
|
|
SDL_free(psp_texture->data);
|
|
SDL_free(psp_texture);
|
|
texture->driverdata = NULL;
|
|
}
|
|
|
|
static void
|
|
PSP_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
|
if (data) {
|
|
if (!data->initialized)
|
|
return;
|
|
|
|
StartDrawing(renderer);
|
|
|
|
sceKernelDisableSubIntr(PSP_VBLANK_INT, 0);
|
|
sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT,0);
|
|
sceDisplayWaitVblankStart();
|
|
sceGuDisplay(GU_FALSE);
|
|
sceGuTerm();
|
|
/* vfree(data->backbuffer); */
|
|
/* vfree(data->frontbuffer); */
|
|
|
|
data->initialized = SDL_FALSE;
|
|
data->displayListAvail = SDL_FALSE;
|
|
SDL_free(data);
|
|
}
|
|
SDL_free(renderer);
|
|
}
|
|
|
|
static int
|
|
PSP_SetVSync(SDL_Renderer * renderer, const int vsync)
|
|
{
|
|
PSP_RenderData *data = renderer->driverdata;
|
|
data->vsync = vsync;
|
|
return 0;
|
|
}
|
|
|
|
SDL_Renderer *
|
|
PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
PSP_RenderData *data;
|
|
int pixelformat;
|
|
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
|
if (!renderer) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
|
|
data = (PSP_RenderData *) SDL_calloc(1, sizeof(*data));
|
|
if (!data) {
|
|
PSP_DestroyRenderer(renderer);
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
|
|
|
|
renderer->WindowEvent = PSP_WindowEvent;
|
|
renderer->CreateTexture = PSP_CreateTexture;
|
|
renderer->UpdateTexture = PSP_UpdateTexture;
|
|
renderer->LockTexture = PSP_LockTexture;
|
|
renderer->UnlockTexture = PSP_UnlockTexture;
|
|
renderer->SetTextureScaleMode = PSP_SetTextureScaleMode;
|
|
renderer->SetRenderTarget = PSP_SetRenderTarget;
|
|
renderer->QueueSetViewport = PSP_QueueSetViewport;
|
|
renderer->QueueSetDrawColor = PSP_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
renderer->QueueDrawPoints = PSP_QueueDrawPoints;
|
|
renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
|
renderer->QueueGeometry = PSP_QueueGeometry;
|
|
renderer->QueueFillRects = PSP_QueueFillRects;
|
|
renderer->QueueCopy = PSP_QueueCopy;
|
|
renderer->QueueCopyEx = PSP_QueueCopyEx;
|
|
renderer->RunCommandQueue = PSP_RunCommandQueue;
|
|
renderer->RenderReadPixels = PSP_RenderReadPixels;
|
|
renderer->RenderPresent = PSP_RenderPresent;
|
|
renderer->DestroyTexture = PSP_DestroyTexture;
|
|
renderer->DestroyRenderer = PSP_DestroyRenderer;
|
|
renderer->SetVSync = PSP_SetVSync;
|
|
renderer->info = PSP_RenderDriver.info;
|
|
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
|
renderer->driverdata = data;
|
|
renderer->window = window;
|
|
|
|
if (data->initialized != SDL_FALSE)
|
|
return 0;
|
|
data->initialized = SDL_TRUE;
|
|
|
|
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
data->vsync = SDL_TRUE;
|
|
} else {
|
|
data->vsync = SDL_FALSE;
|
|
}
|
|
|
|
pixelformat=PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
|
|
switch(pixelformat)
|
|
{
|
|
case GU_PSM_4444:
|
|
case GU_PSM_5650:
|
|
case GU_PSM_5551:
|
|
data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
|
|
data->backbuffer = (unsigned int *)(0);
|
|
data->bpp = 2;
|
|
data->psm = pixelformat;
|
|
break;
|
|
default:
|
|
data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
|
|
data->backbuffer = (unsigned int *)(0);
|
|
data->bpp = 4;
|
|
data->psm = GU_PSM_8888;
|
|
break;
|
|
}
|
|
|
|
sceGuInit();
|
|
/* setup GU */
|
|
sceGuStart(GU_DIRECT, DisplayList);
|
|
sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
|
|
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
|
|
|
|
|
|
sceGuOffset(2048 - (PSP_SCREEN_WIDTH>>1), 2048 - (PSP_SCREEN_HEIGHT>>1));
|
|
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
|
|
|
|
data->frontbuffer = vabsptr(data->frontbuffer);
|
|
data->backbuffer = vabsptr(data->backbuffer);
|
|
|
|
/* Scissoring */
|
|
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
|
|
sceGuEnable(GU_SCISSOR_TEST);
|
|
|
|
/* Backface culling */
|
|
/*
|
|
FIXME: Culling probably un-needed ? It can conflict with SDL_RENDERCMD_GEOMETRY
|
|
sceGuFrontFace(GU_CCW);
|
|
sceGuEnable(GU_CULL_FACE);
|
|
*/
|
|
|
|
/* Texturing */
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
|
|
|
|
/* Blending */
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
|
|
|
|
sceGuTexFilter(GU_LINEAR,GU_LINEAR);
|
|
|
|
sceGuFinish();
|
|
sceGuSync(0,0);
|
|
sceDisplayWaitVblankStartCB();
|
|
sceGuDisplay(GU_TRUE);
|
|
|
|
/* Improve performance when VSYC is enabled and it is not reaching the 60 FPS */
|
|
data->vblank_not_reached = SDL_TRUE;
|
|
sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, data);
|
|
sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
|
|
|
|
return renderer;
|
|
}
|
|
|
|
SDL_RenderDriver PSP_RenderDriver = {
|
|
.CreateRenderer = PSP_CreateRenderer,
|
|
.info = {
|
|
.name = "PSP",
|
|
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
|
|
.num_texture_formats = 4,
|
|
.texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
|
|
[1] = SDL_PIXELFORMAT_ABGR1555,
|
|
[2] = SDL_PIXELFORMAT_ABGR4444,
|
|
[3] = SDL_PIXELFORMAT_ABGR8888,
|
|
},
|
|
.max_texture_width = 512,
|
|
.max_texture_height = 512,
|
|
}
|
|
};
|
|
|
|
#endif /* SDL_VIDEO_RENDER_PSP */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
|