Simple Directmedia Layer
Find a file
2019-03-16 18:12:26 -07:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project
android-project-ant
build-scripts
cmake
debian
docs Updated minimum supported Android version to API 16, to match latest NDK toolchain 2019-01-12 12:11:06 -08:00
include hidapi: Add support for Wii U/Switch USB GameCube controller adapter. 2019-03-12 20:27:54 -04:00
src
test testgesture: cleaned up code formatting, etc. 2019-03-15 22:39:31 -04:00
VisualC
VisualC-WinRT
visualtest ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
wayland-protocols
Xcode
Xcode-iOS
.hgignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt
configure
configure.in
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)