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https://github.com/Ryujinx/SDL.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
52 lines
1.1 KiB
Objective-C
52 lines
1.1 KiB
Objective-C
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#include "testnative.h"
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#ifdef TEST_NATIVE_COCOA
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#include <Cocoa/Cocoa.h>
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static void *CreateWindowCocoa(int w, int h);
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static void DestroyWindowCocoa(void *window);
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NativeWindowFactory CocoaWindowFactory = {
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"cocoa",
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CreateWindowCocoa,
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DestroyWindowCocoa
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};
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static void *CreateWindowCocoa(int w, int h)
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{
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NSAutoreleasePool *pool;
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NSWindow *nswindow;
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NSRect rect;
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unsigned int style;
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pool = [[NSAutoreleasePool alloc] init];
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = w;
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rect.size.height = h;
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rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height;
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style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
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nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
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[nswindow makeKeyAndOrderFront:nil];
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[pool release];
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return nswindow;
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}
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static void DestroyWindowCocoa(void *window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = (NSWindow *)window;
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[nswindow close];
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[pool release];
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}
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#endif
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