SDL/src/joystick/hidapi
Sam Lantinga 14c55ac890 This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
2018-10-26 20:20:28 -07:00
..
SDL_hidapi_ps4.c SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code. 2018-09-28 14:01:40 +03:00
SDL_hidapi_switch.c Better fix to make sure we're only returning controllers from the HIDAPI joystick API 2018-08-31 18:10:21 -07:00
SDL_hidapi_xbox360.c Fixed building with Xcode 10.0 2018-09-28 01:18:54 -07:00
SDL_hidapi_xboxone.c Better fix to make sure we're only returning controllers from the HIDAPI joystick API 2018-08-31 18:10:21 -07:00
SDL_hidapijoystick.c This change looks okay in the general case. 2018-10-26 20:20:28 -07:00
SDL_hidapijoystick_c.h It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows. 2018-10-05 01:41:59 -07:00