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Anthony @ POW Games SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error. |
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gendynapi.pl | ||
SDL_dynapi.c | ||
SDL_dynapi.h | ||
SDL_dynapi_overrides.h | ||
SDL_dynapi_procs.h |