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1542300a89
The information whether a specific joystick can be used as a gamepad is not going to change every frame, so we can cache the result into a variable. This dramatically reduces the performance impact of SDL2 on small embedded devices, since the code path that is now avoided was quite heavy. Fixes #4229. Signed-off-by: Paul Cercueil <paul@crapouillou.net> |
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android | ||
bsd | ||
darwin | ||
dummy | ||
emscripten | ||
haiku | ||
hidapi | ||
iphoneos | ||
linux | ||
os2 | ||
psp | ||
steam | ||
virtual | ||
vita | ||
windows | ||
check_8bitdo.sh | ||
controller_type.h | ||
SDL_gamecontroller.c | ||
SDL_gamecontrollerdb.h | ||
SDL_joystick.c | ||
SDL_joystick_c.h | ||
SDL_sysjoystick.h | ||
sort_controllers.py | ||
usb_ids.h |