mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-27 04:16:04 +00:00
b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
429 lines
8.9 KiB
XML
429 lines
8.9 KiB
XML
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ProjectType="Visual C++"
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Version="9.00"
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Name="SDL2main"
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RootNamespace="SDLmain"
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TargetFrameworkVersion="131072"
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Name="Win32"
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Name="x64"
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\src\main\windows\SDL_windows_main.c"
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>
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</File>
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</Files>
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<Globals>
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