mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-03-27 04:55:13 +00:00
638 lines
22 KiB
C
638 lines
22 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "SDL_main.h"
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#include "SDL_video.h"
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#include "SDL_hints.h"
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#include "SDL_mouse.h"
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#include "SDL_system.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsframebuffer.h"
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#include "SDL_windowsshape.h"
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#include "SDL_windowsvulkan.h"
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/* #define HIGHDPI_DEBUG */
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/* Initialization/Query functions */
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static int WIN_VideoInit(_THIS);
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static void WIN_VideoQuit(_THIS);
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/* Hints */
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SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
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SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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static void SDLCALL
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UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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g_WindowsEnableMessageLoop = SDL_FALSE;
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} else {
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g_WindowsEnableMessageLoop = SDL_TRUE;
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}
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}
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static void SDLCALL
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UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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g_WindowFrameUsableWhileCursorHidden = SDL_FALSE;
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} else {
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g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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}
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}
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static void WIN_SuspendScreenSaver(_THIS)
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{
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if (_this->suspend_screensaver) {
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SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
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} else {
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SetThreadExecutionState(ES_CONTINUOUS);
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}
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}
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/* Windows driver bootstrap functions */
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static void
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WIN_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
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SDL_UnregisterApp();
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if (data->userDLL) {
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SDL_UnloadObject(data->userDLL);
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}
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if (data->shcoreDLL) {
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SDL_UnloadObject(data->shcoreDLL);
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}
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if (device->wakeup_lock) {
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SDL_DestroyMutex(device->wakeup_lock);
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}
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SDL_free(device->driverdata);
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SDL_free(device);
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}
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static SDL_VideoDevice *
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WIN_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *data;
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SDL_RegisterApp(NULL, 0, NULL);
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (device) {
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data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
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} else {
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data = NULL;
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}
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if (!data) {
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SDL_free(device);
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SDL_OutOfMemory();
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return NULL;
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}
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device->driverdata = data;
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device->wakeup_lock = SDL_CreateMutex();
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data->userDLL = SDL_LoadObject("USER32.DLL");
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if (data->userDLL) {
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data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
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data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
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data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
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data->SetProcessDPIAware = (BOOL (WINAPI *)(void)) SDL_LoadFunction(data->userDLL, "SetProcessDPIAware");
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data->SetProcessDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "SetProcessDpiAwarenessContext");
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data->SetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "SetThreadDpiAwarenessContext");
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data->GetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(void)) SDL_LoadFunction(data->userDLL, "GetThreadDpiAwarenessContext");
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data->GetAwarenessFromDpiAwarenessContext = (DPI_AWARENESS (WINAPI *)(DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "GetAwarenessFromDpiAwarenessContext");
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data->EnableNonClientDpiScaling = (BOOL (WINAPI *)(HWND)) SDL_LoadFunction(data->userDLL, "EnableNonClientDpiScaling");
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data->AdjustWindowRectExForDpi = (BOOL (WINAPI *)(LPRECT, DWORD, BOOL, DWORD, UINT)) SDL_LoadFunction(data->userDLL, "AdjustWindowRectExForDpi");
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data->GetDpiForWindow = (UINT (WINAPI *)(HWND)) SDL_LoadFunction(data->userDLL, "GetDpiForWindow");
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data->AreDpiAwarenessContextsEqual = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "AreDpiAwarenessContextsEqual");
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data->IsValidDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "IsValidDpiAwarenessContext");
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} else {
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SDL_ClearError();
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}
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data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
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if (data->shcoreDLL) {
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data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *)) SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
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data->SetProcessDpiAwareness = (HRESULT (WINAPI *)(PROCESS_DPI_AWARENESS)) SDL_LoadFunction(data->shcoreDLL, "SetProcessDpiAwareness");
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} else {
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SDL_ClearError();
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}
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/* Set the function pointers */
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device->VideoInit = WIN_VideoInit;
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device->VideoQuit = WIN_VideoQuit;
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device->GetDisplayBounds = WIN_GetDisplayBounds;
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device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
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device->GetDisplayDPI = WIN_GetDisplayDPI;
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device->GetDisplayModes = WIN_GetDisplayModes;
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device->SetDisplayMode = WIN_SetDisplayMode;
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device->PumpEvents = WIN_PumpEvents;
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device->WaitEventTimeout = WIN_WaitEventTimeout;
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device->SendWakeupEvent = WIN_SendWakeupEvent;
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device->SuspendScreenSaver = WIN_SuspendScreenSaver;
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device->CreateSDLWindow = WIN_CreateWindow;
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device->CreateSDLWindowFrom = WIN_CreateWindowFrom;
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device->SetWindowTitle = WIN_SetWindowTitle;
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device->SetWindowIcon = WIN_SetWindowIcon;
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device->SetWindowPosition = WIN_SetWindowPosition;
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device->SetWindowSize = WIN_SetWindowSize;
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device->GetWindowBordersSize = WIN_GetWindowBordersSize;
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device->SetWindowOpacity = WIN_SetWindowOpacity;
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device->ShowWindow = WIN_ShowWindow;
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device->HideWindow = WIN_HideWindow;
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device->RaiseWindow = WIN_RaiseWindow;
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device->MaximizeWindow = WIN_MaximizeWindow;
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device->MinimizeWindow = WIN_MinimizeWindow;
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device->RestoreWindow = WIN_RestoreWindow;
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device->SetWindowBordered = WIN_SetWindowBordered;
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device->SetWindowResizable = WIN_SetWindowResizable;
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device->SetWindowAlwaysOnTop = WIN_SetWindowAlwaysOnTop;
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device->SetWindowFullscreen = WIN_SetWindowFullscreen;
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device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
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device->GetWindowICCProfile = WIN_GetWindowICCProfile;
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device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
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device->SetWindowMouseRect = WIN_SetWindowMouseRect;
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device->SetWindowMouseGrab = WIN_SetWindowMouseGrab;
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device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab;
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device->DestroyWindow = WIN_DestroyWindow;
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device->GetWindowWMInfo = WIN_GetWindowWMInfo;
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device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
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device->OnWindowEnter = WIN_OnWindowEnter;
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device->SetWindowHitTest = WIN_SetWindowHitTest;
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device->AcceptDragAndDrop = WIN_AcceptDragAndDrop;
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device->FlashWindow = WIN_FlashWindow;
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device->shape_driver.CreateShaper = Win32_CreateShaper;
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device->shape_driver.SetWindowShape = Win32_SetWindowShape;
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device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
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#if SDL_VIDEO_OPENGL_WGL
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device->GL_LoadLibrary = WIN_GL_LoadLibrary;
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device->GL_GetProcAddress = WIN_GL_GetProcAddress;
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device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
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device->GL_CreateContext = WIN_GL_CreateContext;
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device->GL_MakeCurrent = WIN_GL_MakeCurrent;
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device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
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device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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device->GL_SwapWindow = WIN_GL_SwapWindow;
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device->GL_DeleteContext = WIN_GL_DeleteContext;
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#elif SDL_VIDEO_OPENGL_EGL
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/* Use EGL based functions */
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device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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device->GL_CreateContext = WIN_GLES_CreateContext;
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device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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device->GL_SwapWindow = WIN_GLES_SwapWindow;
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device->GL_DeleteContext = WIN_GLES_DeleteContext;
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#endif
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#if SDL_VIDEO_VULKAN
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device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
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device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
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device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
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device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
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#endif
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device->StartTextInput = WIN_StartTextInput;
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device->StopTextInput = WIN_StopTextInput;
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device->SetTextInputRect = WIN_SetTextInputRect;
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device->ClearComposition = WIN_ClearComposition;
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device->IsTextInputShown = WIN_IsTextInputShown;
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device->SetClipboardText = WIN_SetClipboardText;
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device->GetClipboardText = WIN_GetClipboardText;
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device->HasClipboardText = WIN_HasClipboardText;
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device->free = WIN_DeleteDevice;
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return device;
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}
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VideoBootStrap WINDOWS_bootstrap = {
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"windows", "SDL Windows video driver", WIN_CreateDevice
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};
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static BOOL
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WIN_DeclareDPIAwareUnaware(_THIS)
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{
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SDL_VideoData* data = (SDL_VideoData*)_this->driverdata;
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if (data->SetProcessDpiAwarenessContext) {
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return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE);
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} else if (data->SetProcessDpiAwareness) {
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/* Windows 8.1 */
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return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_DPI_UNAWARE));
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}
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return FALSE;
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}
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static BOOL
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WIN_DeclareDPIAwareSystem(_THIS)
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{
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SDL_VideoData* data = (SDL_VideoData*)_this->driverdata;
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if (data->SetProcessDpiAwarenessContext) {
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/* Windows 10, version 1607 */
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return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE);
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} else if (data->SetProcessDpiAwareness) {
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/* Windows 8.1 */
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return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE));
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} else if (data->SetProcessDPIAware) {
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/* Windows Vista */
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return data->SetProcessDPIAware();
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}
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return FALSE;
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}
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static BOOL
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WIN_DeclareDPIAwarePerMonitor(_THIS)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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if (data->SetProcessDpiAwarenessContext) {
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/* Windows 10, version 1607 */
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return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE);
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} else if (data->SetProcessDpiAwareness) {
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/* Windows 8.1 */
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return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE));
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} else {
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/* Older OS: fall back to system DPI aware */
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return WIN_DeclareDPIAwareSystem(_this);
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}
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return FALSE;
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}
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static BOOL
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WIN_DeclareDPIAwarePerMonitorV2(_THIS)
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{
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SDL_VideoData* data = (SDL_VideoData*)_this->driverdata;
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/* Declare DPI aware (may have been done in external code or a manifest, as well) */
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if (data->SetProcessDpiAwarenessContext) {
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/* Windows 10, version 1607 */
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/* NOTE: SetThreadDpiAwarenessContext doesn't work here with OpenGL - the OpenGL contents
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end up still getting OS scaled. (tested on Windows 10 21H1 19043.1348, NVIDIA 496.49)
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NOTE: Enabling DPI awareness through Windows Explorer
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(right click .exe -> Properties -> Compatibility -> High DPI Settings ->
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check "Override high DPI Scaling behaviour", select Application) gives
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a DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE context (at least on Windows 10 21H1), and
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setting DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 will fail.
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NOTE: Entering exclusive fullscreen in a DPI_AWARENESS_CONTEXT_UNAWARE process
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appears to cause Windows to change the .exe manifest to DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE
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on future launches. This means attempting to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
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will fail in the future until you manually clear the "Override high DPI Scaling behaviour"
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setting in Windows Explorer (tested on Windows 10 21H2).
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*/
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if (data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
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return TRUE;
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} else {
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return WIN_DeclareDPIAwarePerMonitor(_this);
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}
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} else {
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/* Older OS: fall back to per-monitor (or system) */
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return WIN_DeclareDPIAwarePerMonitor(_this);
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}
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}
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static const char*
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WIN_GetDPIAwareness(_THIS)
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{
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SDL_VideoData* data = (SDL_VideoData*)_this->driverdata;
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if (data->GetThreadDpiAwarenessContext && data->AreDpiAwarenessContextsEqual) {
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DPI_AWARENESS_CONTEXT context = data->GetThreadDpiAwarenessContext();
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if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE)) {
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return "unaware";
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} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_SYSTEM_AWARE)) {
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return "system";
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} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) {
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return "permonitor";
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} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
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return "permonitorv2";
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} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED)) {
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return "unaware_gdiscaled";
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}
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}
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return "";
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}
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static void
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WIN_InitDPIAwareness(_THIS)
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{
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const char* hint = SDL_GetHint(SDL_HINT_WINDOWS_DPI_AWARENESS);
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if (hint != NULL) {
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if (SDL_strcmp(hint, "permonitorv2") == 0) {
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WIN_DeclareDPIAwarePerMonitorV2(_this);
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} else if (SDL_strcmp(hint, "permonitor") == 0) {
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WIN_DeclareDPIAwarePerMonitor(_this);
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} else if (SDL_strcmp(hint, "system") == 0) {
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WIN_DeclareDPIAwareSystem(_this);
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} else if (SDL_strcmp(hint, "unaware") == 0) {
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WIN_DeclareDPIAwareUnaware(_this);
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}
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}
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}
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int
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WIN_VideoInit(_THIS)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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WIN_InitDPIAwareness(_this);
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#ifdef HIGHDPI_DEBUG
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SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this));
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#endif
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if (WIN_InitModes(_this) < 0) {
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return -1;
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}
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WIN_InitKeyboard(_this);
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WIN_InitMouse(_this);
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SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
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SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
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data->_SDL_WAKEUP = RegisterWindowMessageA("_SDL_WAKEUP");
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return 0;
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}
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void
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WIN_VideoQuit(_THIS)
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{
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WIN_QuitModes(_this);
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WIN_QuitKeyboard(_this);
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WIN_QuitMouse(_this);
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}
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#define D3D_DEBUG_INFO
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#include <d3d9.h>
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#ifdef D3D_DEBUG_INFO
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#ifndef D3D_SDK_VERSION
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#define D3D_SDK_VERSION (32 | 0x80000000)
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#endif
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#ifndef D3D9b_SDK_VERSION
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#define D3D9b_SDK_VERSION (31 | 0x80000000)
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#endif
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#else /**/
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#ifndef D3D_SDK_VERSION
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#define D3D_SDK_VERSION 32
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#endif
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#ifndef D3D9b_SDK_VERSION
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#define D3D9b_SDK_VERSION 31
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#endif
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#endif
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SDL_bool
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D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
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{
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*pD3DDLL = SDL_LoadObject("D3D9.DLL");
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if (*pD3DDLL) {
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typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion);
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Direct3DCreate9_t Direct3DCreate9Func;
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if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_USE_D3D9EX, SDL_FALSE)) {
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typedef HRESULT(WINAPI* Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
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Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
|
|
|
|
Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
|
|
if (Direct3DCreate9ExFunc) {
|
|
IDirect3D9Ex* pDirect3D9ExInterface;
|
|
HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
|
|
if (SUCCEEDED(hr)) {
|
|
const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
|
|
hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void**)pDirect3D9Interface);
|
|
IDirect3D9Ex_Release(pDirect3D9ExInterface);
|
|
if (SUCCEEDED(hr)) {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
|
|
if (Direct3DCreate9Func) {
|
|
*pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
|
|
if (*pDirect3D9Interface) {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
|
|
SDL_UnloadObject(*pD3DDLL);
|
|
*pD3DDLL = NULL;
|
|
}
|
|
*pDirect3D9Interface = NULL;
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
|
|
int
|
|
SDL_Direct3D9GetAdapterIndex(int displayIndex)
|
|
{
|
|
void *pD3DDLL;
|
|
IDirect3D9 *pD3D;
|
|
if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
|
|
SDL_SetError("Unable to create Direct3D interface");
|
|
return D3DADAPTER_DEFAULT;
|
|
} else {
|
|
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
|
|
int adapterIndex = D3DADAPTER_DEFAULT;
|
|
|
|
if (!pData) {
|
|
SDL_SetError("Invalid display index");
|
|
adapterIndex = -1; /* make sure we return something invalid */
|
|
} else {
|
|
char *displayName = WIN_StringToUTF8W(pData->DeviceName);
|
|
unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
|
|
unsigned int i;
|
|
for (i=0; i<count; i++) {
|
|
D3DADAPTER_IDENTIFIER9 id;
|
|
IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
|
|
|
|
if (SDL_strcmp(id.DeviceName, displayName) == 0) {
|
|
adapterIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
SDL_free(displayName);
|
|
}
|
|
|
|
/* free up the D3D stuff we inited */
|
|
IDirect3D9_Release(pD3D);
|
|
SDL_UnloadObject(pD3DDLL);
|
|
|
|
return adapterIndex;
|
|
}
|
|
}
|
|
|
|
#if HAVE_DXGI_H
|
|
#define CINTERFACE
|
|
#define COBJMACROS
|
|
#include <dxgi.h>
|
|
|
|
static SDL_bool
|
|
DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
|
|
{
|
|
*pDXGIDLL = SDL_LoadObject("DXGI.DLL");
|
|
if (*pDXGIDLL) {
|
|
HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory);
|
|
|
|
CreateDXGI =
|
|
(HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL,
|
|
"CreateDXGIFactory");
|
|
if (CreateDXGI) {
|
|
GUID dxgiGUID = {0x7b7166ec,0x21c7,0x44ae,{0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69}};
|
|
if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void**)pDXGIFactory))) {
|
|
*pDXGIFactory = NULL;
|
|
}
|
|
}
|
|
if (!*pDXGIFactory) {
|
|
SDL_UnloadObject(*pDXGIDLL);
|
|
*pDXGIDLL = NULL;
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
return SDL_TRUE;
|
|
} else {
|
|
*pDXGIFactory = NULL;
|
|
return SDL_FALSE;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
SDL_bool
|
|
SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
|
|
{
|
|
#if !HAVE_DXGI_H
|
|
if (adapterIndex) *adapterIndex = -1;
|
|
if (outputIndex) *outputIndex = -1;
|
|
SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
|
|
return SDL_FALSE;
|
|
#else
|
|
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
|
|
void *pDXGIDLL;
|
|
char *displayName;
|
|
int nAdapter, nOutput;
|
|
IDXGIFactory *pDXGIFactory = NULL;
|
|
IDXGIAdapter *pDXGIAdapter;
|
|
IDXGIOutput* pDXGIOutput;
|
|
|
|
if (!adapterIndex) {
|
|
SDL_InvalidParamError("adapterIndex");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
if (!outputIndex) {
|
|
SDL_InvalidParamError("outputIndex");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
*adapterIndex = -1;
|
|
*outputIndex = -1;
|
|
|
|
if (!pData) {
|
|
SDL_SetError("Invalid display index");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
|
|
SDL_SetError("Unable to create DXGI interface");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
displayName = WIN_StringToUTF8W(pData->DeviceName);
|
|
nAdapter = 0;
|
|
while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
|
|
nOutput = 0;
|
|
while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
|
|
DXGI_OUTPUT_DESC outputDesc;
|
|
if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
|
|
char *outputName = WIN_StringToUTF8W(outputDesc.DeviceName);
|
|
if (SDL_strcmp(outputName, displayName) == 0) {
|
|
*adapterIndex = nAdapter;
|
|
*outputIndex = nOutput;
|
|
}
|
|
SDL_free(outputName);
|
|
}
|
|
IDXGIOutput_Release(pDXGIOutput);
|
|
nOutput++;
|
|
}
|
|
IDXGIAdapter_Release(pDXGIAdapter);
|
|
nAdapter++;
|
|
}
|
|
SDL_free(displayName);
|
|
|
|
/* free up the DXGI factory */
|
|
IDXGIFactory_Release(pDXGIFactory);
|
|
SDL_UnloadObject(pDXGIDLL);
|
|
|
|
if (*adapterIndex == -1) {
|
|
return SDL_FALSE;
|
|
} else {
|
|
return SDL_TRUE;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
SDL_bool
|
|
WIN_IsPerMonitorV2DPIAware(_THIS)
|
|
{
|
|
SDL_VideoData* data = (SDL_VideoData*) _this->driverdata;
|
|
|
|
if (data->AreDpiAwarenessContextsEqual && data->GetThreadDpiAwarenessContext) {
|
|
/* Windows 10, version 1607 */
|
|
return (SDL_bool)data->AreDpiAwarenessContextsEqual(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2,
|
|
data->GetThreadDpiAwarenessContext());
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
|
|
|
|
/* vim: set ts=4 sw=4 expandtab: */
|