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* Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
578 lines
21 KiB
C
578 lines
21 KiB
C
/*
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SDL_rotate.c: rotates 32bit or 8bit surfaces
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Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
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Copyright (C) 2001-2011 Andreas Schiffler
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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Andreas Schiffler -- aschiffler at ferzkopp dot net
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#if defined(__WIN32__) || defined(__GDK__)
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#include "../../core/windows/SDL_windows.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_rotate.h"
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/* ---- Internally used structures */
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/* !
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\brief A 32 bit RGBA pixel.
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*/
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typedef struct tColorRGBA {
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Uint8 r;
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Uint8 g;
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Uint8 b;
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Uint8 a;
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} tColorRGBA;
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/* !
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\brief A 8bit Y/palette pixel.
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*/
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typedef struct tColorY {
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Uint8 y;
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} tColorY;
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/* !
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\brief Number of guard rows added to destination surfaces.
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This is a simple but effective workaround for observed issues.
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These rows allocate extra memory and are then hidden from the surface.
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Rows are added to the end of destination surfaces when they are allocated.
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This catches any potential overflows which seem to happen with
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just the right src image dimensions and scale/rotation and can lead
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to a situation where the program can segfault.
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*/
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#define GUARD_ROWS (2)
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/* !
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\brief Returns colorkey info for a surface
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*/
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static Uint32
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get_colorkey(SDL_Surface *src)
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{
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Uint32 key = 0;
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if (SDL_HasColorKey(src)) {
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SDL_GetColorKey(src, &key);
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}
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return key;
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}
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/* rotate (sx, sy) by (angle, center) into (dx, dy) */
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static void
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rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy) {
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sx -= center->x;
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sy -= center->y;
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*dx = cosangle * sx - sinangle * sy;
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*dy = sinangle * sx + cosangle * sy;
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*dx += center->x;
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*dy += center->y;
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}
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/* !
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\brief Internal target surface sizing function for rotations with trig result return.
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\param width The source surface width.
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\param height The source surface height.
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\param angle The angle to rotate in degrees.
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\param dstwidth The calculated width of the destination surface.
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\param dstheight The calculated height of the destination surface.
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\param cangle The sine of the angle
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\param sangle The cosine of the angle
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*/
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void
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SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
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SDL_Rect *rect_dest, double *cangle, double *sangle)
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{
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int minx, maxx, miny, maxy;
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double radangle;
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double x0, x1, x2, x3;
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double y0, y1, y2, y3;
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double sinangle;
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double cosangle;
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radangle = angle * (M_PI / 180.0);
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sinangle = SDL_sin(radangle);
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cosangle = SDL_cos(radangle);
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/*
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* Determine destination width and height by rotating a source box, at pixel center
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*/
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rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
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rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
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rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
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rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
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minx = (int)SDL_floor( SDL_min( SDL_min(x0, x1), SDL_min(x2, x3) ) );
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maxx = (int)SDL_ceil( SDL_max( SDL_max(x0, x1), SDL_max(x2, x3) ) );
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miny = (int)SDL_floor( SDL_min( SDL_min(y0, y1), SDL_min(y2, y3) ) );
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maxy = (int)SDL_ceil( SDL_max( SDL_max(y0, y1), SDL_max(y2, y3) ) );
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rect_dest->w = maxx - minx;
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rect_dest->h = maxy - miny;
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rect_dest->x = minx;
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rect_dest->y = miny;
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/* reverse the angle because our rotations are clockwise */
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*sangle = -sinangle;
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*cangle = cosangle;
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{
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/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
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int angle90 = (int)(angle/90);
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if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
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angle90 %= 4;
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if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
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if(angle90 & 1) {
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rect_dest->w = height;
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rect_dest->h = width;
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*cangle = 0;
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*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
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} else {
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rect_dest->w = width;
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rect_dest->h = height;
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*cangle = angle90 == 0 ? 1 : -1;
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*sangle = 0;
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}
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}
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}
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}
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/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
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static void
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computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy,
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int *sincx, int *sincy, int *signx, int *signy)
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{
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int pitch = flipy ? -src->pitch : src->pitch;
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if (flipx) {
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bpp = -bpp;
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}
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switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
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case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break;
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case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break;
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case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break;
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case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break;
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}
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if (flipx) {
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*signx = -*signx;
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}
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if (flipy) {
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*signy = -*signy;
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}
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}
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/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
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#define TRANSFORM_SURFACE_90(pixelType) \
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int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \
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Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \
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\
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computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
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if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \
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if (signy < 0) sp += (src->h-1)*src->pitch; \
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\
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for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
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if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use SDL_memcpy */ \
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SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \
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sp += dst->w*sizeof(pixelType); \
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dp += dst->w*sizeof(pixelType); \
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} else { \
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for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
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*(pixelType*)dp = *(pixelType*)sp; \
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} \
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} \
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}
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static void
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transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
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{
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TRANSFORM_SURFACE_90(tColorRGBA);
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}
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static void
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transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
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{
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TRANSFORM_SURFACE_90(tColorY);
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}
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#undef TRANSFORM_SURFACE_90
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/* !
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\brief Internal 32 bit rotozoomer with optional anti-aliasing.
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Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
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parameters by scanning the destination surface and applying optionally anti-aliasing
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by bilinear interpolation.
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Assumes src and dst surfaces are of 32 bit depth.
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Assumes dst surface was allocated with the correct dimensions.
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\param src Source surface.
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\param dst Destination surface.
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\param isin Integer version of sine of angle.
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\param icos Integer version of cosine of angle.
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\param flipx Flag indicating horizontal mirroring should be applied.
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\param flipy Flag indicating vertical mirroring should be applied.
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\param smooth Flag indicating anti-aliasing should be used.
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\param dst_rect destination coordinates
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\param center true center.
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*/
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static void
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transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
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int flipx, int flipy, int smooth,
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const SDL_Rect *rect_dest,
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const SDL_FPoint *center)
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{
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int sw, sh;
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int cx, cy;
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tColorRGBA c00, c01, c10, c11, cswap;
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tColorRGBA *pc, *sp;
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int gap;
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const int fp_half = (1<<15);
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/*
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* Variable setup
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*/
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sw = src->w - 1;
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sh = src->h - 1;
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pc = (tColorRGBA*) dst->pixels;
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gap = dst->pitch - dst->w * 4;
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cx = (int)(center->x * 65536.0);
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cy = (int)(center->y * 65536.0);
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/*
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* Switch between interpolating and non-interpolating code
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*/
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if (smooth) {
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int y;
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for (y = 0; y < dst->h; y++) {
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int x;
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double src_x = (rect_dest->x + 0 + 0.5 - center->x);
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double src_y = (rect_dest->y + y + 0.5 - center->y);
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int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
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int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
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for (x = 0; x < dst->w; x++) {
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if (flipx) dx = sw - dx;
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if (flipy) dy = sh - dy;
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if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
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int ex, ey;
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int t1, t2;
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sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
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c00 = *sp;
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sp += 1;
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c01 = *sp;
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sp += (src->pitch/4);
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c11 = *sp;
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sp -= 1;
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c10 = *sp;
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if (flipx) {
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cswap = c00; c00=c01; c01=cswap;
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cswap = c10; c10=c11; c11=cswap;
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}
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if (flipy) {
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cswap = c00; c00=c10; c10=cswap;
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cswap = c01; c01=c11; c11=cswap;
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}
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/*
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* Interpolate colors
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*/
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ex = (sdx & 0xffff);
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ey = (sdy & 0xffff);
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t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
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t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
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pc->r = (((t2 - t1) * ey) >> 16) + t1;
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t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
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t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
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pc->g = (((t2 - t1) * ey) >> 16) + t1;
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t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
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t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
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pc->b = (((t2 - t1) * ey) >> 16) + t1;
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t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
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t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
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pc->a = (((t2 - t1) * ey) >> 16) + t1;
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}
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sdx += icos;
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sdy += isin;
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pc++;
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}
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pc = (tColorRGBA *) ((Uint8 *) pc + gap);
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}
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} else {
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int y;
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for (y = 0; y < dst->h; y++) {
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int x;
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double src_x = (rect_dest->x + 0 + 0.5 - center->x);
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double src_y = (rect_dest->y + y + 0.5 - center->y);
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int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
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int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
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for (x = 0; x < dst->w; x++) {
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
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if(flipx) dx = sw - dx;
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if(flipy) dy = sh - dy;
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*pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
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}
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sdx += icos;
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sdy += isin;
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pc++;
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}
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pc = (tColorRGBA *) ((Uint8 *) pc + gap);
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}
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}
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}
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/* !
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\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
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Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
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parameters by scanning the destination surface.
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Assumes src and dst surfaces are of 8 bit depth.
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Assumes dst surface was allocated with the correct dimensions.
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\param src Source surface.
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\param dst Destination surface.
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\param isin Integer version of sine of angle.
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\param icos Integer version of cosine of angle.
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\param flipx Flag indicating horizontal mirroring should be applied.
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\param flipy Flag indicating vertical mirroring should be applied.
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\param dst_rect destination coordinates
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\param center true center.
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*/
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static void
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transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int flipx, int flipy,
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const SDL_Rect *rect_dest,
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const SDL_FPoint *center)
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{
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int sw, sh;
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int cx, cy;
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tColorY *pc;
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int gap;
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const int fp_half = (1<<15);
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int y;
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/*
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* Variable setup
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*/
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sw = src->w - 1;
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sh = src->h - 1;
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pc = (tColorY*) dst->pixels;
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gap = dst->pitch - dst->w;
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cx = (int)(center->x * 65536.0);
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cy = (int)(center->y * 65536.0);
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/*
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* Clear surface to colorkey
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*/
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SDL_memset(pc, (int)(get_colorkey(src) & 0xff), dst->pitch * dst->h);
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/*
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* Iterate through destination surface
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*/
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for (y = 0; y < dst->h; y++) {
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int x;
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double src_x = (rect_dest->x + 0 + 0.5 - center->x);
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double src_y = (rect_dest->y + y + 0.5 - center->y);
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int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
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int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
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for (x = 0; x < dst->w; x++) {
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
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if (flipx) dx = sw - dx;
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if (flipy) dy = sh- dy;
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*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
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}
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sdx += icos;
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sdy += isin;
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pc++;
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}
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pc += gap;
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}
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}
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/* !
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\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
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Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
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'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set
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then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
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surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
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The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
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mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
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surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
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When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
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\param src The surface to rotozoom.
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\param angle The angle to rotate in degrees.
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\param zoomy The vertical coordinate of the center of rotation
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\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
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\param flipx Set to 1 to flip the image horizontally
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\param flipy Set to 1 to flip the image vertically
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\param rect_dest The destination rect bounding box
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\param cangle The angle cosine
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\param sangle The angle sine
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\param center The true coordinate of the center of rotation
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\return The new rotated surface.
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*/
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SDL_Surface *
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SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
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const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
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{
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SDL_Surface *rz_dst;
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int is8bit, angle90;
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int i;
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SDL_BlendMode blendmode;
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Uint32 colorkey = 0;
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int colorKeyAvailable = SDL_FALSE;
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double sangleinv, cangleinv;
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/* Sanity check */
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if (src == NULL)
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return NULL;
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if (SDL_HasColorKey(src)) {
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if (SDL_GetColorKey(src, &colorkey) == 0) {
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colorKeyAvailable = SDL_TRUE;
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}
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}
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/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
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is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
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if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
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return NULL;
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/* Calculate target factors from sine/cosine and zoom */
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sangleinv = sangle*65536.0;
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cangleinv = cangle*65536.0;
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/* Alloc space to completely contain the rotated surface */
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rz_dst = NULL;
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if (is8bit) {
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/* Target surface is 8 bit */
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rz_dst = SDL_CreateRGBSurfaceWithFormat(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 8, src->format->format);
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if (rz_dst != NULL) {
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if (src->format->palette) {
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for (i = 0; i < src->format->palette->ncolors; i++) {
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rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
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}
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rz_dst->format->palette->ncolors = src->format->palette->ncolors;
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}
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}
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} else {
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/* Target surface is 32 bit with source RGBA ordering */
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rz_dst = SDL_CreateRGBSurface(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 32,
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src->format->Rmask, src->format->Gmask,
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src->format->Bmask, src->format->Amask);
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}
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/* Check target */
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if (rz_dst == NULL)
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return NULL;
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/* Adjust for guard rows */
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rz_dst->h = rect_dest->h;
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SDL_GetSurfaceBlendMode(src, &blendmode);
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if (colorKeyAvailable == SDL_TRUE) {
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/* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
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SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
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SDL_FillRect(rz_dst, NULL, colorkey);
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} else if (blendmode == SDL_BLENDMODE_NONE) {
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blendmode = SDL_BLENDMODE_BLEND;
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} else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
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/* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
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* that the pixels outside the rotated area don't affect the destination surface.
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*/
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colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
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SDL_FillRect(rz_dst, NULL, colorkey);
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/* Setting a white colorkey for the destination surface makes the final blit discard
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* all pixels outside of the rotated area. This doesn't interfere with anything because
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* white pixels are already a no-op and the MOD blend mode does not interact with alpha.
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*/
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SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
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}
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SDL_SetSurfaceBlendMode(rz_dst, blendmode);
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/* Lock source surface */
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if (SDL_MUSTLOCK(src)) {
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SDL_LockSurface(src);
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}
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/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
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* the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
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* multiples of 90 degrees.
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*/
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angle90 = (int)(angle/90);
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if (angle90 == angle/90) {
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angle90 %= 4;
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if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
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} else {
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angle90 = -1;
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}
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if (is8bit) {
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/* Call the 8-bit transformation routine to do the rotation */
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if(angle90 >= 0) {
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transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
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} else {
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transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,
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flipx, flipy, rect_dest, center);
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}
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} else {
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/* Call the 32-bit transformation routine to do the rotation */
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if (angle90 >= 0) {
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transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
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} else {
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transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
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flipx, flipy, smooth, rect_dest, center);
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}
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}
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/* Unlock source surface */
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if (SDL_MUSTLOCK(src)) {
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SDL_UnlockSurface(src);
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}
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/* Return rotated surface */
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return rz_dst;
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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