SDL/src/video
Ryan C. Gordon 22da9d4d77 wayland: assert that mmap() didn't return NULL.
In practice, it never _would_, but in theory it _might_, so this assertion
tells the static analyzer not to worry about it.
2020-05-28 14:47:55 -04:00
..
android Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
arm ARM: NEON assembly optimization for SDL_FillRect 2019-10-24 21:17:52 -04:00
cocoa Use nil instead of NULL for Objective-C objects 2020-05-27 10:13:01 -07:00
directfb Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
dummy Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
emscripten emscripten: Fix crash in SDL_SetWindowTitle(). 2020-05-13 16:48:42 -04:00
haiku Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
khronos Added Vulkan headers version 1.1.91 2018-11-06 16:57:07 -08:00
kmsdrm If there isn't a GetGlobalMouseState() implementation, fall back to the normal one. 2020-05-26 16:34:50 -07:00
nacl Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
offscreen If there isn't a GetGlobalMouseState() implementation, fall back to the normal one. 2020-05-26 16:34:50 -07:00
pandora Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
psp Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
qnx Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h 2017-08-28 00:43:14 -07:00
raspberry Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
uikit Fixed building with --disable-joystick on iOS 2020-05-27 10:27:20 -07:00
vivante Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
wayland wayland: assert that mmap() didn't return NULL. 2020-05-28 14:47:55 -04:00
windows Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
winrt Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
x11 Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5 2020-05-11 14:31:04 -07:00
yuv2rgb Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_0.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_1.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_A.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_auto.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_auto.h Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_copy.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_copy.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_N.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_slow.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_slow.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_bmp.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_clipboard.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_egl.c opengl: Don't try to do Desktop OpenGL stuff if support isn't available. 2020-04-13 22:06:12 -04:00
SDL_egl_c.h opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!). 2020-04-13 14:44:21 -04:00
SDL_fillrect.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_pixels.c Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque 2020-03-17 09:35:42 +01:00
SDL_pixels_c.h Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque 2020-03-17 09:35:42 +01:00
SDL_rect.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_rect_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_RLEaccel.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_RLEaccel_c.h A few #defines to reduce SDL2 footprint. 2020-01-21 21:33:40 +01:00
SDL_shape.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_shape_internals.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_stretch.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_surface.c Only set colorkey, if converted surface has no alpha channel (2979) 2020-05-17 21:23:17 +02:00
SDL_sysvideo.h opengl: Convert an int to an SDL_bool. 2020-04-13 14:45:40 -04:00
SDL_video.c Fixed creating a metal renderer without specifying a metal window 2020-05-25 14:10:51 -07:00
SDL_vulkan_internal.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_vulkan_utils.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_yuv.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_yuv_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
sdlgenblit.pl Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00