SDL/src/video/bwindow/SDL_bmodes.h
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00

47 lines
1.5 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_BMODES_H
#define SDL_BMODES_H
#ifdef __cplusplus
extern "C" {
#endif
#include "../SDL_sysvideo.h"
extern int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace);
extern int32 BE_BPPToSDLPxFormat(int32 bpp);
extern int BE_InitModes(_THIS);
extern int BE_QuitModes(_THIS);
extern int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display,
SDL_Rect *rect);
extern void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
SDL_DisplayMode *mode);
#ifdef __cplusplus
}
#endif
#endif