mirror of
https://github.com/Ryujinx/SDL.git
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902 lines
31 KiB
C
902 lines
31 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsshape.h"
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#include "SDL_syswm.h"
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#include "SDL_vkeys.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/scancodes_windows.h"
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/* Dropfile support */
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#include <shellapi.h>
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/* For GET_X_LPARAM, GET_Y_LPARAM. */
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#include <windowsx.h>
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/*#define WMMSG_DEBUG*/
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#ifdef WMMSG_DEBUG
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#include <stdio.h>
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#include "wmmsg.h"
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#endif
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/* Masks for processing the windows KEYDOWN and KEYUP messages */
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#define REPEATED_KEYMASK (1<<30)
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#define EXTENDED_KEYMASK (1<<24)
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#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */
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#ifndef VK_OEM_NEC_EQUAL
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#define VK_OEM_NEC_EQUAL 0x92
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#endif
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/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
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#ifndef WM_XBUTTONDOWN
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#define WM_XBUTTONDOWN 0x020B
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#endif
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#ifndef WM_XBUTTONUP
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#define WM_XBUTTONUP 0x020C
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#endif
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#ifndef GET_XBUTTON_WPARAM
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#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
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#endif
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#ifndef WM_INPUT
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#define WM_INPUT 0x00ff
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#endif
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#ifndef WM_TOUCH
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#define WM_TOUCH 0x0240
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#endif
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static SDL_Scancode
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WindowsScanCodeToSDLScanCode( LPARAM lParam, WPARAM wParam )
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{
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SDL_Scancode code;
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char bIsExtended;
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int nScanCode = ( lParam >> 16 ) & 0xFF;
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/* 0x45 here to work around both pause and numlock sharing the same scancode, so use the VK key to tell them apart */
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if ( nScanCode == 0 || nScanCode == 0x45 )
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{
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switch( wParam )
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{
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case VK_CLEAR: return SDL_SCANCODE_CLEAR;
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case VK_MODECHANGE: return SDL_SCANCODE_MODE;
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case VK_SELECT: return SDL_SCANCODE_SELECT;
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case VK_EXECUTE: return SDL_SCANCODE_EXECUTE;
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case VK_HELP: return SDL_SCANCODE_HELP;
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case VK_PAUSE: return SDL_SCANCODE_PAUSE;
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case VK_NUMLOCK: return SDL_SCANCODE_NUMLOCKCLEAR;
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case VK_F13: return SDL_SCANCODE_F13;
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case VK_F14: return SDL_SCANCODE_F14;
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case VK_F15: return SDL_SCANCODE_F15;
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case VK_F16: return SDL_SCANCODE_F16;
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case VK_F17: return SDL_SCANCODE_F17;
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case VK_F18: return SDL_SCANCODE_F18;
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case VK_F19: return SDL_SCANCODE_F19;
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case VK_F20: return SDL_SCANCODE_F20;
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case VK_F21: return SDL_SCANCODE_F21;
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case VK_F22: return SDL_SCANCODE_F22;
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case VK_F23: return SDL_SCANCODE_F23;
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case VK_F24: return SDL_SCANCODE_F24;
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case VK_OEM_NEC_EQUAL: return SDL_SCANCODE_KP_EQUALS;
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case VK_BROWSER_BACK: return SDL_SCANCODE_AC_BACK;
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case VK_BROWSER_FORWARD: return SDL_SCANCODE_AC_FORWARD;
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case VK_BROWSER_REFRESH: return SDL_SCANCODE_AC_REFRESH;
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case VK_BROWSER_STOP: return SDL_SCANCODE_AC_STOP;
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case VK_BROWSER_SEARCH: return SDL_SCANCODE_AC_SEARCH;
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case VK_BROWSER_FAVORITES: return SDL_SCANCODE_AC_BOOKMARKS;
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case VK_BROWSER_HOME: return SDL_SCANCODE_AC_HOME;
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case VK_VOLUME_MUTE: return SDL_SCANCODE_AUDIOMUTE;
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case VK_VOLUME_DOWN: return SDL_SCANCODE_VOLUMEDOWN;
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case VK_VOLUME_UP: return SDL_SCANCODE_VOLUMEUP;
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case VK_MEDIA_NEXT_TRACK: return SDL_SCANCODE_AUDIONEXT;
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case VK_MEDIA_PREV_TRACK: return SDL_SCANCODE_AUDIOPREV;
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case VK_MEDIA_STOP: return SDL_SCANCODE_AUDIOSTOP;
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case VK_MEDIA_PLAY_PAUSE: return SDL_SCANCODE_AUDIOPLAY;
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case VK_LAUNCH_MAIL: return SDL_SCANCODE_MAIL;
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case VK_LAUNCH_MEDIA_SELECT: return SDL_SCANCODE_MEDIASELECT;
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case VK_OEM_102: return SDL_SCANCODE_NONUSBACKSLASH;
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case VK_ATTN: return SDL_SCANCODE_SYSREQ;
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case VK_CRSEL: return SDL_SCANCODE_CRSEL;
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case VK_EXSEL: return SDL_SCANCODE_EXSEL;
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case VK_OEM_CLEAR: return SDL_SCANCODE_CLEAR;
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case VK_LAUNCH_APP1: return SDL_SCANCODE_APP1;
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case VK_LAUNCH_APP2: return SDL_SCANCODE_APP2;
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default: return SDL_SCANCODE_UNKNOWN;
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}
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}
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if ( nScanCode > 127 )
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return SDL_SCANCODE_UNKNOWN;
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code = windows_scancode_table[nScanCode];
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bIsExtended = ( lParam & ( 1 << 24 ) ) != 0;
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if ( !bIsExtended )
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{
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switch ( code )
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{
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case SDL_SCANCODE_HOME:
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return SDL_SCANCODE_KP_7;
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case SDL_SCANCODE_UP:
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return SDL_SCANCODE_KP_8;
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case SDL_SCANCODE_PAGEUP:
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return SDL_SCANCODE_KP_9;
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case SDL_SCANCODE_LEFT:
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return SDL_SCANCODE_KP_4;
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case SDL_SCANCODE_RIGHT:
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return SDL_SCANCODE_KP_6;
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case SDL_SCANCODE_END:
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return SDL_SCANCODE_KP_1;
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case SDL_SCANCODE_DOWN:
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return SDL_SCANCODE_KP_2;
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case SDL_SCANCODE_PAGEDOWN:
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return SDL_SCANCODE_KP_3;
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case SDL_SCANCODE_INSERT:
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return SDL_SCANCODE_KP_0;
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case SDL_SCANCODE_DELETE:
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return SDL_SCANCODE_KP_PERIOD;
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case SDL_SCANCODE_PRINTSCREEN:
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return SDL_SCANCODE_KP_MULTIPLY;
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default:
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break;
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}
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}
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else
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{
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switch ( code )
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{
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case SDL_SCANCODE_RETURN:
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return SDL_SCANCODE_KP_ENTER;
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case SDL_SCANCODE_LALT:
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return SDL_SCANCODE_RALT;
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case SDL_SCANCODE_LCTRL:
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return SDL_SCANCODE_RCTRL;
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case SDL_SCANCODE_SLASH:
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return SDL_SCANCODE_KP_DIVIDE;
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case SDL_SCANCODE_CAPSLOCK:
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return SDL_SCANCODE_KP_PLUS;
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default:
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break;
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}
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}
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return code;
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}
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void
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WIN_CheckWParamMouseButton( SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button )
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{
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if ( bwParamMousePressed && !bSDLMousePressed )
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{
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SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button);
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}
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else if ( !bwParamMousePressed && bSDLMousePressed )
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{
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SDL_SendMouseButton(data->window, 0, SDL_RELEASED, button);
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}
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}
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/*
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* Some windows systems fail to send a WM_LBUTTONDOWN sometimes, but each mouse move contains the current button state also
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* so this funciton reconciles our view of the world with the current buttons reported by windows
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*/
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void
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WIN_CheckWParamMouseButtons( WPARAM wParam, SDL_WindowData *data )
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{
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if ( wParam != data->mouse_button_flags )
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{
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Uint32 mouseFlags = SDL_GetMouseState( NULL, NULL );
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WIN_CheckWParamMouseButton( (wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
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WIN_CheckWParamMouseButton( (wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
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WIN_CheckWParamMouseButton( (wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
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WIN_CheckWParamMouseButton( (wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
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WIN_CheckWParamMouseButton( (wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
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data->mouse_button_flags = wParam;
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}
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}
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void
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WIN_CheckRawMouseButtons( ULONG rawButtons, SDL_WindowData *data )
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{
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if ( rawButtons != data->mouse_button_flags )
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{
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Uint32 mouseFlags = SDL_GetMouseState( NULL, NULL );
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if ( (rawButtons & RI_MOUSE_BUTTON_1_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
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if ( (rawButtons & RI_MOUSE_BUTTON_1_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
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if ( (rawButtons & RI_MOUSE_BUTTON_2_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
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if ( (rawButtons & RI_MOUSE_BUTTON_2_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
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if ( (rawButtons & RI_MOUSE_BUTTON_3_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
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if ( (rawButtons & RI_MOUSE_BUTTON_3_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
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if ( (rawButtons & RI_MOUSE_BUTTON_4_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
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if ( (rawButtons & RI_MOUSE_BUTTON_4_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
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if ( (rawButtons & RI_MOUSE_BUTTON_5_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
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if ( (rawButtons & RI_MOUSE_BUTTON_5_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
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data->mouse_button_flags = rawButtons;
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}
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}
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SDL_FORCE_INLINE BOOL
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WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
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{
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if (codepoint <= 0x7F) {
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text[0] = (char) codepoint;
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text[1] = '\0';
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} else if (codepoint <= 0x7FF) {
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text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F);
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text[1] = 0x80 | (char) (codepoint & 0x3F);
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text[2] = '\0';
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} else if (codepoint <= 0xFFFF) {
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text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F);
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text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
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text[2] = 0x80 | (char) (codepoint & 0x3F);
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text[3] = '\0';
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} else if (codepoint <= 0x10FFFF) {
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text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F);
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text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F);
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text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
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text[3] = 0x80 | (char) (codepoint & 0x3F);
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text[4] = '\0';
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} else {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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LRESULT CALLBACK
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WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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SDL_WindowData *data;
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LRESULT returnCode = -1;
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/* Send a SDL_SYSWMEVENT if the application wants them */
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if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
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SDL_SysWMmsg wmmsg;
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SDL_VERSION(&wmmsg.version);
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wmmsg.subsystem = SDL_SYSWM_WINDOWS;
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wmmsg.msg.win.hwnd = hwnd;
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wmmsg.msg.win.msg = msg;
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wmmsg.msg.win.wParam = wParam;
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wmmsg.msg.win.lParam = lParam;
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SDL_SendSysWMEvent(&wmmsg);
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}
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/* Get the window data for the window */
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data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData"));
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if (!data) {
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return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
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}
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#ifdef WMMSG_DEBUG
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{
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FILE *log = fopen("wmmsg.txt", "a");
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fprintf(log, "Received windows message: %p ", hwnd);
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if (msg > MAX_WMMSG) {
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fprintf(log, "%d", msg);
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} else {
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fprintf(log, "%s", wmtab[msg]);
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}
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fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam);
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fclose(log);
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}
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#endif
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if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata))
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return 0;
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switch (msg) {
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case WM_SHOWWINDOW:
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{
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if (wParam) {
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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} else {
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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}
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}
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break;
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case WM_ACTIVATE:
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{
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BOOL minimized;
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minimized = HIWORD(wParam);
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if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
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Uint32 mouseFlags;
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SHORT keyState;
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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SDL_SendWindowEvent(data->window,
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SDL_WINDOWEVENT_RESTORED, 0, 0);
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if (IsZoomed(hwnd)) {
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SDL_SendWindowEvent(data->window,
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SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
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}
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if (SDL_GetKeyboardFocus() != data->window) {
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SDL_SetKeyboardFocus(data->window);
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}
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/* mouse buttons may have changed state here, we need
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to resync them, but we will get a WM_MOUSEMOVE right away which will fix
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things up if in non raw mode also
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*/
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mouseFlags = SDL_GetMouseState( NULL, NULL );
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keyState = GetAsyncKeyState( VK_LBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
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keyState = GetAsyncKeyState( VK_RBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
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keyState = GetAsyncKeyState( VK_MBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
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keyState = GetAsyncKeyState( VK_XBUTTON1 );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
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keyState = GetAsyncKeyState( VK_XBUTTON2 );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
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data->mouse_button_flags = 0;
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if(SDL_GetMouse()->relative_mode) {
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LONG cx, cy;
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RECT rect;
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GetWindowRect(hwnd, &rect);
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cx = (rect.left + rect.right) / 2;
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cy = (rect.top + rect.bottom) / 2;
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/* Make an absurdly small clip rect */
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rect.left = cx-1;
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rect.right = cx+1;
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rect.top = cy-1;
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rect.bottom = cy+1;
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ClipCursor(&rect);
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}
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/*
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* FIXME: Update keyboard state
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*/
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WIN_CheckClipboardUpdate(data->videodata);
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} else {
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if (SDL_GetKeyboardFocus() == data->window) {
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SDL_SetKeyboardFocus(NULL);
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}
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if (minimized) {
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SDL_SendWindowEvent(data->window,
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SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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}
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}
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returnCode = 0;
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break;
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case WM_MOUSEMOVE:
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if( !SDL_GetMouse()->relative_mode )
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SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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/* don't break here, fall through to check the wParam like the button presses */
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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case WM_MBUTTONUP:
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case WM_XBUTTONUP:
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_MBUTTONDOWN:
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case WM_XBUTTONDOWN:
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if( !SDL_GetMouse()->relative_mode )
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|
WIN_CheckWParamMouseButtons( wParam, data );
|
|
break;
|
|
|
|
case WM_INPUT:
|
|
{
|
|
HRAWINPUT hRawInput = (HRAWINPUT)lParam;
|
|
RAWINPUT inp;
|
|
UINT size = sizeof(inp);
|
|
|
|
if(!SDL_GetMouse()->relative_mode)
|
|
break;
|
|
|
|
GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
|
|
|
|
/* Mouse data */
|
|
if(inp.header.dwType == RIM_TYPEMOUSE)
|
|
{
|
|
RAWMOUSE* mouse = &inp.data.mouse;
|
|
|
|
if((mouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE)
|
|
{
|
|
SDL_SendMouseMotion(data->window, 0, 1, (int)mouse->lLastX, (int)mouse->lLastY);
|
|
}
|
|
else
|
|
{
|
|
/* synthesize relative moves from the abs position */
|
|
static SDL_Point initialMousePoint;
|
|
if ( initialMousePoint.x == 0 && initialMousePoint.y == 0 )
|
|
{
|
|
initialMousePoint.x = mouse->lLastX;
|
|
initialMousePoint.y = mouse->lLastY;
|
|
}
|
|
|
|
SDL_SendMouseMotion(data->window, 0, 1, (int)(mouse->lLastX-initialMousePoint.x), (int)(mouse->lLastY-initialMousePoint.y) );
|
|
|
|
initialMousePoint.x = mouse->lLastX;
|
|
initialMousePoint.y = mouse->lLastY;
|
|
}
|
|
WIN_CheckRawMouseButtons( mouse->usButtonFlags, data );
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WM_MOUSEWHEEL:
|
|
{
|
|
/* FIXME: This may need to accumulate deltas up to WHEEL_DELTA */
|
|
short motion = GET_WHEEL_DELTA_WPARAM(wParam) / WHEEL_DELTA;
|
|
|
|
SDL_SendMouseWheel(data->window, 0, 0, motion);
|
|
break;
|
|
}
|
|
|
|
#ifdef WM_MOUSELEAVE
|
|
case WM_MOUSELEAVE:
|
|
if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode) {
|
|
POINT cursorPos;
|
|
GetCursorPos(&cursorPos);
|
|
ScreenToClient(hwnd, &cursorPos);
|
|
SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
|
|
SDL_SetMouseFocus(NULL);
|
|
}
|
|
returnCode = 0;
|
|
break;
|
|
#endif /* WM_MOUSELEAVE */
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_SYSKEYDOWN:
|
|
{
|
|
SDL_Scancode code = WindowsScanCodeToSDLScanCode( lParam, wParam );
|
|
if ( code != SDL_SCANCODE_UNKNOWN ) {
|
|
SDL_SendKeyboardKey(SDL_PRESSED, code );
|
|
}
|
|
}
|
|
if (msg == WM_KEYDOWN) {
|
|
BYTE keyboardState[256];
|
|
char text[5];
|
|
UINT32 utf32 = 0;
|
|
|
|
GetKeyboardState(keyboardState);
|
|
if (ToUnicode(wParam, (lParam >> 16) & 0xff, keyboardState, (LPWSTR)&utf32, 1, 0) > 0) {
|
|
WORD repitition;
|
|
for (repitition = lParam & 0xffff; repitition > 0; repitition--) {
|
|
WIN_ConvertUTF32toUTF8(utf32, text);
|
|
SDL_SendKeyboardText(text);
|
|
}
|
|
}
|
|
}
|
|
returnCode = 0;
|
|
break;
|
|
|
|
case WM_SYSKEYUP:
|
|
case WM_KEYUP:
|
|
{
|
|
SDL_Scancode code = WindowsScanCodeToSDLScanCode( lParam, wParam );
|
|
if ( code != SDL_SCANCODE_UNKNOWN ) {
|
|
if (code == SDL_SCANCODE_PRINTSCREEN &&
|
|
SDL_GetKeyboardState(NULL)[code] == SDL_RELEASED) {
|
|
SDL_SendKeyboardKey(SDL_PRESSED, code);
|
|
}
|
|
SDL_SendKeyboardKey(SDL_RELEASED, code);
|
|
}
|
|
}
|
|
returnCode = 0;
|
|
break;
|
|
|
|
case WM_UNICHAR:
|
|
{
|
|
if (wParam == UNICODE_NOCHAR) {
|
|
returnCode = 1;
|
|
break;
|
|
}
|
|
}
|
|
/* no break */
|
|
case WM_CHAR:
|
|
{
|
|
char text[5];
|
|
|
|
WIN_ConvertUTF32toUTF8(wParam, text);
|
|
SDL_SendKeyboardText(text);
|
|
}
|
|
returnCode = 0;
|
|
break;
|
|
|
|
#ifdef WM_INPUTLANGCHANGE
|
|
case WM_INPUTLANGCHANGE:
|
|
{
|
|
WIN_UpdateKeymap();
|
|
}
|
|
returnCode = 1;
|
|
break;
|
|
#endif /* WM_INPUTLANGCHANGE */
|
|
|
|
#ifdef WM_GETMINMAXINFO
|
|
case WM_GETMINMAXINFO:
|
|
{
|
|
MINMAXINFO *info;
|
|
RECT size;
|
|
int x, y;
|
|
int w, h;
|
|
int min_w, min_h;
|
|
int max_w, max_h;
|
|
int style;
|
|
BOOL menu;
|
|
BOOL constrain_max_size;
|
|
|
|
/* If we allow resizing, let the resize happen naturally */
|
|
if (SDL_IsShapedWindow(data->window))
|
|
Win32_ResizeWindowShape(data->window);
|
|
|
|
/* Get the current position of our window */
|
|
GetWindowRect(hwnd, &size);
|
|
x = size.left;
|
|
y = size.top;
|
|
|
|
/* Calculate current size of our window */
|
|
SDL_GetWindowSize(data->window, &w, &h);
|
|
SDL_GetWindowMinimumSize(data->window, &min_w, &min_h);
|
|
SDL_GetWindowMaximumSize(data->window, &max_w, &max_h);
|
|
|
|
/* Store in min_w and min_h difference between current size and minimal
|
|
size so we don't need to call AdjustWindowRectEx twice */
|
|
min_w -= w;
|
|
min_h -= h;
|
|
if (max_w && max_h) {
|
|
max_w -= w;
|
|
max_h -= h;
|
|
constrain_max_size = TRUE;
|
|
} else {
|
|
constrain_max_size = FALSE;
|
|
}
|
|
|
|
size.top = 0;
|
|
size.left = 0;
|
|
size.bottom = h;
|
|
size.right = w;
|
|
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
/* DJM - according to the docs for GetMenu(), the
|
|
return value is undefined if hwnd is a child window.
|
|
Aparently it's too difficult for MS to check
|
|
inside their function, so I have to do it here.
|
|
*/
|
|
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
|
|
AdjustWindowRectEx(&size, style, menu, 0);
|
|
w = size.right - size.left;
|
|
h = size.bottom - size.top;
|
|
|
|
/* Fix our size to the current size */
|
|
info = (MINMAXINFO *) lParam;
|
|
if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) {
|
|
info->ptMinTrackSize.x = w + min_w;
|
|
info->ptMinTrackSize.y = h + min_h;
|
|
if (constrain_max_size) {
|
|
info->ptMaxTrackSize.x = w + max_w;
|
|
info->ptMaxTrackSize.y = h + max_h;
|
|
}
|
|
} else {
|
|
info->ptMaxSize.x = w;
|
|
info->ptMaxSize.y = h;
|
|
info->ptMaxPosition.x = x;
|
|
info->ptMaxPosition.y = y;
|
|
info->ptMinTrackSize.x = w;
|
|
info->ptMinTrackSize.y = h;
|
|
info->ptMaxTrackSize.x = w;
|
|
info->ptMaxTrackSize.y = h;
|
|
}
|
|
}
|
|
returnCode = 0;
|
|
break;
|
|
#endif /* WM_GETMINMAXINFO */
|
|
|
|
case WM_WINDOWPOSCHANGED:
|
|
{
|
|
RECT rect;
|
|
int x, y;
|
|
int w, h;
|
|
Uint32 window_flags;
|
|
|
|
if (!GetClientRect(hwnd, &rect) ||
|
|
(rect.right == rect.left && rect.bottom == rect.top)) {
|
|
break;
|
|
}
|
|
ClientToScreen(hwnd, (LPPOINT) & rect);
|
|
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
|
|
|
|
window_flags = SDL_GetWindowFlags(data->window);
|
|
if ((window_flags & SDL_WINDOW_INPUT_GRABBED) &&
|
|
(window_flags & SDL_WINDOW_INPUT_FOCUS)) {
|
|
ClipCursor(&rect);
|
|
}
|
|
|
|
x = rect.left;
|
|
y = rect.top;
|
|
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y);
|
|
|
|
w = rect.right - rect.left;
|
|
h = rect.bottom - rect.top;
|
|
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w,
|
|
h);
|
|
}
|
|
break;
|
|
|
|
case WM_SETCURSOR:
|
|
{
|
|
Uint16 hittest;
|
|
|
|
hittest = LOWORD(lParam);
|
|
if (hittest == HTCLIENT) {
|
|
SetCursor(SDL_cursor);
|
|
returnCode = TRUE;
|
|
}
|
|
}
|
|
break;
|
|
|
|
/* We were occluded, refresh our display */
|
|
case WM_PAINT:
|
|
{
|
|
RECT rect;
|
|
if (GetUpdateRect(hwnd, &rect, FALSE)) {
|
|
ValidateRect(hwnd, NULL);
|
|
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED,
|
|
0, 0);
|
|
}
|
|
}
|
|
returnCode = 0;
|
|
break;
|
|
|
|
/* We'll do our own drawing, prevent flicker */
|
|
case WM_ERASEBKGND:
|
|
{
|
|
}
|
|
return (1);
|
|
|
|
#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER)
|
|
case WM_SYSCOMMAND:
|
|
{
|
|
/* Don't start the screensaver or blank the monitor in fullscreen apps */
|
|
if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
|
|
(wParam & 0xFFF0) == SC_MONITORPOWER) {
|
|
if (SDL_GetVideoDevice()->suspend_screensaver) {
|
|
return (0);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
#endif /* System has screensaver support */
|
|
|
|
case WM_CLOSE:
|
|
{
|
|
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
|
|
}
|
|
returnCode = 0;
|
|
break;
|
|
|
|
case WM_TOUCH:
|
|
{
|
|
UINT i, num_inputs = LOWORD(wParam);
|
|
PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
|
|
if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
|
|
RECT rect;
|
|
float x, y;
|
|
|
|
if (!GetClientRect(hwnd, &rect) ||
|
|
(rect.right == rect.left && rect.bottom == rect.top)) {
|
|
if (inputs) {
|
|
SDL_stack_free(inputs);
|
|
}
|
|
break;
|
|
}
|
|
ClientToScreen(hwnd, (LPPOINT) & rect);
|
|
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
|
|
rect.top *= 100;
|
|
rect.left *= 100;
|
|
rect.bottom *= 100;
|
|
rect.right *= 100;
|
|
|
|
for (i = 0; i < num_inputs; ++i) {
|
|
PTOUCHINPUT input = &inputs[i];
|
|
|
|
const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource);
|
|
if (!SDL_GetTouch(touchId)) {
|
|
if (SDL_AddTouch(touchId, "") < 0) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* Get the normalized coordinates for the window */
|
|
x = (float)(input->x - rect.left)/(rect.right - rect.left);
|
|
y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
|
|
|
|
if (input->dwFlags & TOUCHEVENTF_DOWN) {
|
|
SDL_SendTouch(touchId, input->dwID, SDL_TRUE, x, y, 1.0f);
|
|
}
|
|
if (input->dwFlags & TOUCHEVENTF_MOVE) {
|
|
SDL_SendTouchMotion(touchId, input->dwID, x, y, 1.0f);
|
|
}
|
|
if (input->dwFlags & TOUCHEVENTF_UP) {
|
|
SDL_SendTouch(touchId, input->dwID, SDL_FALSE, x, y, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
SDL_stack_free(inputs);
|
|
|
|
data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case WM_DROPFILES:
|
|
{
|
|
UINT i;
|
|
HDROP drop = (HDROP) wParam;
|
|
UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0);
|
|
for (i = 0; i < count; ++i) {
|
|
UINT size = DragQueryFile(drop, i, NULL, 0) + 1;
|
|
LPTSTR buffer = SDL_stack_alloc(TCHAR, size);
|
|
if (buffer) {
|
|
if (DragQueryFile(drop, i, buffer, size)) {
|
|
char *file = WIN_StringToUTF8(buffer);
|
|
SDL_SendDropFile(file);
|
|
SDL_free(file);
|
|
}
|
|
SDL_stack_free(buffer);
|
|
}
|
|
}
|
|
DragFinish(drop);
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* If there's a window proc, assume it's going to handle messages */
|
|
if (data->wndproc) {
|
|
return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
|
|
} else if (returnCode >= 0) {
|
|
return returnCode;
|
|
} else {
|
|
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
|
|
}
|
|
}
|
|
|
|
void
|
|
WIN_PumpEvents(_THIS)
|
|
{
|
|
const Uint8 *keystate;
|
|
MSG msg;
|
|
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
/* Windows loses a shift KEYUP event when you have both pressed at once and let go of one.
|
|
You won't get a KEYUP until both are released, and that keyup will only be for the second
|
|
key you released. Take heroic measures and check the keystate as of the last handled event,
|
|
and if we think a key is pressed when Windows doesn't, unstick it in SDL's state. */
|
|
keystate = SDL_GetKeyboardState(NULL);
|
|
if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
|
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
|
|
}
|
|
if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
|
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
|
|
}
|
|
}
|
|
|
|
static int app_registered = 0;
|
|
LPTSTR SDL_Appname = NULL;
|
|
Uint32 SDL_Appstyle = 0;
|
|
HINSTANCE SDL_Instance = NULL;
|
|
|
|
/* Register the class for this application */
|
|
int
|
|
SDL_RegisterApp(char *name, Uint32 style, void *hInst)
|
|
{
|
|
WNDCLASS class;
|
|
|
|
/* Only do this once... */
|
|
if (app_registered) {
|
|
++app_registered;
|
|
return (0);
|
|
}
|
|
if (!name && !SDL_Appname) {
|
|
name = "SDL_app";
|
|
#if defined(CS_BYTEALIGNCLIENT) || defined(CS_OWNDC)
|
|
SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC);
|
|
#endif
|
|
SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
|
|
}
|
|
|
|
if (name) {
|
|
SDL_Appname = WIN_UTF8ToString(name);
|
|
SDL_Appstyle = style;
|
|
SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
|
|
}
|
|
|
|
/* Register the application class */
|
|
class.hCursor = NULL;
|
|
class.hIcon =
|
|
LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0,
|
|
LR_DEFAULTCOLOR);
|
|
class.lpszMenuName = NULL;
|
|
class.lpszClassName = SDL_Appname;
|
|
class.hbrBackground = NULL;
|
|
class.hInstance = SDL_Instance;
|
|
class.style = SDL_Appstyle;
|
|
class.lpfnWndProc = WIN_WindowProc;
|
|
class.cbWndExtra = 0;
|
|
class.cbClsExtra = 0;
|
|
if (!RegisterClass(&class)) {
|
|
return SDL_SetError("Couldn't register application class");
|
|
}
|
|
|
|
app_registered = 1;
|
|
return 0;
|
|
}
|
|
|
|
/* Unregisters the windowclass registered in SDL_RegisterApp above. */
|
|
void
|
|
SDL_UnregisterApp()
|
|
{
|
|
WNDCLASS class;
|
|
|
|
/* SDL_RegisterApp might not have been called before */
|
|
if (!app_registered) {
|
|
return;
|
|
}
|
|
--app_registered;
|
|
if (app_registered == 0) {
|
|
/* Check for any registered window classes. */
|
|
if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) {
|
|
UnregisterClass(SDL_Appname, SDL_Instance);
|
|
}
|
|
SDL_free(SDL_Appname);
|
|
SDL_Appname = NULL;
|
|
}
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|