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- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background. - If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids. SDLActivity.java: the first resume() starts the SDLThread, don't call nativeResume() as it would post ResumeSem. And the first pause would automatically be resumed. |
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SDL_androidclipboard.c | ||
SDL_androidclipboard.h | ||
SDL_androidevents.c | ||
SDL_androidevents.h | ||
SDL_androidgl.c | ||
SDL_androidgl.h | ||
SDL_androidkeyboard.c | ||
SDL_androidkeyboard.h | ||
SDL_androidmessagebox.c | ||
SDL_androidmessagebox.h | ||
SDL_androidmouse.c | ||
SDL_androidmouse.h | ||
SDL_androidtouch.c | ||
SDL_androidtouch.h | ||
SDL_androidvideo.c | ||
SDL_androidvideo.h | ||
SDL_androidvulkan.c | ||
SDL_androidvulkan.h | ||
SDL_androidwindow.c | ||
SDL_androidwindow.h |