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Added support for getting the real controller info, as well as the function SDL_GameControllerGetSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam. Also added an event SDL_CONTROLLERSTEAMHANDLEUPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI. (cherry picked from commit c981a597dc7c69e7532796b3a206071807479d35) |
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| .. | ||
| pkg-support/cmake | ||
| SDL | ||
| SDLmain | ||
| SDLtest | ||
| tests | ||
| visualtest | ||
| clean.sh | ||
| SDL.sln | ||