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This improves SDL's ability to detect HIDAPI joystick hotplug in a
container environment because we cannot reliably receive events from
udev in a container.
For a more detailed explanation of why this issue happens with
containers, please check the previous commit
"joystick: Use inotify to detect joystick unplug if not using udev"
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| .. | ||
| steam | ||
| SDL_hidapi_gamecube.c | ||
| SDL_hidapi_ps4.c | ||
| SDL_hidapi_ps5.c | ||
| SDL_hidapi_rumble.c | ||
| SDL_hidapi_rumble.h | ||
| SDL_hidapi_stadia.c | ||
| SDL_hidapi_steam.c | ||
| SDL_hidapi_switch.c | ||
| SDL_hidapi_xbox360.c | ||
| SDL_hidapi_xbox360w.c | ||
| SDL_hidapi_xboxone.c | ||
| SDL_hidapijoystick.c | ||
| SDL_hidapijoystick_c.h | ||