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https://github.com/Ryujinx/SDL.git
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2fa2f9ff77
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16 * Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller * Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality * Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
147 lines
5.9 KiB
C
147 lines
5.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_JOYSTICK_HIDAPI_H
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#define SDL_JOYSTICK_HIDAPI_H
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#include "SDL_atomic.h"
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#include "SDL_mutex.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_hidapi.h"
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#include "../usb_ids.h"
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/* This is the full set of HIDAPI drivers available */
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#define SDL_JOYSTICK_HIDAPI_GAMECUBE
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#define SDL_JOYSTICK_HIDAPI_LUNA
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#define SDL_JOYSTICK_HIDAPI_PS4
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#define SDL_JOYSTICK_HIDAPI_PS5
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#define SDL_JOYSTICK_HIDAPI_STADIA
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_XBOX360
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#define SDL_JOYSTICK_HIDAPI_XBOXONE
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#define SDL_JOYSTICK_HIDAPI_SHIELD
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#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
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/* Very basic Steam Controller support on mobile devices */
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#define SDL_JOYSTICK_HIDAPI_STEAM
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#endif
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/* The maximum size of a USB packet for HID devices */
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#define USB_PACKET_LENGTH 64
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/* Forward declaration */
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struct _SDL_HIDAPI_DeviceDriver;
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typedef struct _SDL_HIDAPI_Device
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{
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char *name;
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char *path;
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Uint16 vendor_id;
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Uint16 product_id;
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Uint16 version;
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char *serial;
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SDL_JoystickGUID guid;
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int interface_number; /* Available on Windows and Linux */
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int interface_class;
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int interface_subclass;
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int interface_protocol;
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Uint16 usage_page; /* Available on Windows and Mac OS X */
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Uint16 usage; /* Available on Windows and Mac OS X */
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struct _SDL_HIDAPI_DeviceDriver *driver;
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void *context;
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SDL_mutex *dev_lock;
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SDL_hid_device *dev;
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SDL_atomic_t rumble_pending;
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int num_joysticks;
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SDL_JoystickID *joysticks;
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/* Used during scanning for device changes */
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SDL_bool seen;
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/* Used to flag that the device is being updated */
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SDL_bool updating;
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struct _SDL_HIDAPI_Device *parent;
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int num_children;
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struct _SDL_HIDAPI_Device **children;
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struct _SDL_HIDAPI_Device *next;
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} SDL_HIDAPI_Device;
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typedef struct _SDL_HIDAPI_DeviceDriver
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{
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const char *hint;
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SDL_bool enabled;
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SDL_bool enabled_default;
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SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
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const char *(*GetDeviceName)(const char *name, Uint16 vendor_id, Uint16 product_id);
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SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
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int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);
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void (*SetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index);
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SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
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SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
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int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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int (*RumbleJoystickTriggers)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
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Uint32 (*GetJoystickCapabilities)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
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int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
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int (*SendJoystickEffect)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size);
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int (*SetJoystickSensorsEnabled)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled);
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void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
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void (*FreeDevice)(SDL_HIDAPI_Device *device);
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} SDL_HIDAPI_DeviceDriver;
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/* HIDAPI device support */
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverCombined;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
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/* Return true if a HID device is present and supported as a joystick of the given type */
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extern SDL_bool HIDAPI_IsDeviceTypePresent(SDL_GameControllerType type);
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/* Return true if a HID device is present and supported as a joystick */
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extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
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extern void HIDAPI_UpdateDevices(void);
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extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
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extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
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extern void HIDAPI_DumpPacket(const char *prefix, Uint8 *data, int size);
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extern float HIDAPI_RemapVal(float val, float val_min, float val_max, float output_min, float output_max);
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#endif /* SDL_JOYSTICK_HIDAPI_H */
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/* vi: set ts=4 sw=4 expandtab: */
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