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b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
77 lines
2.3 KiB
C
77 lines
2.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_font.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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#ifndef _SDL_test_font_h
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#define _SDL_test_font_h
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Function prototypes */
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#define FONT_CHARACTER_SIZE 8
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/**
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* \brief Draw a string in the currently set font.
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*
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* \param renderer The renderer to draw on.
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* \param x The X coordinate of the upper left corner of the character.
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* \param y The Y coordinate of the upper left corner of the character.
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* \param c The character to draw.
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*
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* \returns Returns 0 on success, -1 on failure.
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*/
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int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
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/**
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* \brief Draw a string in the currently set font.
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*
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* \param renderer The renderer to draw on.
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* \param x The X coordinate of the upper left corner of the string.
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* \param y The Y coordinate of the upper left corner of the string.
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* \param s The string to draw.
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*
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* \returns Returns 0 on success, -1 on failure.
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*/
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int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_test_font_h */
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/* vi: set ts=4 sw=4 expandtab: */
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