mirror of
https://github.com/Ryujinx/SDL.git
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542 lines
16 KiB
Objective-C
542 lines
16 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_UIKIT
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#include "SDL_assert.h"
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#include "SDL_uikitmodes.h"
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#include "../../events/SDL_events_c.h"
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#import <sys/utsname.h>
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@implementation SDL_DisplayData
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- (instancetype)initWithScreen:(UIScreen*)screen
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{
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if (self = [super init]) {
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self.uiscreen = screen;
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/*
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* A well up to date list of device info can be found here:
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* https://github.com/lmirosevic/GBDeviceInfo/blob/master/GBDeviceInfo/GBDeviceInfo_iOS.m
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*/
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NSDictionary* devices = @{
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@"iPhone1,1": @163,
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@"iPhone1,2": @163,
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@"iPhone2,1": @163,
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@"iPhone3,1": @326,
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@"iPhone3,2": @326,
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@"iPhone3,3": @326,
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@"iPhone4,1": @326,
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@"iPhone5,1": @326,
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@"iPhone5,2": @326,
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@"iPhone5,3": @326,
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@"iPhone5,4": @326,
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@"iPhone6,1": @326,
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@"iPhone6,2": @326,
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@"iPhone7,1": @401,
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@"iPhone7,2": @326,
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@"iPhone8,1": @326,
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@"iPhone8,2": @401,
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@"iPhone8,4": @326,
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@"iPhone9,1": @326,
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@"iPhone9,2": @401,
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@"iPhone9,3": @326,
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@"iPhone9,4": @401,
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@"iPhone10,1": @326,
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@"iPhone10,2": @401,
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@"iPhone10,3": @458,
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@"iPhone10,4": @326,
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@"iPhone10,5": @401,
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@"iPhone10,6": @458,
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@"iPhone11,2": @458,
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@"iPhone11,4": @458,
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@"iPhone11,6": @458,
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@"iPhone11,8": @326,
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@"iPhone12,1": @326,
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@"iPhone12,3": @458,
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@"iPhone12,5": @458,
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@"iPad1,1": @132,
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@"iPad2,1": @132,
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@"iPad2,2": @132,
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@"iPad2,3": @132,
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@"iPad2,4": @132,
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@"iPad2,5": @163,
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@"iPad2,6": @163,
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@"iPad2,7": @163,
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@"iPad3,1": @264,
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@"iPad3,2": @264,
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@"iPad3,3": @264,
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@"iPad3,4": @264,
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@"iPad3,5": @264,
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@"iPad3,6": @264,
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@"iPad4,1": @264,
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@"iPad4,2": @264,
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@"iPad4,3": @264,
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@"iPad4,4": @326,
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@"iPad4,5": @326,
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@"iPad4,6": @326,
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@"iPad4,7": @326,
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@"iPad4,8": @326,
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@"iPad4,9": @326,
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@"iPad5,1": @326,
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@"iPad5,2": @326,
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@"iPad5,3": @264,
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@"iPad5,4": @264,
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@"iPad6,3": @264,
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@"iPad6,4": @264,
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@"iPad6,7": @264,
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@"iPad6,8": @264,
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@"iPad6,11": @264,
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@"iPad6,12": @264,
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@"iPad7,1": @264,
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@"iPad7,2": @264,
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@"iPad7,3": @264,
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@"iPad7,4": @264,
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@"iPad7,5": @264,
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@"iPad7,6": @264,
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@"iPad7,11": @264,
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@"iPad7,12": @264,
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@"iPad8,1": @264,
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@"iPad8,2": @264,
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@"iPad8,3": @264,
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@"iPad8,4": @264,
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@"iPad8,5": @264,
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@"iPad8,6": @264,
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@"iPad8,7": @264,
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@"iPad8,8": @264,
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@"iPad11,1": @326,
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@"iPad11,2": @326,
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@"iPad11,3": @326,
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@"iPad11,4": @326,
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@"iPod1,1": @163,
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@"iPod2,1": @163,
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@"iPod3,1": @163,
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@"iPod4,1": @326,
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@"iPod5,1": @326,
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@"iPod7,1": @326,
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@"iPod9,1": @326,
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};
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struct utsname systemInfo;
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uname(&systemInfo);
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NSString* deviceName =
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[NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
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id foundDPI = devices[deviceName];
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if (foundDPI) {
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self.screenDPI = (float)[foundDPI integerValue];
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} else {
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/*
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* Estimate the DPI based on the screen scale multiplied by the base DPI for the device
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* type (e.g. based on iPhone 1 and iPad 1)
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*/
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#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 80000
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float scale = (float)screen.nativeScale;
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#else
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float scale = (float)screen.scale;
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#endif
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float defaultDPI;
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if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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defaultDPI = 132.0f;
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} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
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defaultDPI = 163.0f;
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} else {
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defaultDPI = 160.0f;
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}
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self.screenDPI = scale * defaultDPI;
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}
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}
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return self;
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}
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@synthesize uiscreen;
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@synthesize screenDPI;
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@end
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@implementation SDL_DisplayModeData
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@synthesize uiscreenmode;
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@end
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static int
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UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
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UIScreenMode * uiscreenmode)
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{
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SDL_DisplayModeData *data = nil;
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if (uiscreenmode != nil) {
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/* Allocate the display mode data */
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data = [[SDL_DisplayModeData alloc] init];
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if (!data) {
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return SDL_OutOfMemory();
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}
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data.uiscreenmode = uiscreenmode;
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}
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mode->driverdata = (void *) CFBridgingRetain(data);
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return 0;
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}
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static void
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UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
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{
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if (mode->driverdata != NULL) {
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CFRelease(mode->driverdata);
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mode->driverdata = NULL;
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}
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}
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static NSUInteger
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UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
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{
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#ifdef __IPHONE_10_3
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if ([uiscreen respondsToSelector:@selector(maximumFramesPerSecond)]) {
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return uiscreen.maximumFramesPerSecond;
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}
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#endif
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return 0;
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}
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static int
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UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
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UIScreen * uiscreen, UIScreenMode * uiscreenmode)
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{
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SDL_DisplayMode mode;
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SDL_zero(mode);
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if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
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return -1;
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}
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
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mode.w = w;
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mode.h = h;
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if (SDL_AddDisplayMode(display, &mode)) {
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return 0;
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} else {
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UIKit_FreeDisplayModeData(&mode);
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return -1;
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}
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}
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static int
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UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, UIScreen * uiscreen,
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UIScreenMode * uiscreenmode, SDL_bool addRotation)
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{
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if (UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode) < 0) {
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return -1;
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}
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if (addRotation) {
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/* Add the rotated version */
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if (UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode) < 0) {
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return -1;
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}
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}
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return 0;
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}
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static int
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UIKit_AddDisplay(UIScreen *uiscreen)
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{
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UIScreenMode *uiscreenmode = uiscreen.currentMode;
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CGSize size = uiscreen.bounds.size;
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SDL_VideoDisplay display;
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SDL_DisplayMode mode;
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SDL_zero(mode);
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/* Make sure the width/height are oriented correctly */
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if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
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CGFloat height = size.width;
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size.width = size.height;
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size.height = height;
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}
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
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mode.w = (int) size.width;
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mode.h = (int) size.height;
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if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
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return -1;
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}
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SDL_zero(display);
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display.desktop_mode = mode;
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display.current_mode = mode;
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/* Allocate the display data */
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SDL_DisplayData *data = [[SDL_DisplayData alloc] initWithScreen:uiscreen];
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if (!data) {
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UIKit_FreeDisplayModeData(&display.desktop_mode);
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return SDL_OutOfMemory();
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}
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display.driverdata = (void *) CFBridgingRetain(data);
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SDL_AddVideoDisplay(&display);
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return 0;
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}
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SDL_bool
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UIKit_IsDisplayLandscape(UIScreen *uiscreen)
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{
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#if !TARGET_OS_TV
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if (uiscreen == [UIScreen mainScreen]) {
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return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
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} else
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#endif /* !TARGET_OS_TV */
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{
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CGSize size = uiscreen.bounds.size;
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return (size.width > size.height);
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}
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}
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int
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UIKit_InitModes(_THIS)
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{
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@autoreleasepool {
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for (UIScreen *uiscreen in [UIScreen screens]) {
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if (UIKit_AddDisplay(uiscreen) < 0) {
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return -1;
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}
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}
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#if !TARGET_OS_TV
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SDL_OnApplicationDidChangeStatusBarOrientation();
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#endif
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}
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return 0;
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}
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void
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UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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{
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@autoreleasepool {
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
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SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
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CGFloat scale = data.uiscreen.scale;
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NSArray *availableModes = nil;
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#if TARGET_OS_TV
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addRotation = SDL_FALSE;
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availableModes = @[data.uiscreen.currentMode];
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#else
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availableModes = data.uiscreen.availableModes;
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#endif
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for (UIScreenMode *uimode in availableModes) {
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/* The size of a UIScreenMode is in pixels, but we deal exclusively
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* in points (except in SDL_GL_GetDrawableSize.)
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*
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* For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported
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* by iOS is not in physical pixels of the display, but rather the
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* point size times the scale. For example, on iOS 12.2 on iPhone 8
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* Plus the uimode.size is 1242x2208 and the uiscreen.scale is 3
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* thus this will give the size in points which is 414x736. The code
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* used to use the nativeScale, assuming UIScreenMode returned raw
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* physical pixels (as suggested by its documentation, but in
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* practice it is returning the retina pixels). */
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int w = (int)(uimode.size.width / scale);
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int h = (int)(uimode.size.height / scale);
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/* Make sure the width/height are oriented correctly */
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if (isLandscape != (w > h)) {
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int tmp = w;
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w = h;
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h = tmp;
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}
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UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
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}
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}
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}
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int
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UIKit_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi)
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{
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@autoreleasepool {
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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float dpi = data.screenDPI;
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if (ddpi) {
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*ddpi = dpi * (float)SDL_sqrt(2.0);
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}
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if (hdpi) {
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*hdpi = dpi;
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}
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if (vdpi) {
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*vdpi = dpi;
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}
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}
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return 0;
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}
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int
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UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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@autoreleasepool {
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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#if !TARGET_OS_TV
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SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
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[data.uiscreen setCurrentMode:modedata.uiscreenmode];
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#endif
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if (data.uiscreen == [UIScreen mainScreen]) {
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/* [UIApplication setStatusBarOrientation:] no longer works reliably
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* in recent iOS versions, so we can't rotate the screen when setting
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* the display mode. */
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if (mode->w > mode->h) {
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if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
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return SDL_SetError("Screen orientation does not match display mode size");
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}
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} else if (mode->w < mode->h) {
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if (UIKit_IsDisplayLandscape(data.uiscreen)) {
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return SDL_SetError("Screen orientation does not match display mode size");
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}
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}
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}
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}
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return 0;
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}
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int
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UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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{
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@autoreleasepool {
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int displayIndex = (int) (display - _this->displays);
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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CGRect frame = data.uiscreen.bounds;
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/* the default function iterates displays to make a fake offset,
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as if all the displays were side-by-side, which is fine for iOS. */
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if (SDL_GetDisplayBounds(displayIndex, rect) < 0) {
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return -1;
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}
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#if !TARGET_OS_TV && __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0
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if (!UIKit_IsSystemVersionAtLeast(7.0)) {
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frame = [data.uiscreen applicationFrame];
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}
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#endif
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rect->x += frame.origin.x;
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rect->y += frame.origin.y;
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rect->w = frame.size.width;
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rect->h = frame.size.height;
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}
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return 0;
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}
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void
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UIKit_QuitModes(_THIS)
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{
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/* Release Objective-C objects, so higher level doesn't free() them. */
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int i, j;
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@autoreleasepool {
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for (i = 0; i < _this->num_displays; i++) {
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SDL_VideoDisplay *display = &_this->displays[i];
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UIKit_FreeDisplayModeData(&display->desktop_mode);
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for (j = 0; j < display->num_display_modes; j++) {
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SDL_DisplayMode *mode = &display->display_modes[j];
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UIKit_FreeDisplayModeData(mode);
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}
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if (display->driverdata != NULL) {
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CFRelease(display->driverdata);
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display->driverdata = NULL;
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}
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}
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}
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}
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#if !TARGET_OS_TV
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void SDL_OnApplicationDidChangeStatusBarOrientation()
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{
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BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
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SDL_VideoDisplay *display = SDL_GetDisplay(0);
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if (display) {
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SDL_DisplayMode *desktopmode = &display->desktop_mode;
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SDL_DisplayMode *currentmode = &display->current_mode;
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SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
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/* The desktop display mode should be kept in sync with the screen
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* orientation so that updating a window's fullscreen state to
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* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
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* correct orientation. */
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if (isLandscape != (desktopmode->w > desktopmode->h)) {
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int height = desktopmode->w;
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desktopmode->w = desktopmode->h;
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desktopmode->h = height;
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}
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/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
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if (isLandscape != (currentmode->w > currentmode->h)) {
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int height = currentmode->w;
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currentmode->w = currentmode->h;
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currentmode->h = height;
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}
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switch ([UIApplication sharedApplication].statusBarOrientation) {
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case UIInterfaceOrientationPortrait:
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orientation = SDL_ORIENTATION_PORTRAIT;
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break;
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case UIInterfaceOrientationPortraitUpsideDown:
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orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
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break;
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|
case UIInterfaceOrientationLandscapeLeft:
|
|
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
|
|
orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
|
|
break;
|
|
case UIInterfaceOrientationLandscapeRight:
|
|
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
|
|
orientation = SDL_ORIENTATION_LANDSCAPE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation);
|
|
}
|
|
}
|
|
#endif /* !TARGET_OS_TV */
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_UIKIT */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|