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https://github.com/Ryujinx/SDL.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
15 lines
376 B
Plaintext
15 lines
376 B
Plaintext
AC_DEFUN([AC_CHECK_DEFINE],[dnl
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AC_CACHE_CHECK(for $1 in $2, ac_cv_define_$1,
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AC_EGREP_CPP([YES_IS_DEFINED], [
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#include <$2>
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#ifdef $1
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YES_IS_DEFINED
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#endif
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], ac_cv_define_$1=yes, ac_cv_define_$1=no)
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)
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if test "$ac_cv_define_$1" = "yes" ; then
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AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])
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fi
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])dnl
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AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])
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