1
0
Fork 0
mirror of https://github.com/Ryujinx/SDL.git synced 2025-03-08 10:00:15 +00:00
SDL/docs
2021-11-30 21:25:40 -08:00
..
doxyfile
README-android.md Revert "Removed reference to ant project." 2021-07-07 13:30:48 -07:00
README-cmake.md
README-directfb.md
README-dynapi.md README-dynapi.md: Google+ link is gone, remove it. 2021-08-03 22:15:04 -04:00
README-emscripten.md
README-gesture.md
README-git.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki ()" 2021-04-01 12:15:28 -04:00
README-hg.md Deprecate SDL_GetRevisionNumber and update things for git instead of hg. 2021-02-12 14:31:38 -05:00
README-ios.md Added a step necessary for running on a real device 2021-11-30 21:25:40 -08:00
README-kmsbsd.md KMSDRM on Dragonfly BSD doesn't work without being root 2021-05-12 09:26:23 -07:00
README-linux.md updated linux dependencies for libXfixes-devel. 2021-11-12 15:55:50 +03:00
README-macos.md docs: Don't let Doxygen expand HOME environment variable 2021-12-01 02:37:40 +03:00
README-nacl.md
README-os2.md fixed typo: ervironment to environment 2021-11-22 11:35:40 +03:00
README-pandora.md
README-platforms.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki ()" 2021-04-01 12:15:28 -04:00
README-porting.md
README-psp.md PSP: links for setting up, compiling and running on PSP 2021-10-04 22:12:08 +02:00
README-raspberrypi.md Formatting fixes (purely cosmetic, fixes GitHub's rendering) 2021-09-07 07:29:40 -10:00
README-riscos.md docs: Add README-riscos.md 2021-10-30 21:25:01 -07:00
README-touch.md
README-visualc.md update some copy 2021-02-15 08:35:13 -08:00
README-vita.md Update Docs 2021-09-10 19:49:47 -07:00
README-wince.md
README-windows.md
README-winrt.md README-winrt.md: Cleaned up sample code 2021-08-03 21:52:47 -04:00
README.md minor update to docs/README.md 2021-11-12 20:55:02 +03:00

Simple DirectMedia Layer

                              (SDL)

                            Version 2.0

http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org