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SDL_cocoaclipboard.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cocoaclipboard.m
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
2016-05-21 12:09:23 -03:00
SDL_cocoaevents.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cocoaevents.m
Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
2016-12-01 11:52:47 -08:00
SDL_cocoakeyboard.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cocoakeyboard.m
Fixed crash on Mac OS X 10.10 and earlier
2016-10-19 20:39:12 -07:00
SDL_cocoamessagebox.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cocoamessagebox.m
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cocoamodes.h
Removed Mac OS 10.5 support (bug #3137 ). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127 , thanks Dominik!)
2016-05-21 00:20:52 -03:00
SDL_cocoamodes.m
Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
2016-09-13 19:51:10 -03:00
SDL_cocoamouse.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cocoamouse.m
Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!)
2016-09-24 13:28:40 -03:00
SDL_cocoamousetap.h
SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit.
2016-11-26 10:26:22 -08:00
SDL_cocoamousetap.m
once more - iterating on this is annoying
2016-11-26 10:26:36 -08:00
SDL_cocoaopengl.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cocoaopengl.m
Mac: allows apps to use OpenGL on a slower, integrated GPU.
2016-01-04 22:00:04 -05:00
SDL_cocoashape.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cocoashape.m
Removed Mac OS 10.5 support (bug #3137 ). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127 , thanks Dominik!)
2016-05-21 00:20:52 -03:00
SDL_cocoavideo.h
Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
2016-12-01 11:52:47 -08:00
SDL_cocoavideo.m
Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
2016-12-01 11:52:47 -08:00
SDL_cocoawindow.h
Added SDL_SetWindowResizable(). (thanks, Ethan!)
2016-09-29 22:52:41 -04:00
SDL_cocoawindow.m
SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit.
2016-11-26 10:26:22 -08:00