Simple Directmedia Layer
Find a file
Ozkan Sezer 3d415bc5d6 loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path.
- strlcpy was passed a wrong buffer length parameter. has worked so
  far by luck.
- use memcpy instead of strlcpy for simplicity.
- 'append' has been a typo: should be 'prepend'.
2022-10-22 07:25:46 -04:00
.github CI: Update to actions/checkout@v3. 2022-10-12 16:31:02 -07:00
acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
android-project Reverted game controller buttons from interacting with message box dialogs 2022-10-06 12:10:46 -07:00
android-project-ant
build-scripts Added version checking to SDLActivity.java 2022-10-03 17:36:17 -07:00
cmake Use -lpthread on OpenBSD 2022-10-21 16:53:26 -07:00
docs N3DS: Update README. 2022-10-10 08:50:59 -07:00
include Define _USE_MATH_DEFINES for Visual Studio (thanks @pionere!) 2022-10-19 08:05:47 -07:00
mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
src loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path. 2022-10-22 07:25:46 -04:00
test Simplify OSS test by removing OpenBSD specific location of the soundcard.h header 2022-10-17 07:18:47 -07:00
VisualC updated VS project file 2022-10-06 18:03:28 +03:00
VisualC-GDK move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-WinRT add SDL_crc16.c to msvc and watcom builds 2022-08-11 20:11:32 +03:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols Add support for X11 primary selection (#6132) 2022-09-14 09:28:35 -07:00
Xcode cmake+xcode: only create SDL2::SDL2main target when it does not exist again 2022-10-04 21:15:09 +02:00
Xcode-iOS/Demos Updated iOS demos Xcode project 2022-09-28 01:10:23 -07:00
.clang-format
.editorconfig .editorconfig: Use correct path for wayland-protocols 2022-08-23 06:28:04 -07:00
.gitignore Update .gitignore 2022-08-24 15:34:46 -07:00
.wikiheaders-options
Android.mk fix permissions of Android.mk 2022-10-01 04:25:40 +03:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt cmake: fix reporting of SDL_TESTS 2022-10-21 15:32:05 +02:00
configure Use -lpthread on OpenBSD 2022-10-21 16:53:26 -07:00
configure.ac Use -lpthread on OpenBSD 2022-10-21 16:53:26 -07:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2 watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
Makefile.pandora
Makefile.w32 watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
sdl2-config.in
sdl2.m4 Fixed macOS framework detection in sdl2.m4 2022-08-26 09:12:56 -07:00
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt Revert "Disable the RAWINPUT joystick driver by default" 2022-10-17 17:43:06 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)