Simple Directmedia Layer
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2022-08-24 00:34:30 -07:00
.github Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
acinclude autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
android-project Split SDLSurface to public class 2022-08-22 14:57:15 -07:00
android-project-ant
build-scripts emscripten-buildbot.sh: force -s USE_SDL=0 2022-08-17 21:39:59 -04:00
cmake cmake: enable disabing hidapi 2022-08-05 13:06:51 -07:00
docs build-scripts: Removed winrtbuild.*, no longer used. 2022-08-09 16:17:28 -04:00
include Initial HIDAPI driver support for the PS3 controller 2022-08-23 22:45:37 -07:00
mingw/pkg-support/cmake Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND 2022-06-03 21:05:55 -07:00
src Fixed HIDAPI PS3 support on macOS 2022-08-24 00:34:30 -07:00
test testgles2: Fix typo in help text 2022-08-16 20:38:55 -07:00
VisualC Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
VisualC-GDK Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
VisualC-WinRT add SDL_crc16.c to msvc and watcom builds 2022-08-11 20:11:32 +03:00
visualtest
wayland-protocols wayland: Add high resolution scroll wheel support 2022-08-21 08:54:58 -07:00
Xcode Added SDL_hidapi_ps3.c to the Xcode project 2022-08-23 23:05:11 -07:00
Xcode-iOS
.clang-format Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
.editorconfig .editorconfig: Use correct path for wayland-protocols 2022-08-23 06:28:04 -07:00
.gitignore Xbox GDKX support (#5869) 2022-07-01 13:59:14 -07:00
.wikiheaders-options wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Android.mk
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
configure autotools: run ./autogen.sh 2022-08-19 19:01:04 +02:00
configure.ac Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in We want to ship the CMake input file, not the generated file 2022-07-11 08:55:49 -07:00
Makefile.minimal
Makefile.os2 Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
Makefile.pandora
Makefile.w32 Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: add library directories & pthread to imported targets of sdl2-config.cmake 2022-08-20 19:16:48 -07:00
sdl2-config.in cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
sdl2.m4
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
SDL2.spec.in
SDL2Config.cmake.in ci: Test cmake build script on Android 2022-06-15 11:11:49 -07:00
TODO.txt
WhatsNew.txt Removed line wrapping in patch notes 2022-08-13 08:23:40 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)