SDL/SDL2Config.cmake
Daniel Gibson 3ea11f9acb Make SDL2Config.cmake export SDL2_LIBRARIES etc (on Windows)
still WIP and other platforms than windows still TODO and open
questions etc

see https://github.com/libsdl-org/SDL/issues/4004
2021-07-08 14:55:33 -07:00

97 lines
4.4 KiB
CMake

include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
# cuts off the path at the last (back)slash
function(my_dirname FILEPATH RETVAL)
string(FIND ${FILEPATH} "/" slashPos REVERSE)
string(FIND ${FILEPATH} "\\" bsPos REVERSE) # TODO: untested, cmake always gave me forward slashes
if(DEFINED slashPos)
if( (DEFINED bsPos) AND (${bsPos} GREATER ${slashPos}) )
set(slashPos, ${bsPos})
endif()
elseif(DEFINED bsPos)
set(slashPos, ${bsPos})
endif()
if(DEFINED slashPos)
string(SUBSTRING ${FILEPATH} 0 ${slashPos} dirname)
set(${RETVAL} ${dirname} PARENT_SCOPE)
endif()
endfunction()
if(WIN32)
# this seems to work for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake from vcpkg
# and from building myself with cmake from latest git
# ok, the headers are easy - but note that this adds both .../include and .../include/SDL2/
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
# But at least if building worked with sdl2-config.cmake it will also work with this.
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
# get the paths to the .lib files for both SDL2 and SDL2main
# they could be in lots of different properties..
get_target_property(sdl2implib SDL2::SDL2 IMPORTED_IMPLIB_RELEASE)
get_target_property(sdl2implibdbg SDL2::SDL2 IMPORTED_IMPLIB_DEBUG)
# TODO: for all this bla_RELEASE bla_DEBUG etc stuff, maybe only try the ones
# from get_target_property(available_configs SDL2::SDL2 IMPORTED_CONFIGURATIONS) ?
# OR otherwise at least try all of NOCONFIG, RELEASE, MINSIZEREL, RELWITHDEBINFO, DEBUG (possibly in that order)?
get_target_property(sdl2mainimplib SDL2::SDL2main IMPORTED_IMPLIB_RELEASE)
if(NOT sdl2mainimplib)
get_target_property(sdl2mainimplib SDL2::SDL2main IMPORTED_LOCATION_RELEASE)
endif()
get_target_property(sdl2mainimplibdbg SDL2::SDL2main IMPORTED_IMPLIB_DEBUG)
if(NOT sdl2mainimplibdbg)
get_target_property(sdl2mainimplibdbg SDL2::SDL2main IMPORTED_LOCATION_DEBUG)
endif()
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
else()
if(NOT sdl2implib) # try to get it from other properties
foreach(prop IMPORTED_IMPLIB IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_DEBUG)
get_target_property(sdl2implib SDL2::SDL2 ${prop})
if(sdl2implib)
message(STATUS "succeeded with ${prop} => ${sdl2implib}")
break()
endif()
message(STATUS "no luck with ${prop}")
endforeach()
endif()
if(NOT sdl2mainimplib)
foreach(prop IMPORTED_IMPLIB IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_DEBUG)
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
if(sdl2mainimplib)
message(STATUS "succeeded with ${prop} => ${sdl2mainimplib}")
break()
endif()
message(STATUS "no luck with ${prop}")
endforeach()
endif()
if( sdl2implib AND sdl2mainimplib )
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
else()
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB")
endif()
endif()
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
# which is different to what it looks like when coming from sdl2-config.cmake
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
my_dirname(${sdl2implib} SDL2_LIBDIR)
my_dirname(${SDL2_LIBDIR} SDL2_EXEC_PREFIX) # the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
set(SDL2_PREFIX ${SDL2_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
elseif() # not windows
# TODO: about the same but don't have to look at *_IMPLIB* as that's windows specific, it should be in IMPORTED_LOCATION*
# TODO: make SDL2_LIBRARIES look more like the original (instead of path to libSDL2.so)?
# TODO: anything special about macOS? I can't test that, I have no Mac
endif()