mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-29 18:25:40 +00:00
475 lines
14 KiB
Objective-C
475 lines
14 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_cocoamouse.h"
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#include "SDL_cocoamousetap.h"
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#include "../../events/SDL_mouse_c.h"
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/* #define DEBUG_COCOAMOUSE */
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#ifdef DEBUG_COCOAMOUSE
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#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
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#else
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#define DLog(...) do { } while (0)
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#endif
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@implementation NSCursor (InvisibleCursor)
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+ (NSCursor *)invisibleCursor
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{
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static NSCursor *invisibleCursor = NULL;
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if (!invisibleCursor) {
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/* RAW 16x16 transparent GIF */
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static unsigned char cursorBytes[] = {
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0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04,
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0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10,
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0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED,
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0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B
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};
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NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0]
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length:sizeof(cursorBytes)
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freeWhenDone:NO];
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NSImage *cursorImage = [[[NSImage alloc] initWithData:cursorData] autorelease];
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invisibleCursor = [[NSCursor alloc] initWithImage:cursorImage
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hotSpot:NSZeroPoint];
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}
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return invisibleCursor;
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}
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@end
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static SDL_Cursor *
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Cocoa_CreateDefaultCursor()
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{ @autoreleasepool
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{
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NSCursor *nscursor;
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SDL_Cursor *cursor = NULL;
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nscursor = [NSCursor arrowCursor];
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if (nscursor) {
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cursor = SDL_calloc(1, sizeof(*cursor));
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if (cursor) {
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cursor->driverdata = nscursor;
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[nscursor retain];
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}
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}
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return cursor;
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}}
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static SDL_Cursor *
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Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
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{ @autoreleasepool
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{
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NSImage *nsimage;
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NSCursor *nscursor = NULL;
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SDL_Cursor *cursor = NULL;
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nsimage = Cocoa_CreateImage(surface);
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if (nsimage) {
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nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
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}
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if (nscursor) {
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cursor = SDL_calloc(1, sizeof(*cursor));
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if (cursor) {
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cursor->driverdata = nscursor;
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} else {
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[nscursor release];
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}
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}
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return cursor;
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}}
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static SDL_Cursor *
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Cocoa_CreateSystemCursor(SDL_SystemCursor id)
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{ @autoreleasepool
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{
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NSCursor *nscursor = NULL;
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SDL_Cursor *cursor = NULL;
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switch(id) {
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case SDL_SYSTEM_CURSOR_ARROW:
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nscursor = [NSCursor arrowCursor];
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break;
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case SDL_SYSTEM_CURSOR_IBEAM:
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nscursor = [NSCursor IBeamCursor];
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break;
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case SDL_SYSTEM_CURSOR_WAIT:
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nscursor = [NSCursor arrowCursor];
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break;
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case SDL_SYSTEM_CURSOR_CROSSHAIR:
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nscursor = [NSCursor crosshairCursor];
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break;
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case SDL_SYSTEM_CURSOR_WAITARROW:
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nscursor = [NSCursor arrowCursor];
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break;
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case SDL_SYSTEM_CURSOR_SIZENWSE:
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case SDL_SYSTEM_CURSOR_SIZENESW:
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nscursor = [NSCursor closedHandCursor];
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break;
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case SDL_SYSTEM_CURSOR_SIZEWE:
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nscursor = [NSCursor resizeLeftRightCursor];
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break;
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case SDL_SYSTEM_CURSOR_SIZENS:
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nscursor = [NSCursor resizeUpDownCursor];
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break;
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case SDL_SYSTEM_CURSOR_SIZEALL:
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nscursor = [NSCursor closedHandCursor];
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break;
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case SDL_SYSTEM_CURSOR_NO:
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nscursor = [NSCursor operationNotAllowedCursor];
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break;
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case SDL_SYSTEM_CURSOR_HAND:
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nscursor = [NSCursor pointingHandCursor];
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break;
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default:
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SDL_assert(!"Unknown system cursor");
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return NULL;
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}
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if (nscursor) {
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cursor = SDL_calloc(1, sizeof(*cursor));
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if (cursor) {
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/* We'll free it later, so retain it here */
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[nscursor retain];
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cursor->driverdata = nscursor;
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}
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}
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return cursor;
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}}
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static void
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Cocoa_FreeCursor(SDL_Cursor * cursor)
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{ @autoreleasepool
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{
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NSCursor *nscursor = (NSCursor *)cursor->driverdata;
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[nscursor release];
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SDL_free(cursor);
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}}
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static int
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Cocoa_ShowCursor(SDL_Cursor * cursor)
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{ @autoreleasepool
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{
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SDL_VideoDevice *device = SDL_GetVideoDevice();
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SDL_Window *window = (device ? device->windows : NULL);
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for (; window != NULL; window = window->next) {
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SDL_WindowData *driverdata = (SDL_WindowData *)window->driverdata;
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if (driverdata) {
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[driverdata->nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:)
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withObject:[driverdata->nswindow contentView]
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waitUntilDone:NO];
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}
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}
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return 0;
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}}
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static SDL_Window *
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SDL_FindWindowAtPoint(const int x, const int y)
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{
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const SDL_Point pt = { x, y };
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SDL_Window *i;
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for (i = SDL_GetVideoDevice()->windows; i; i = i->next) {
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const SDL_Rect r = { i->x, i->y, i->w, i->h };
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if (SDL_PointInRect(&pt, &r)) {
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return i;
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}
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}
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return NULL;
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}
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static int
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Cocoa_WarpMouseGlobal(int x, int y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->focus) {
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SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata;
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if ([data->listener isMoving]) {
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DLog("Postponing warp, window being moved.");
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[data->listener setPendingMoveX:x Y:y];
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return 0;
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}
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}
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const CGPoint point = CGPointMake((float)x, (float)y);
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Cocoa_HandleMouseWarp(point.x, point.y);
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/* According to the docs, this was deprecated in 10.6, but it's still
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* around. The substitute requires a CGEventSource, but I'm not entirely
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* sure how we'd procure the right one for this event.
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*/
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CGSetLocalEventsSuppressionInterval(0.0);
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CGWarpMouseCursorPosition(point);
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CGSetLocalEventsSuppressionInterval(0.25);
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/* CGWarpMouseCursorPosition doesn't generate a window event, unlike our
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* other implementations' APIs. Send what's appropriate.
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*/
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if (!mouse->relative_mode) {
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SDL_Window *win = SDL_FindWindowAtPoint(x, y);
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SDL_SetMouseFocus(win);
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if (win) {
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SDL_assert(win == mouse->focus);
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SDL_SendMouseMotion(win, mouse->mouseID, 0, x - win->x, y - win->y);
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}
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}
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return 0;
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}
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static void
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Cocoa_WarpMouse(SDL_Window * window, int x, int y)
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{
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Cocoa_WarpMouseGlobal(x + window->x, y + window->y);
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}
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static int
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Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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{
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/* We will re-apply the relative mode when the window gets focus, if it
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* doesn't have focus right now.
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*/
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SDL_Window *window = SDL_GetMouseFocus();
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if (!window) {
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return 0;
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}
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/* We will re-apply the relative mode when the window finishes being moved,
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* if it is being moved right now.
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*/
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if ([data->listener isMoving]) {
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return 0;
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}
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CGError result;
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if (enabled) {
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DLog("Turning on.");
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result = CGAssociateMouseAndMouseCursorPosition(NO);
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} else {
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DLog("Turning off.");
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result = CGAssociateMouseAndMouseCursorPosition(YES);
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}
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if (result != kCGErrorSuccess) {
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return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
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}
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/* The hide/unhide calls are redundant most of the time, but they fix
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* https://bugzilla.libsdl.org/show_bug.cgi?id=2550
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*/
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if (enabled) {
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[NSCursor hide];
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} else {
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[NSCursor unhide];
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}
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return 0;
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}
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static int
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Cocoa_CaptureMouse(SDL_Window *window)
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{
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/* our Cocoa event code already tracks the mouse outside the window,
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so all we have to do here is say "okay" and do what we always do. */
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return 0;
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}
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static Uint32
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Cocoa_GetGlobalMouseState(int *x, int *y)
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{
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const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
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const NSPoint cocoaLocation = [NSEvent mouseLocation];
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Uint32 retval = 0;
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for (NSScreen *screen in [NSScreen screens]) {
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NSRect frame = [screen frame];
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if (NSPointInRect(cocoaLocation, frame)) {
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*x = (int) cocoaLocation.x;
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*y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
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break;
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}
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}
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retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
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retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
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retval |= (cocoaButtons & (1 << 2)) ? SDL_BUTTON_MMASK : 0;
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retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0;
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retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0;
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return retval;
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}
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void
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Cocoa_InitMouse(_THIS)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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mouse->driverdata = SDL_calloc(1, sizeof(SDL_MouseData));
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mouse->CreateCursor = Cocoa_CreateCursor;
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mouse->CreateSystemCursor = Cocoa_CreateSystemCursor;
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mouse->ShowCursor = Cocoa_ShowCursor;
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mouse->FreeCursor = Cocoa_FreeCursor;
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mouse->WarpMouse = Cocoa_WarpMouse;
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mouse->WarpMouseGlobal = Cocoa_WarpMouseGlobal;
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mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
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mouse->CaptureMouse = Cocoa_CaptureMouse;
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mouse->GetGlobalMouseState = Cocoa_GetGlobalMouseState;
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SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
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Cocoa_InitMouseEventTap(mouse->driverdata);
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SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
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const NSPoint location = [NSEvent mouseLocation];
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driverdata->lastMoveX = location.x;
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driverdata->lastMoveY = location.y;
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}
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void
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Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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{
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switch ([event type]) {
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case NSMouseMoved:
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case NSLeftMouseDragged:
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case NSRightMouseDragged:
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case NSOtherMouseDragged:
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break;
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default:
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/* Ignore any other events. */
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return;
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}
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
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if (!driverdata) {
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return; /* can happen when returning from fullscreen Space on shutdown */
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}
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const SDL_bool seenWarp = driverdata->seenWarp;
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driverdata->seenWarp = NO;
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const NSPoint location = [NSEvent mouseLocation];
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const CGFloat lastMoveX = driverdata->lastMoveX;
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const CGFloat lastMoveY = driverdata->lastMoveY;
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driverdata->lastMoveX = location.x;
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driverdata->lastMoveY = location.y;
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DLog("Last seen mouse: (%g, %g)", location.x, location.y);
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/* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */
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if (!mouse->relative_mode) {
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return;
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}
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/* Ignore events that aren't inside the client area (i.e. title bar.) */
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if ([event window]) {
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NSRect windowRect = [[[event window] contentView] frame];
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if (!NSPointInRect([event locationInWindow], windowRect)) {
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return;
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}
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}
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float deltaX = [event deltaX];
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float deltaY = [event deltaY];
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if (seenWarp) {
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deltaX += (lastMoveX - driverdata->lastWarpX);
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deltaY += ((CGDisplayPixelsHigh(kCGDirectMainDisplay) - lastMoveY) - driverdata->lastWarpY);
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DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
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}
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SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY);
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}
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void
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Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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float x = -[event deltaX];
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float y = [event deltaY];
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SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
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if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) {
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if ([event isDirectionInvertedFromDevice] == YES) {
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direction = SDL_MOUSEWHEEL_FLIPPED;
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}
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}
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if (x > 0) {
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x += 0.9f;
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} else if (x < 0) {
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x -= 0.9f;
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}
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if (y > 0) {
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y += 0.9f;
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} else if (y < 0) {
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y -= 0.9f;
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}
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SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y, direction);
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}
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void
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Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
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{
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/* This makes Cocoa_HandleMouseEvent ignore the delta caused by the warp,
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* since it gets included in the next movement event.
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*/
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SDL_MouseData *driverdata = (SDL_MouseData*)SDL_GetMouse()->driverdata;
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driverdata->lastWarpX = x;
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driverdata->lastWarpY = y;
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driverdata->seenWarp = SDL_TRUE;
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DLog("(%g, %g)", x, y);
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}
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void
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Cocoa_QuitMouse(_THIS)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse) {
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if (mouse->driverdata) {
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Cocoa_QuitMouseEventTap(((SDL_MouseData*)mouse->driverdata));
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}
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SDL_free(mouse->driverdata);
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}
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}
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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/* vi: set ts=4 sw=4 expandtab: */
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