SDL/src
2022-10-26 13:57:49 -04:00
..
atomic
audio coreaudio: Dispose of AudioQueue before waiting on the thread. 2022-10-19 09:14:16 -04:00
core X11 scancode mapping cleanup 2022-10-13 22:41:47 -07:00
cpuinfo fix a few 'unused but set variable' and 'unused function' warnings 2022-10-24 10:36:56 -07:00
dynapi dynapi: Disable support for API call logging by default. 2022-10-12 09:59:31 -04:00
events fix SDL_SendEditingText when long composition text is enabled and strlen(text) == SDL_TEXTEDITINGEVENT_TEXT_SIZE 2022-10-18 08:26:27 -07:00
file N3DS: Use asprintf instead of snprintf. 2022-10-10 08:50:59 -07:00
filesystem N3DS: Use asprintf instead of snprintf. 2022-10-10 08:50:59 -07:00
haptic
hidapi hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates 2022-10-22 08:40:16 -07:00
joystick Removed Razer Onza Tournament Edition mapping 2022-10-25 16:14:26 -07:00
libm N3DS port (squashed) 2022-10-10 08:50:59 -07:00
loadso os2 loadso improvements: 2022-10-22 08:40:16 -07:00
locale N3DS port (squashed) 2022-10-10 08:50:59 -07:00
main N3DS: Move gfxInit and hidInit from main to video. 2022-10-10 08:50:59 -07:00
misc
power N3DS port (squashed) 2022-10-10 08:50:59 -07:00
render Added comment for #endif 2022-10-24 10:37:43 -07:00
sensor N3DS: Fix PrivateSensorUpdate call. 2022-10-10 08:50:59 -07:00
stdlib On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
test
thread PSP: Fix type mismatch warnings. 2022-10-10 22:31:16 -07:00
timer N3DS port (squashed) 2022-10-10 08:50:59 -07:00
video shape: More robust handling of failure cases in CreateShaper. 2022-10-26 13:57:49 -04:00
SDL.c N3DS port (squashed) 2022-10-10 08:50:59 -07:00
SDL_assert.c
SDL_assert_c.h
SDL_dataqueue.c
SDL_dataqueue.h
SDL_error.c
SDL_error_c.h
SDL_guid.c
SDL_hints.c Fixed build 2022-10-02 17:25:43 -07:00
SDL_hints_c.h
SDL_internal.h
SDL_list.c
SDL_list.h
SDL_log.c N3DS port (squashed) 2022-10-10 08:50:59 -07:00
SDL_log_c.h
SDL_utils.c
SDL_utils_c.h