mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-24 00:45:33 +00:00
182 lines
4.8 KiB
C
182 lines
4.8 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_platform.h
|
|
*
|
|
* Try to get a standard set of platform defines.
|
|
*/
|
|
|
|
#ifndef _SDL_platform_h
|
|
#define _SDL_platform_h
|
|
|
|
#if defined(_AIX)
|
|
#undef __AIX__
|
|
#define __AIX__ 1
|
|
#endif
|
|
#if defined(__HAIKU__)
|
|
#undef __HAIKU__
|
|
#define __HAIKU__ 1
|
|
#endif
|
|
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
|
|
#undef __BSDI__
|
|
#define __BSDI__ 1
|
|
#endif
|
|
#if defined(_arch_dreamcast)
|
|
#undef __DREAMCAST__
|
|
#define __DREAMCAST__ 1
|
|
#endif
|
|
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
|
|
#undef __FREEBSD__
|
|
#define __FREEBSD__ 1
|
|
#endif
|
|
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
|
|
#undef __HPUX__
|
|
#define __HPUX__ 1
|
|
#endif
|
|
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
|
|
#undef __IRIX__
|
|
#define __IRIX__ 1
|
|
#endif
|
|
#if (defined(linux) || defined(__linux) || defined(__linux__))
|
|
#undef __LINUX__
|
|
#define __LINUX__ 1
|
|
#endif
|
|
#if defined(ANDROID) || defined(__ANDROID__)
|
|
#undef __ANDROID__
|
|
#undef __LINUX__ /* do we need to do this? */
|
|
#define __ANDROID__ 1
|
|
#endif
|
|
|
|
#if defined(__APPLE__)
|
|
/* lets us know what version of Mac OS X we're compiling on */
|
|
#include "AvailabilityMacros.h"
|
|
#include "TargetConditionals.h"
|
|
#if TARGET_OS_IPHONE
|
|
/* if compiling for iPhone */
|
|
#undef __IPHONEOS__
|
|
#define __IPHONEOS__ 1
|
|
#undef __MACOSX__
|
|
#else
|
|
/* if not compiling for iPhone */
|
|
#undef __MACOSX__
|
|
#define __MACOSX__ 1
|
|
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
|
|
# error SDL for Mac OS X only supports deploying on 10.5 and above.
|
|
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
|
|
#endif /* TARGET_OS_IPHONE */
|
|
#endif /* defined(__APPLE__) */
|
|
|
|
#if defined(__NetBSD__)
|
|
#undef __NETBSD__
|
|
#define __NETBSD__ 1
|
|
#endif
|
|
#if defined(__OpenBSD__)
|
|
#undef __OPENBSD__
|
|
#define __OPENBSD__ 1
|
|
#endif
|
|
#if defined(__OS2__)
|
|
#undef __OS2__
|
|
#define __OS2__ 1
|
|
#endif
|
|
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
|
|
#undef __OSF__
|
|
#define __OSF__ 1
|
|
#endif
|
|
#if defined(__QNXNTO__)
|
|
#undef __QNXNTO__
|
|
#define __QNXNTO__ 1
|
|
#endif
|
|
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
|
|
#undef __RISCOS__
|
|
#define __RISCOS__ 1
|
|
#endif
|
|
#if defined(__sun) && defined(__SVR4)
|
|
#undef __SOLARIS__
|
|
#define __SOLARIS__ 1
|
|
#endif
|
|
|
|
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
|
|
/* Try to find out if we're compiling for WinRT or non-WinRT */
|
|
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
|
|
#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
|
|
#include <winapifamily.h>
|
|
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
|
#undef __WINDOWS__
|
|
#define __WINDOWS__ 1
|
|
/* See if we're compiling for WinRT: */
|
|
#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
|
#undef __WINRT__
|
|
#define __WINRT__ 1
|
|
#endif
|
|
#else
|
|
#undef __WINDOWS__
|
|
#define __WINDOWS__ 1
|
|
#endif /* _MSC_VER < 1700 */
|
|
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
|
|
|
|
#if defined(__WINDOWS__)
|
|
#undef __WIN32__
|
|
#define __WIN32__ 1
|
|
#endif
|
|
#if defined(__PSP__)
|
|
#undef __PSP__
|
|
#define __PSP__ 1
|
|
#endif
|
|
|
|
/* The NACL compiler defines __native_client__ and __pnacl__
|
|
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
|
*/
|
|
#if defined(__native_client__)
|
|
#undef __LINUX__
|
|
#undef __NACL__
|
|
#define __NACL__ 1
|
|
#endif
|
|
#if defined(__pnacl__)
|
|
#undef __LINUX__
|
|
#undef __PNACL__
|
|
#define __PNACL__ 1
|
|
/* PNACL with newlib supports static linking only */
|
|
#define __SDL_NOGETPROCADDR__
|
|
#endif
|
|
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* \brief Gets the name of the platform.
|
|
*/
|
|
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_platform_h */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|