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https://github.com/Ryujinx/SDL.git
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b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
93 lines
1.6 KiB
Bash
Executable file
93 lines
1.6 KiB
Bash
Executable file
#!/bin/sh
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function pause() {
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read -p "$*"
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}
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function pass() {
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if [ -d "$1/Build/Debug" ]; then
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cd $1/Build/Debug
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echo "Testing:" $1
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echo "\033]0;Testing: $1\007"
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"./$@"
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cd ../../..
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pause "Press any key to continue..."
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fi
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}
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function randomfile() {
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fcount=($1/*.*)
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fcount=${#fcount[@]}
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fpick=$(($RANDOM % $fcount))
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for d in $1/*.*; do
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if [[ $fpick -eq 0 ]]; then
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RETURN=$d
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echo $d
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return
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fi
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fpick=$(($fpick - 1))
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done
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}
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function testspecial() {
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if [ -d "$1/Build/Debug" ]; then
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cd $1/Build/Debug
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randomfile $2
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cd ../../..
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pass $1 $RETURN
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fi
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}
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# change to directory above command file
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cd `dirname $0`/..
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cd tests
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pass "checkkeys"
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pass "loopwave"
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#pass "testatomic"
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pass "testaudioinfo"
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pass "testautomation"
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pass "testdraw2"
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pass "testchessboard"
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pass "testerror"
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pass "testfile"
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pass "testfilesystem"
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pass "testgamecontroller"
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pass "testgesture"
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pass "testgl2"
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pass "testgles"
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pass "testhaptic"
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pass "testiconv"
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pass "testime"
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pass "testintersection"
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pass "testjoystick"
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pass "testkeys"
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#pass "testloadso"
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pass "testlock"
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pass "testmessage"
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#pass "testmultiaudio"
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pass "testnative"
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pass "testoverlay2"
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pass "testplatform"
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pass "testpower"
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pass "testrelative"
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pass "testrendercopyex"
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pass "testrendertarget"
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pass "testresample" "sample.wav" "newsample.wav" "44100"
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pass "testrumble"
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pass "testscale"
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pass "testsem" 1
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pass "testshader"
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#testspecial "testshape" ./shapes
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#testspecial "testshape" ./shapes
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#testspecial "testshape" ./shapes
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pass "testsprite2"
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pass "testspriteminimal"
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pass "teststreaming"
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pass "testthread"
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pass "testtimer"
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pass "testver"
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pass "testwm2"
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pass "torturethread"
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cd .. |