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https://github.com/Ryujinx/SDL.git
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70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
224 lines
6 KiB
C
224 lines
6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "./SDL_internal.h"
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#include "SDL_hints.h"
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#include "SDL_error.h"
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/* Assuming there aren't many hints set and they aren't being queried in
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critical performance paths, we'll just use linked lists here.
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*/
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typedef struct SDL_HintWatch {
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SDL_HintCallback callback;
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void *userdata;
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struct SDL_HintWatch *next;
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} SDL_HintWatch;
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typedef struct SDL_Hint {
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char *name;
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char *value;
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SDL_HintPriority priority;
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SDL_HintWatch *callbacks;
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struct SDL_Hint *next;
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} SDL_Hint;
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static SDL_Hint *SDL_hints;
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SDL_bool
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SDL_SetHintWithPriority(const char *name, const char *value,
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SDL_HintPriority priority)
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{
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const char *env;
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SDL_Hint *hint;
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SDL_HintWatch *entry;
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if (!name || !value) {
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return SDL_FALSE;
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}
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env = SDL_getenv(name);
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if (env && priority < SDL_HINT_OVERRIDE) {
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return SDL_FALSE;
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}
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for (hint = SDL_hints; hint; hint = hint->next) {
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if (SDL_strcmp(name, hint->name) == 0) {
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if (priority < hint->priority) {
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return SDL_FALSE;
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}
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if (!hint->value || !value || SDL_strcmp(hint->value, value) != 0) {
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for (entry = hint->callbacks; entry; ) {
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/* Save the next entry in case this one is deleted */
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SDL_HintWatch *next = entry->next;
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entry->callback(entry->userdata, name, hint->value, value);
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entry = next;
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}
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SDL_free(hint->value);
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hint->value = value ? SDL_strdup(value) : NULL;
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}
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hint->priority = priority;
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return SDL_TRUE;
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}
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}
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/* Couldn't find the hint, add a new one */
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hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
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if (!hint) {
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return SDL_FALSE;
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}
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hint->name = SDL_strdup(name);
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hint->value = value ? SDL_strdup(value) : NULL;
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hint->priority = priority;
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hint->callbacks = NULL;
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hint->next = SDL_hints;
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SDL_hints = hint;
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return SDL_TRUE;
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}
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SDL_bool
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SDL_SetHint(const char *name, const char *value)
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{
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return SDL_SetHintWithPriority(name, value, SDL_HINT_NORMAL);
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}
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const char *
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SDL_GetHint(const char *name)
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{
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const char *env;
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SDL_Hint *hint;
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env = SDL_getenv(name);
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for (hint = SDL_hints; hint; hint = hint->next) {
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if (SDL_strcmp(name, hint->name) == 0) {
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if (!env || hint->priority == SDL_HINT_OVERRIDE) {
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return hint->value;
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}
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break;
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}
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}
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return env;
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}
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void
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SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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{
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SDL_Hint *hint;
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SDL_HintWatch *entry;
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const char *value;
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if (!name || !*name) {
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SDL_InvalidParamError("name");
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return;
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}
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if (!callback) {
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SDL_InvalidParamError("callback");
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return;
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}
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SDL_DelHintCallback(name, callback, userdata);
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entry = (SDL_HintWatch *)SDL_malloc(sizeof(*entry));
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if (!entry) {
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SDL_OutOfMemory();
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return;
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}
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entry->callback = callback;
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entry->userdata = userdata;
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for (hint = SDL_hints; hint; hint = hint->next) {
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if (SDL_strcmp(name, hint->name) == 0) {
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break;
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}
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}
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if (!hint) {
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/* Need to add a hint entry for this watcher */
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hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
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if (!hint) {
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SDL_OutOfMemory();
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SDL_free(entry);
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return;
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}
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hint->name = SDL_strdup(name);
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hint->value = NULL;
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hint->priority = SDL_HINT_DEFAULT;
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hint->callbacks = NULL;
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hint->next = SDL_hints;
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SDL_hints = hint;
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}
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/* Add it to the callbacks for this hint */
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entry->next = hint->callbacks;
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hint->callbacks = entry;
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/* Now call it with the current value */
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value = SDL_GetHint(name);
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callback(userdata, name, value, value);
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}
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void
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SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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{
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SDL_Hint *hint;
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SDL_HintWatch *entry, *prev;
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for (hint = SDL_hints; hint; hint = hint->next) {
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if (SDL_strcmp(name, hint->name) == 0) {
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prev = NULL;
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for (entry = hint->callbacks; entry; entry = entry->next) {
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if (callback == entry->callback && userdata == entry->userdata) {
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if (prev) {
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prev->next = entry->next;
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} else {
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hint->callbacks = entry->next;
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}
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SDL_free(entry);
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break;
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}
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prev = entry;
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}
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return;
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}
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}
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}
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void SDL_ClearHints(void)
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{
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SDL_Hint *hint;
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SDL_HintWatch *entry;
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while (SDL_hints) {
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hint = SDL_hints;
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SDL_hints = hint->next;
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SDL_free(hint->name);
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SDL_free(hint->value);
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for (entry = hint->callbacks; entry; ) {
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SDL_HintWatch *freeable = entry;
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entry = entry->next;
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SDL_free(freeable);
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}
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SDL_free(hint);
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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