mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-01-11 23:35:38 +00:00
672 lines
20 KiB
C++
672 lines
20 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_BWin_h_
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#define SDL_BWin_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../../SDL_internal.h"
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#include "SDL.h"
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#include "SDL_syswm.h"
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#include "SDL_bframebuffer.h"
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#ifdef __cplusplus
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}
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#endif
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#include <stdio.h>
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#include <AppKit.h>
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#include <Cursor.h>
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#include <InterfaceKit.h>
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#include <game/DirectWindow.h>
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#if SDL_VIDEO_OPENGL
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#include <opengl/GLView.h>
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#endif
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#include "SDL_events.h"
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#include "../../main/haiku/SDL_BApp.h"
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enum WinCommands {
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BWIN_MOVE_WINDOW,
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BWIN_RESIZE_WINDOW,
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BWIN_SHOW_WINDOW,
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BWIN_HIDE_WINDOW,
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BWIN_MAXIMIZE_WINDOW,
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BWIN_MINIMIZE_WINDOW,
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BWIN_RESTORE_WINDOW,
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BWIN_SET_TITLE,
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BWIN_SET_BORDERED,
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BWIN_SET_RESIZABLE,
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BWIN_FULLSCREEN
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};
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class SDL_BWin:public BDirectWindow
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{
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public:
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/* Constructor/Destructor */
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SDL_BWin(BRect bounds, window_look look, uint32 flags)
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: BDirectWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags)
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{
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_last_buttons = 0;
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#if SDL_VIDEO_OPENGL
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_SDL_GLView = NULL;
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_gl_type = 0;
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#endif
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_shown = false;
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_inhibit_resize = false;
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_mouse_focused = false;
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_prev_frame = NULL;
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/* Handle framebuffer stuff */
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_connected = _connection_disabled = false;
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_buffer_created = _buffer_dirty = false;
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_trash_window_buffer = false;
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_buffer_locker = new BLocker();
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_bitmap = NULL;
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_clips = NULL;
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_num_clips = 0;
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#ifdef DRAWTHREAD
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_draw_thread_id = spawn_thread(HAIKU_DrawThread, "drawing_thread",
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B_NORMAL_PRIORITY, (void*) this);
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resume_thread(_draw_thread_id);
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#endif
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}
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virtual ~ SDL_BWin()
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{
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Lock();
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_connection_disabled = true;
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int32 result;
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#if SDL_VIDEO_OPENGL
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if (_SDL_GLView) {
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_SDL_GLView->UnlockGL();
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RemoveChild(_SDL_GLView); /* Why was this outside the if
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statement before? */
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}
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#endif
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Unlock();
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#if SDL_VIDEO_OPENGL
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if (_SDL_GLView) {
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delete _SDL_GLView;
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}
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#endif
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delete _prev_frame;
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/* Clean up framebuffer stuff */
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_buffer_locker->Lock();
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#ifdef DRAWTHREAD
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wait_for_thread(_draw_thread_id, &result);
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#endif
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free(_clips);
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delete _buffer_locker;
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}
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/* * * * * OpenGL functionality * * * * */
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#if SDL_VIDEO_OPENGL
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virtual BGLView *CreateGLView(Uint32 gl_flags) {
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Lock();
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if (_SDL_GLView == NULL) {
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_SDL_GLView = new BGLView(Bounds(), "SDL GLView",
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B_FOLLOW_ALL_SIDES,
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(B_WILL_DRAW | B_FRAME_EVENTS),
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gl_flags);
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_gl_type = gl_flags;
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}
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AddChild(_SDL_GLView);
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_SDL_GLView->EnableDirectMode(false); /* Disable direct mode */
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_SDL_GLView->LockGL(); /* "New" GLViews are created */
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Unlock();
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return (_SDL_GLView);
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}
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virtual void RemoveGLView() {
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Lock();
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if(_SDL_GLView) {
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_SDL_GLView->UnlockGL();
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RemoveChild(_SDL_GLView);
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}
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Unlock();
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}
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virtual void SwapBuffers(void) {
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_SDL_GLView->UnlockGL();
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_SDL_GLView->LockGL();
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_SDL_GLView->SwapBuffers();
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}
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#endif
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/* * * * * Framebuffering* * * * */
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virtual void DirectConnected(direct_buffer_info *info) {
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if(!_connected && _connection_disabled) {
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return;
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}
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/* Determine if the pixel buffer is usable after this update */
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_trash_window_buffer = _trash_window_buffer
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|| ((info->buffer_state & B_BUFFER_RESIZED)
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|| (info->buffer_state & B_BUFFER_RESET)
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|| (info->driver_state == B_MODE_CHANGED));
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LockBuffer();
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switch(info->buffer_state & B_DIRECT_MODE_MASK) {
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case B_DIRECT_START:
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_connected = true;
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case B_DIRECT_MODIFY:
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if (info->clip_list_count > _num_clips)
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{
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if(_clips) {
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free(_clips);
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_clips = NULL;
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}
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}
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_num_clips = info->clip_list_count;
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if (_clips == NULL)
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_clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect));
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if(_clips) {
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memcpy(_clips, info->clip_list,
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_num_clips*sizeof(clipping_rect));
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_bits = (uint8*) info->bits;
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_row_bytes = info->bytes_per_row;
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_bounds = info->window_bounds;
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_bytes_per_px = info->bits_per_pixel / 8;
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_buffer_dirty = true;
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}
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break;
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case B_DIRECT_STOP:
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_connected = false;
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break;
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}
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#if SDL_VIDEO_OPENGL
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if(_SDL_GLView) {
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_SDL_GLView->DirectConnected(info);
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}
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#endif
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/* Call the base object directconnected */
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BDirectWindow::DirectConnected(info);
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UnlockBuffer();
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}
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/* * * * * Event sending * * * * */
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/* Hook functions */
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virtual void FrameMoved(BPoint origin) {
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/* Post a message to the BApp so that it can handle the window event */
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BMessage msg(BAPP_WINDOW_MOVED);
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msg.AddInt32("window-x", (int)origin.x);
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msg.AddInt32("window-y", (int)origin.y);
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_PostWindowEvent(msg);
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/* Perform normal hook operations */
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BDirectWindow::FrameMoved(origin);
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}
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virtual void FrameResized(float width, float height) {
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/* Post a message to the BApp so that it can handle the window event */
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BMessage msg(BAPP_WINDOW_RESIZED);
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msg.AddInt32("window-w", (int)width + 1);
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msg.AddInt32("window-h", (int)height + 1);
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_PostWindowEvent(msg);
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/* Perform normal hook operations */
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BDirectWindow::FrameResized(width, height);
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}
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virtual bool QuitRequested() {
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BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED);
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_PostWindowEvent(msg);
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/* We won't allow a quit unless asked by DestroyWindow() */
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return false;
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}
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virtual void WindowActivated(bool active) {
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BMessage msg(BAPP_KEYBOARD_FOCUS); /* Mouse focus sold separately */
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msg.AddBool("focusGained", active);
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_PostWindowEvent(msg);
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}
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virtual void Zoom(BPoint origin,
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float width,
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float height) {
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BMessage msg(BAPP_MAXIMIZE); /* Closest thing to maximization Haiku has */
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_PostWindowEvent(msg);
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/* Before the window zooms, record its size */
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if( !_prev_frame )
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_prev_frame = new BRect(Frame());
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/* Perform normal hook operations */
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BDirectWindow::Zoom(origin, width, height);
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}
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/* Member functions */
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virtual void Show() {
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while(IsHidden()) {
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BDirectWindow::Show();
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}
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_shown = true;
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BMessage msg(BAPP_SHOW);
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_PostWindowEvent(msg);
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}
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virtual void Hide() {
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BDirectWindow::Hide();
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_shown = false;
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BMessage msg(BAPP_HIDE);
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_PostWindowEvent(msg);
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}
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virtual void Minimize(bool minimize) {
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BDirectWindow::Minimize(minimize);
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int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE);
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BMessage msg(minState);
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_PostWindowEvent(msg);
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}
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/* BView message interruption */
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virtual void DispatchMessage(BMessage * msg, BHandler * target)
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{
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BPoint where; /* Used by mouse moved */
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int32 buttons; /* Used for mouse button events */
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int32 key; /* Used for key events */
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switch (msg->what) {
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case B_MOUSE_MOVED:
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int32 transit;
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if (msg->FindPoint("where", &where) == B_OK
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&& msg->FindInt32("be:transit", &transit) == B_OK) {
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_MouseMotionEvent(where, transit);
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}
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break;
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case B_MOUSE_DOWN:
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if (msg->FindInt32("buttons", &buttons) == B_OK) {
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_MouseButtonEvent(buttons, SDL_PRESSED);
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}
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break;
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case B_MOUSE_UP:
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if (msg->FindInt32("buttons", &buttons) == B_OK) {
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_MouseButtonEvent(buttons, SDL_RELEASED);
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}
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break;
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case B_MOUSE_WHEEL_CHANGED:
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float x, y;
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if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK
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&& msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
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_MouseWheelEvent((int)x, (int)y);
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}
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break;
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case B_KEY_DOWN:
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{
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int32 i = 0;
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int8 byte;
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int8 bytes[4] = { 0, 0, 0, 0 };
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while (i < 4 && msg->FindInt8("byte", i, &byte) == B_OK) {
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bytes[i] = byte;
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i++;
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}
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if (msg->FindInt32("key", &key) == B_OK) {
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_KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED);
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}
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}
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break;
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case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
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if (msg->FindInt32("key", &key) == B_OK) {
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_KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED);
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}
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break;
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case B_KEY_UP:
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case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
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if (msg->FindInt32("key", &key) == B_OK) {
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_KeyEvent(key, NULL, 0, SDL_RELEASED);
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}
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break;
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default:
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/* move it after switch{} so it's always handled
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that way we keep Haiku features like:
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- CTRL+Q to close window (and other shortcuts)
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- PrintScreen to make screenshot into /boot/home
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- etc.. */
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/* BDirectWindow::DispatchMessage(msg, target); */
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break;
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}
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BDirectWindow::DispatchMessage(msg, target);
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}
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/* Handle command messages */
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virtual void MessageReceived(BMessage* message) {
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switch (message->what) {
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/* Handle commands from SDL */
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case BWIN_SET_TITLE:
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_SetTitle(message);
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break;
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case BWIN_MOVE_WINDOW:
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_MoveTo(message);
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break;
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case BWIN_RESIZE_WINDOW:
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_ResizeTo(message);
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break;
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case BWIN_SET_BORDERED:
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_SetBordered(message);
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break;
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case BWIN_SET_RESIZABLE:
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_SetResizable(message);
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break;
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case BWIN_SHOW_WINDOW:
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Show();
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break;
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case BWIN_HIDE_WINDOW:
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Hide();
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break;
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case BWIN_MAXIMIZE_WINDOW:
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BWindow::Zoom();
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break;
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case BWIN_MINIMIZE_WINDOW:
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Minimize(true);
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break;
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case BWIN_RESTORE_WINDOW:
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_Restore();
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break;
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case BWIN_FULLSCREEN:
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_SetFullScreen(message);
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break;
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default:
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/* Perform normal message handling */
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BDirectWindow::MessageReceived(message);
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break;
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}
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}
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/* Accessor methods */
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bool IsShown() { return _shown; }
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int32 GetID() { return _id; }
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uint32 GetRowBytes() { return _row_bytes; }
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int32 GetFbX() { return _bounds.left; }
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int32 GetFbY() { return _bounds.top; }
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bool ConnectionEnabled() { return !_connection_disabled; }
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bool Connected() { return _connected; }
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clipping_rect *GetClips() { return _clips; }
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int32 GetNumClips() { return _num_clips; }
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uint8* GetBufferPx() { return _bits; }
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int32 GetBytesPerPx() { return _bytes_per_px; }
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bool CanTrashWindowBuffer() { return _trash_window_buffer; }
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bool BufferExists() { return _buffer_created; }
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bool BufferIsDirty() { return _buffer_dirty; }
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BBitmap *GetBitmap() { return _bitmap; }
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#if SDL_VIDEO_OPENGL
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BGLView *GetGLView() { return _SDL_GLView; }
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Uint32 GetGLType() { return _gl_type; }
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#endif
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/* Setter methods */
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void SetID(int32 id) { _id = id; }
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void SetBufferExists(bool bufferExists) { _buffer_created = bufferExists; }
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void LockBuffer() { _buffer_locker->Lock(); }
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void UnlockBuffer() { _buffer_locker->Unlock(); }
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void SetBufferDirty(bool bufferDirty) { _buffer_dirty = bufferDirty; }
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void SetTrashBuffer(bool trash) { _trash_window_buffer = trash; }
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void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; }
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private:
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/* Event redirection */
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void _MouseMotionEvent(BPoint &where, int32 transit) {
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if(transit == B_EXITED_VIEW) {
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/* Change mouse focus */
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if(_mouse_focused) {
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_MouseFocusEvent(false);
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}
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} else {
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/* Change mouse focus */
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if (!_mouse_focused) {
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_MouseFocusEvent(true);
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}
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BMessage msg(BAPP_MOUSE_MOVED);
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msg.AddInt32("x", (int)where.x);
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msg.AddInt32("y", (int)where.y);
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_PostWindowEvent(msg);
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}
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}
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void _MouseFocusEvent(bool focusGained) {
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_mouse_focused = focusGained;
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BMessage msg(BAPP_MOUSE_FOCUS);
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msg.AddBool("focusGained", focusGained);
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_PostWindowEvent(msg);
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/* FIXME: Why were these here?
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if false: be_app->SetCursor(B_HAND_CURSOR);
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if true: SDL_SetCursor(NULL); */
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}
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void _MouseButtonEvent(int32 buttons, Uint8 state) {
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int32 buttonStateChange = buttons ^ _last_buttons;
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if(buttonStateChange & B_PRIMARY_MOUSE_BUTTON) {
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_SendMouseButton(SDL_BUTTON_LEFT, state);
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}
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if(buttonStateChange & B_SECONDARY_MOUSE_BUTTON) {
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_SendMouseButton(SDL_BUTTON_RIGHT, state);
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}
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if(buttonStateChange & B_TERTIARY_MOUSE_BUTTON) {
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_SendMouseButton(SDL_BUTTON_MIDDLE, state);
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}
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_last_buttons = buttons;
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}
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void _SendMouseButton(int32 button, int32 state) {
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BMessage msg(BAPP_MOUSE_BUTTON);
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msg.AddInt32("button-id", button);
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msg.AddInt32("button-state", state);
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_PostWindowEvent(msg);
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}
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void _MouseWheelEvent(int32 x, int32 y) {
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/* Create a message to pass along to the BeApp thread */
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BMessage msg(BAPP_MOUSE_WHEEL);
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msg.AddInt32("xticks", x);
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msg.AddInt32("yticks", y);
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_PostWindowEvent(msg);
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}
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void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t & len, int32 keyState) {
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/* Create a message to pass along to the BeApp thread */
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BMessage msg(BAPP_KEY);
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msg.AddInt32("key-state", keyState);
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msg.AddInt32("key-scancode", keyCode);
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if (keyUtf8 != NULL) {
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msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
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}
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be_app->PostMessage(&msg);
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}
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void _RepaintEvent() {
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/* Force a repaint: Call the SDL exposed event */
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BMessage msg(BAPP_REPAINT);
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_PostWindowEvent(msg);
|
|
}
|
|
void _PostWindowEvent(BMessage &msg) {
|
|
msg.AddInt32("window-id", _id);
|
|
be_app->PostMessage(&msg);
|
|
}
|
|
|
|
/* Command methods (functions called upon by SDL) */
|
|
void _SetTitle(BMessage *msg) {
|
|
const char *title;
|
|
if(
|
|
msg->FindString("window-title", &title) != B_OK
|
|
) {
|
|
return;
|
|
}
|
|
SetTitle(title);
|
|
}
|
|
|
|
void _MoveTo(BMessage *msg) {
|
|
int32 x, y;
|
|
if(
|
|
msg->FindInt32("window-x", &x) != B_OK ||
|
|
msg->FindInt32("window-y", &y) != B_OK
|
|
) {
|
|
return;
|
|
}
|
|
MoveTo(x, y);
|
|
}
|
|
|
|
void _ResizeTo(BMessage *msg) {
|
|
int32 w, h;
|
|
if(
|
|
msg->FindInt32("window-w", &w) != B_OK ||
|
|
msg->FindInt32("window-h", &h) != B_OK
|
|
) {
|
|
return;
|
|
}
|
|
ResizeTo(w, h);
|
|
}
|
|
|
|
void _SetBordered(BMessage *msg) {
|
|
bool bEnabled;
|
|
if(msg->FindBool("window-border", &bEnabled) != B_OK) {
|
|
return;
|
|
}
|
|
SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
|
|
}
|
|
|
|
void _SetResizable(BMessage *msg) {
|
|
bool bEnabled;
|
|
if(msg->FindBool("window-resizable", &bEnabled) != B_OK) {
|
|
return;
|
|
}
|
|
if (bEnabled) {
|
|
SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
|
} else {
|
|
SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
|
}
|
|
}
|
|
|
|
void _Restore() {
|
|
if(IsMinimized()) {
|
|
Minimize(false);
|
|
} else if(IsHidden()) {
|
|
Show();
|
|
} else if(_prev_frame != NULL) { /* Zoomed */
|
|
MoveTo(_prev_frame->left, _prev_frame->top);
|
|
ResizeTo(_prev_frame->Width(), _prev_frame->Height());
|
|
}
|
|
}
|
|
|
|
void _SetFullScreen(BMessage *msg) {
|
|
bool fullscreen;
|
|
if(
|
|
msg->FindBool("fullscreen", &fullscreen) != B_OK
|
|
) {
|
|
return;
|
|
}
|
|
SetFullScreen(fullscreen);
|
|
}
|
|
|
|
/* Members */
|
|
#if SDL_VIDEO_OPENGL
|
|
BGLView * _SDL_GLView;
|
|
Uint32 _gl_type;
|
|
#endif
|
|
|
|
int32 _last_buttons;
|
|
int32 _id; /* Window id used by SDL_BApp */
|
|
bool _mouse_focused; /* Does this window have mouse focus? */
|
|
bool _shown;
|
|
bool _inhibit_resize;
|
|
|
|
BRect *_prev_frame; /* Previous position and size of the window */
|
|
|
|
/* Framebuffer members */
|
|
bool _connected,
|
|
_connection_disabled,
|
|
_buffer_created,
|
|
_buffer_dirty,
|
|
_trash_window_buffer;
|
|
uint8 *_bits;
|
|
uint32 _row_bytes;
|
|
clipping_rect _bounds;
|
|
BLocker *_buffer_locker;
|
|
clipping_rect *_clips;
|
|
uint32 _num_clips;
|
|
int32 _bytes_per_px;
|
|
thread_id _draw_thread_id;
|
|
|
|
BBitmap *_bitmap;
|
|
};
|
|
|
|
|
|
/* FIXME:
|
|
* An explanation of framebuffer flags.
|
|
*
|
|
* _connected - Original variable used to let the drawing thread know
|
|
* when changes are being made to the other framebuffer
|
|
* members.
|
|
* _connection_disabled - Used to signal to the drawing thread that the window
|
|
* is closing, and the thread should exit.
|
|
* _buffer_created - True if the current buffer is valid
|
|
* _buffer_dirty - True if the window should be redrawn.
|
|
* _trash_window_buffer - True if the window buffer needs to be trashed partway
|
|
* through a draw cycle. Occurs when the previous
|
|
* buffer provided by DirectConnected() is invalidated.
|
|
*/
|
|
#endif /* SDL_BWin_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|