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91820998fc
Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards.
39 lines
1.5 KiB
C
39 lines
1.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_RLEaccel_c_h_
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#define SDL_RLEaccel_c_h_
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_RLEaccel.c */
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extern int SDL_RLESurface(SDL_Surface * surface);
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extern int SDLCALL SDL_RLEBlit (SDL_Surface * src, SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect);
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extern int SDLCALL SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect);
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extern void SDL_UnRLESurface(SDL_Surface * surface, int recode);
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#endif /* SDL_RLEaccel_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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