mirror of
https://github.com/Ryujinx/SDL.git
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597 lines
20 KiB
Objective-C
597 lines
20 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_timer.h"
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#include "SDL_cocoavideo.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_hints.h"
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/* This define was added in the 10.9 SDK. */
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#ifndef kIOPMAssertPreventUserIdleDisplaySleep
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#define kIOPMAssertPreventUserIdleDisplaySleep kIOPMAssertionTypePreventUserIdleDisplaySleep
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#endif
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#ifndef NSAppKitVersionNumber10_8
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#define NSAppKitVersionNumber10_8 1187
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#endif
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#ifndef MAC_OS_X_VERSION_10_12
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#define NSEventTypeApplicationDefined NSApplicationDefined
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#endif
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static SDL_Window *FindSDLWindowForNSWindow(NSWindow *win)
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{
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SDL_Window *sdlwindow = NULL;
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SDL_VideoDevice *device = SDL_GetVideoDevice();
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if (device && device->windows) {
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for (sdlwindow = device->windows; sdlwindow; sdlwindow = sdlwindow->next) {
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NSWindow *nswindow = ((__bridge SDL_WindowData *) sdlwindow->driverdata).nswindow;
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if (win == nswindow)
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return sdlwindow;
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}
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}
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return sdlwindow;
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}
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@interface SDLApplication : NSApplication
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- (void)terminate:(id)sender;
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- (void)sendEvent:(NSEvent *)theEvent;
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+ (void)registerUserDefaults;
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@end
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@implementation SDLApplication
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// Override terminate to handle Quit and System Shutdown smoothly.
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- (void)terminate:(id)sender
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{
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SDL_SendQuit();
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}
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static SDL_bool s_bShouldHandleEventsInSDLApplication = SDL_FALSE;
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static void Cocoa_DispatchEvent(NSEvent *theEvent)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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switch ([theEvent type]) {
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case NSEventTypeLeftMouseDown:
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case NSEventTypeOtherMouseDown:
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case NSEventTypeRightMouseDown:
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case NSEventTypeLeftMouseUp:
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case NSEventTypeOtherMouseUp:
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case NSEventTypeRightMouseUp:
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case NSEventTypeLeftMouseDragged:
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case NSEventTypeRightMouseDragged:
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case NSEventTypeOtherMouseDragged: /* usually middle mouse dragged */
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case NSEventTypeMouseMoved:
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case NSEventTypeScrollWheel:
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Cocoa_HandleMouseEvent(_this, theEvent);
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break;
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case NSEventTypeKeyDown:
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case NSEventTypeKeyUp:
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case NSEventTypeFlagsChanged:
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Cocoa_HandleKeyEvent(_this, theEvent);
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break;
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default:
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break;
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}
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}
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// Dispatch events here so that we can handle events caught by
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// nextEventMatchingMask in SDL, as well as events caught by other
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// processes (such as CEF) that are passed down to NSApp.
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- (void)sendEvent:(NSEvent *)theEvent
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{
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if (s_bShouldHandleEventsInSDLApplication) {
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Cocoa_DispatchEvent(theEvent);
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}
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[super sendEvent:theEvent];
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}
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+ (void)registerUserDefaults
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{
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NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys:
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[NSNumber numberWithBool:NO], @"AppleMomentumScrollSupported",
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[NSNumber numberWithBool:NO], @"ApplePressAndHoldEnabled",
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[NSNumber numberWithBool:YES], @"ApplePersistenceIgnoreState",
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nil];
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[[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults];
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}
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@end // SDLApplication
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/* setAppleMenu disappeared from the headers in 10.4 */
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@interface NSApplication(NSAppleMenu)
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- (void)setAppleMenu:(NSMenu *)menu;
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@end
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@interface SDLAppDelegate : NSObject <NSApplicationDelegate> {
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@public
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BOOL seenFirstActivate;
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}
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- (id)init;
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- (void)localeDidChange:(NSNotification *)notification;
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@end
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@implementation SDLAppDelegate : NSObject
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- (id)init
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{
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self = [super init];
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if (self) {
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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seenFirstActivate = NO;
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[center addObserver:self
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selector:@selector(windowWillClose:)
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name:NSWindowWillCloseNotification
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object:nil];
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[center addObserver:self
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selector:@selector(focusSomeWindow:)
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name:NSApplicationDidBecomeActiveNotification
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object:nil];
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[center addObserver:self
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selector:@selector(localeDidChange:)
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name:NSCurrentLocaleDidChangeNotification
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object:nil];
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}
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return self;
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}
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- (void)dealloc
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{
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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[center removeObserver:self name:NSWindowWillCloseNotification object:nil];
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[center removeObserver:self name:NSApplicationDidBecomeActiveNotification object:nil];
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[center removeObserver:self name:NSCurrentLocaleDidChangeNotification object:nil];
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/* Remove our URL event handler only if we set it */
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if ([NSApp delegate] == self) {
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[[NSAppleEventManager sharedAppleEventManager]
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removeEventHandlerForEventClass:kInternetEventClass
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andEventID:kAEGetURL];
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}
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}
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- (void)windowWillClose:(NSNotification *)notification;
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{
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NSWindow *win = (NSWindow*)[notification object];
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if (![win isKeyWindow]) {
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return;
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}
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/* Don't do anything if this was not an SDL window that was closed */
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if (FindSDLWindowForNSWindow(win) == NULL)
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return;
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/* HACK: Make the next window in the z-order key when the key window is
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* closed. The custom event loop and/or windowing code we have seems to
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* prevent the normal behavior: https://bugzilla.libsdl.org/show_bug.cgi?id=1825
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*/
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/* +[NSApp orderedWindows] never includes the 'About' window, but we still
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* want to try its list first since the behavior in other apps is to only
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* make the 'About' window key if no other windows are on-screen.
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*/
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for (NSWindow *window in [NSApp orderedWindows]) {
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if (window != win && [window canBecomeKeyWindow]) {
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if (![window isOnActiveSpace]) {
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continue;
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}
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[window makeKeyAndOrderFront:self];
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return;
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}
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}
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/* If a window wasn't found above, iterate through all visible windows in
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* the active Space in z-order (including the 'About' window, if it's shown)
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* and make the first one key.
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*/
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for (NSNumber *num in [NSWindow windowNumbersWithOptions:0]) {
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NSWindow *window = [NSApp windowWithWindowNumber:[num integerValue]];
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if (window && window != win && [window canBecomeKeyWindow]) {
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[window makeKeyAndOrderFront:self];
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return;
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}
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}
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}
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- (void)focusSomeWindow:(NSNotification *)aNotification
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{
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SDL_VideoDevice *device;
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/* HACK: Ignore the first call. The application gets a
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* applicationDidBecomeActive: a little bit after the first window is
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* created, and if we don't ignore it, a window that has been created with
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* SDL_WINDOW_MINIMIZED will ~immediately be restored.
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*/
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if (!seenFirstActivate) {
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seenFirstActivate = YES;
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return;
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}
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/* Don't do anything if the application already has a key window
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* that is not an SDL window.
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*/
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if ([NSApp keyWindow] && FindSDLWindowForNSWindow([NSApp keyWindow]) == NULL) {
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return;
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}
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device = SDL_GetVideoDevice();
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if (device && device->windows) {
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SDL_Window *window = device->windows;
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int i;
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for (i = 0; i < device->num_displays; ++i) {
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SDL_Window *fullscreen_window = device->displays[i].fullscreen_window;
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if (fullscreen_window) {
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if (fullscreen_window->flags & SDL_WINDOW_MINIMIZED) {
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SDL_RestoreWindow(fullscreen_window);
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}
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return;
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}
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}
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if (window->flags & SDL_WINDOW_MINIMIZED) {
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SDL_RestoreWindow(window);
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} else {
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SDL_RaiseWindow(window);
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}
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}
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}
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- (void)localeDidChange:(NSNotification *)notification;
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{
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SDL_SendLocaleChangedEvent();
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}
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- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
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{
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return (BOOL)SDL_SendDropFile(NULL, [filename UTF8String]) && SDL_SendDropComplete(NULL);
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notification
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{
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/* The menu bar of SDL apps which don't have the typical .app bundle
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* structure fails to work the first time a window is created (until it's
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* de-focused and re-focused), if this call is in Cocoa_RegisterApp instead
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* of here. https://bugzilla.libsdl.org/show_bug.cgi?id=3051
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*/
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if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) {
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/* Get more aggressive for Catalina: activate the Dock first so we definitely reset all activation state. */
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for (NSRunningApplication *i in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
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[i activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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break;
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}
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SDL_Delay(300); /* !!! FIXME: this isn't right. */
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[NSApp activateIgnoringOtherApps:YES];
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}
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/* If we call this before NSApp activation, macOS might print a complaint
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* about ApplePersistenceIgnoreState. */
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[SDLApplication registerUserDefaults];
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}
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- (void)handleURLEvent:(NSAppleEventDescriptor *)event withReplyEvent:(NSAppleEventDescriptor *)replyEvent
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{
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NSString* path = [[event paramDescriptorForKeyword:keyDirectObject] stringValue];
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SDL_SendDropFile(NULL, [path UTF8String]);
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SDL_SendDropComplete(NULL);
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}
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@end
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static SDLAppDelegate *appDelegate = nil;
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static NSString *
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GetApplicationName(void)
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{
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NSString *appName;
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/* Determine the application name */
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appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"];
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if (!appName) {
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appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"];
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}
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if (![appName length]) {
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appName = [[NSProcessInfo processInfo] processName];
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}
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return appName;
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}
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static bool
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LoadMainMenuNibIfAvailable(void)
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{
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NSDictionary *infoDict;
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NSString *mainNibFileName;
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bool success = false;
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if (floor(NSAppKitVersionNumber) < NSAppKitVersionNumber10_8) {
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return false;
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}
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infoDict = [[NSBundle mainBundle] infoDictionary];
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if (infoDict) {
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mainNibFileName = [infoDict valueForKey:@"NSMainNibFile"];
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if (mainNibFileName) {
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success = [[NSBundle mainBundle] loadNibNamed:mainNibFileName owner:[NSApplication sharedApplication] topLevelObjects:nil];
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}
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}
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return success;
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}
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static void
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CreateApplicationMenus(void)
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{
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NSString *appName;
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NSString *title;
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NSMenu *appleMenu;
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NSMenu *serviceMenu;
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NSMenu *windowMenu;
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NSMenuItem *menuItem;
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NSMenu *mainMenu;
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if (NSApp == nil) {
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return;
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}
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mainMenu = [[NSMenu alloc] init];
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/* Create the main menu bar */
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[NSApp setMainMenu:mainMenu];
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/* Create the application menu */
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appName = GetApplicationName();
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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/* Add menu items */
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title = [@"About " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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[appleMenu addItemWithTitle:@"Preferences…" action:nil keyEquivalent:@","];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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serviceMenu = [[NSMenu alloc] initWithTitle:@""];
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:serviceMenu];
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[NSApp setServicesMenu:serviceMenu];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Hide " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
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[menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption|NSEventModifierFlagCommand)];
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[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Quit " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
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/* Put menu into the menubar */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:appleMenu];
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[[NSApp mainMenu] addItem:menuItem];
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/* Tell the application object that this is now the application menu */
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[NSApp setAppleMenu:appleMenu];
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/* Create the window menu */
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windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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/* Add menu items */
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[windowMenu addItemWithTitle:@"Close" action:@selector(performClose:) keyEquivalent:@"w"];
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[windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
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[windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""];
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/* Add the fullscreen toggle menu option. */
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/* Cocoa should update the title to Enter or Exit Full Screen automatically.
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* But if not, then just fallback to Toggle Full Screen.
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*/
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"];
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[menuItem setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
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[windowMenu addItem:menuItem];
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/* Put menu into the menubar */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:windowMenu];
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[[NSApp mainMenu] addItem:menuItem];
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/* Tell the application object that this is now the window menu */
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[NSApp setWindowsMenu:windowMenu];
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}
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void
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Cocoa_RegisterApp(void)
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{ @autoreleasepool
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{
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/* This can get called more than once! Be careful what you initialize! */
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if (NSApp == nil) {
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[SDLApplication sharedApplication];
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SDL_assert(NSApp != nil);
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s_bShouldHandleEventsInSDLApplication = SDL_TRUE;
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if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) {
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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}
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/* If there aren't already menus in place, look to see if there's
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* a nib we should use. If not, then manually create the basic
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* menus we meed.
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*/
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if ([NSApp mainMenu] == nil) {
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bool nibLoaded;
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nibLoaded = LoadMainMenuNibIfAvailable();
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if (!nibLoaded) {
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CreateApplicationMenus();
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}
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}
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[NSApp finishLaunching];
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if ([NSApp delegate]) {
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/* The SDL app delegate calls this in didFinishLaunching if it's
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* attached to the NSApp, otherwise we need to call it manually.
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*/
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[SDLApplication registerUserDefaults];
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}
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}
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if (NSApp && !appDelegate) {
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appDelegate = [[SDLAppDelegate alloc] init];
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/* If someone else has an app delegate, it means we can't turn a
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* termination into SDL_Quit, and we can't handle application:openFile:
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*/
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if (![NSApp delegate]) {
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/* Only register the URL event handler if we are being set as the
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* app delegate to avoid replacing any existing event handler.
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*/
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[[NSAppleEventManager sharedAppleEventManager]
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setEventHandler:appDelegate
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andSelector:@selector(handleURLEvent:withReplyEvent:)
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forEventClass:kInternetEventClass
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andEventID:kAEGetURL];
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[(NSApplication *)NSApp setDelegate:appDelegate];
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} else {
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appDelegate->seenFirstActivate = YES;
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}
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}
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}}
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int
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Cocoa_PumpEventsUntilDate(_THIS, NSDate *expiration, bool accumulate)
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{
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for ( ; ; ) {
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NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:expiration inMode:NSDefaultRunLoopMode dequeue:YES ];
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if ( event == nil ) {
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return 0;
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}
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if (!s_bShouldHandleEventsInSDLApplication) {
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Cocoa_DispatchEvent(event);
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}
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// Pass events down to SDLApplication to be handled in sendEvent:
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[NSApp sendEvent:event];
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if ( !accumulate) {
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break;
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}
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}
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return 1;
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}
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int
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Cocoa_WaitEventTimeout(_THIS, int timeout)
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{ @autoreleasepool
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{
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if (timeout > 0) {
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NSDate *limitDate = [NSDate dateWithTimeIntervalSinceNow: (double) timeout / 1000.0];
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return Cocoa_PumpEventsUntilDate(_this, limitDate, false);
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} else if (timeout == 0) {
|
|
return Cocoa_PumpEventsUntilDate(_this, [NSDate distantPast], false);
|
|
} else {
|
|
while (Cocoa_PumpEventsUntilDate(_this, [NSDate distantFuture], false) == 0) {
|
|
}
|
|
}
|
|
return 1;
|
|
}}
|
|
|
|
void
|
|
Cocoa_PumpEvents(_THIS)
|
|
{ @autoreleasepool
|
|
{
|
|
Cocoa_PumpEventsUntilDate(_this, [NSDate distantPast], true);
|
|
}}
|
|
|
|
void Cocoa_SendWakeupEvent(_THIS, SDL_Window *window)
|
|
{ @autoreleasepool
|
|
{
|
|
NSWindow *nswindow = ((__bridge SDL_WindowData *) window->driverdata).nswindow;
|
|
|
|
NSEvent* event = [NSEvent otherEventWithType: NSEventTypeApplicationDefined
|
|
location: NSMakePoint(0,0)
|
|
modifierFlags: 0
|
|
timestamp: 0.0
|
|
windowNumber: nswindow.windowNumber
|
|
context: nil
|
|
subtype: 0
|
|
data1: 0
|
|
data2: 0];
|
|
|
|
[NSApp postEvent: event atStart: YES];
|
|
}}
|
|
|
|
void
|
|
Cocoa_SuspendScreenSaver(_THIS)
|
|
{ @autoreleasepool
|
|
{
|
|
SDL_VideoData *data = (__bridge SDL_VideoData *)_this->driverdata;
|
|
|
|
if (data.screensaver_assertion) {
|
|
IOPMAssertionRelease(data.screensaver_assertion);
|
|
data.screensaver_assertion = kIOPMNullAssertionID;
|
|
}
|
|
|
|
if (_this->suspend_screensaver) {
|
|
/* FIXME: this should ideally describe the real reason why the game
|
|
* called SDL_DisableScreenSaver. Note that the name is only meant to be
|
|
* seen by OS X power users. there's an additional optional human-readable
|
|
* (localized) reason parameter which we don't set.
|
|
*/
|
|
IOPMAssertionID assertion = kIOPMNullAssertionID;
|
|
NSString *name = [GetApplicationName() stringByAppendingString:@" using SDL_DisableScreenSaver"];
|
|
IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep,
|
|
(__bridge CFStringRef) name,
|
|
NULL, NULL, NULL, 0, NULL,
|
|
&assertion);
|
|
data.screensaver_assertion = assertion;
|
|
}
|
|
}}
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_COCOA */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|