SDL/src/render
Sam Lantinga 49c53fd280 Use D3D9Ex when available
This hopefully works around crashes in Intel D3D9 support in Windows 8.1.
2014-05-31 11:37:12 -07:00
..
direct3d Use D3D9Ex when available 2014-05-31 11:37:12 -07:00
direct3d11 WinRT: display-information code cleanups 2014-05-09 21:28:52 -04:00
opengl Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
opengles Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
opengles2 Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
psp Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
software Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
mmx.h Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_d3dmath.c Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_d3dmath.h Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_render.c Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_sysrender.h Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_yuv_sw.c Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_yuv_sw_c.h Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00