mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 19:05:29 +00:00
dad420670f
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
340 lines
12 KiB
C
340 lines
12 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_hints.h
|
|
*
|
|
* Official documentation for SDL configuration variables
|
|
*
|
|
* This file contains functions to set and get configuration hints,
|
|
* as well as listing each of them alphabetically.
|
|
*
|
|
* The convention for naming hints is SDL_HINT_X, where "SDL_X" is
|
|
* the environment variable that can be used to override the default.
|
|
*
|
|
* In general these hints are just that - they may or may not be
|
|
* supported or applicable on any given platform, but they provide
|
|
* a way for an application or user to give the library a hint as
|
|
* to how they would like the library to work.
|
|
*/
|
|
|
|
#ifndef _SDL_hints_h
|
|
#define _SDL_hints_h
|
|
|
|
#include "SDL_stdinc.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
|
|
*
|
|
* SDL can try to accelerate the SDL screen surface by using streaming
|
|
* textures with a 3D rendering engine. This variable controls whether and
|
|
* how this is done.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable 3D acceleration
|
|
* "1" - Enable 3D acceleration, using the default renderer.
|
|
* "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
|
|
*
|
|
* By default SDL tries to make a best guess for each platform whether
|
|
* to use acceleration or not.
|
|
*/
|
|
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
|
|
|
|
/**
|
|
* \brief A variable specifying which render driver to use.
|
|
*
|
|
* If the application doesn't pick a specific renderer to use, this variable
|
|
* specifies the name of the preferred renderer. If the preferred renderer
|
|
* can't be initialized, the normal default renderer is used.
|
|
*
|
|
* This variable is case insensitive and can be set to the following values:
|
|
* "direct3d"
|
|
* "opengl"
|
|
* "opengles2"
|
|
* "opengles"
|
|
* "software"
|
|
*
|
|
* The default varies by platform, but it's the first one in the list that
|
|
* is available on the current platform.
|
|
*/
|
|
#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
|
|
|
|
/**
|
|
* \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable shaders
|
|
* "1" - Enable shaders
|
|
*
|
|
* By default shaders are used if OpenGL supports them.
|
|
*/
|
|
#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
|
|
|
|
/**
|
|
* \brief A variable controlling the scaling quality
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" or "nearest" - Nearest pixel sampling
|
|
* "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
|
|
* "2" or "best" - Currently this is the same as "linear"
|
|
*
|
|
* By default nearest pixel sampling is used
|
|
*/
|
|
#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
|
|
|
|
/**
|
|
* \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable vsync
|
|
* "1" - Enable vsync
|
|
*
|
|
* By default SDL does not sync screen surface updates with vertical refresh.
|
|
*/
|
|
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
|
|
|
|
/**
|
|
* \brief A variable controlling whether the X11 VidMode extension should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable XVidMode
|
|
* "1" - Enable XVidMode
|
|
*
|
|
* By default SDL will use XVidMode if it is available.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
|
|
|
|
/**
|
|
* \brief A variable controlling whether the X11 Xinerama extension should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable Xinerama
|
|
* "1" - Enable Xinerama
|
|
*
|
|
* By default SDL will use Xinerama if it is available.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
|
|
|
|
/**
|
|
* \brief A variable controlling whether the X11 XRandR extension should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable XRandR
|
|
* "1" - Enable XRandR
|
|
*
|
|
* By default SDL will not use XRandR because of window manager issues.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
|
|
|
/**
|
|
* \brief A variable controlling whether grabbing input grabs the keyboard
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Grab will affect only the mouse
|
|
* "1" - Grab will affect mouse and keyboard
|
|
*
|
|
* By default SDL will not grab the keyboard so system shortcuts still work.
|
|
*/
|
|
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
|
|
|
|
/**
|
|
* \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true.
|
|
*
|
|
*/
|
|
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
|
|
|
|
|
|
/**
|
|
* \brief A variable controlling whether the idle timer is disabled on iOS.
|
|
*
|
|
* When an iOS app does not receive touches for some time, the screen is
|
|
* dimmed automatically. For games where the accelerometer is the only input
|
|
* this is problematic. This functionality can be disabled by setting this
|
|
* hint.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Enable idle timer
|
|
* "1" - Disable idle timer
|
|
*/
|
|
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
|
|
|
|
/**
|
|
* \brief A variable controlling which orientations are allowed on iOS.
|
|
*
|
|
* In some circumstances it is necessary to be able to explicitly control
|
|
* which UI orientations are allowed.
|
|
*
|
|
* This variable is a space delimited list of the following values:
|
|
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
|
|
*/
|
|
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
|
|
|
|
|
|
/**
|
|
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
|
|
*
|
|
* The variable can be set to the following values:
|
|
* "0" - Disable XInput timer (only uses direct input)
|
|
* "1" - Enable XInput timer (the default)
|
|
*/
|
|
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
|
|
|
|
|
/**
|
|
* \brief A variable that lets you manually hint extra gamecontroller db entries
|
|
*
|
|
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
|
|
*
|
|
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
|
* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
|
|
*/
|
|
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
|
|
|
|
|
|
/**
|
|
* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
|
|
*
|
|
* The variable can be set to the following values:
|
|
* "0" - Disable joystick & gamecontroller input events when the
|
|
* application is in the background.
|
|
* "1" - Enable joystick & gamecontroller input events when the
|
|
* application is in the backgroumd.
|
|
*
|
|
* The default value is "0". This hint may be set at any time.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
|
|
|
|
|
|
/**
|
|
* \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
|
|
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - don't allow topmost
|
|
* "1" - allow topmost
|
|
*/
|
|
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
|
|
|
|
|
|
/**
|
|
* \brief A variable that controls the timer resolution, in milliseconds.
|
|
*
|
|
* The higher resolution the timer, the more frequently the CPU services
|
|
* timer interrupts, and the more precise delays are, but this takes up
|
|
* power and CPU time. This hint is only used on Windows 7 and earlier.
|
|
*
|
|
* See this blog post for more information:
|
|
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
|
*
|
|
* If this variable is set to "0", the system timer resolution is not set.
|
|
*
|
|
* The default value is "1". This hint may be set at any time.
|
|
*/
|
|
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
|
|
|
|
|
|
|
/**
|
|
* \brief An enumeration of hint priorities
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_HINT_DEFAULT,
|
|
SDL_HINT_NORMAL,
|
|
SDL_HINT_OVERRIDE
|
|
} SDL_HintPriority;
|
|
|
|
|
|
/**
|
|
* \brief Set a hint with a specific priority
|
|
*
|
|
* The priority controls the behavior when setting a hint that already
|
|
* has a value. Hints will replace existing hints of their priority and
|
|
* lower. Environment variables are considered to have override priority.
|
|
*
|
|
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
|
|
const char *value,
|
|
SDL_HintPriority priority);
|
|
|
|
/**
|
|
* \brief Set a hint with normal priority
|
|
*
|
|
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
|
const char *value);
|
|
|
|
/**
|
|
* \brief Get a hint
|
|
*
|
|
* \return The string value of a hint variable.
|
|
*/
|
|
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
|
|
|
|
/**
|
|
* \brief Add a function to watch a particular hint
|
|
*
|
|
* \param name The hint to watch
|
|
* \param callback The function to call when the hint value changes
|
|
* \param userdata A pointer to pass to the callback function
|
|
*/
|
|
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
|
|
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
|
|
SDL_HintCallback callback,
|
|
void *userdata);
|
|
|
|
/**
|
|
* \brief Remove a function watching a particular hint
|
|
*
|
|
* \param name The hint being watched
|
|
* \param callback The function being called when the hint value changes
|
|
* \param userdata A pointer being passed to the callback function
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
|
SDL_HintCallback callback,
|
|
void *userdata);
|
|
|
|
/**
|
|
* \brief Clear all hints
|
|
*
|
|
* This function is called during SDL_Quit() to free stored hints.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_hints_h */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|