mirror of
https://github.com/Ryujinx/SDL.git
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52 lines
2.2 KiB
YAML
52 lines
2.2 KiB
YAML
name: Build (MSVC)
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on: [push, pull_request]
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jobs:
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Build:
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name: ${{ matrix.platform.name }}
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runs-on: windows-latest
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
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- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
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- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON }
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- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON }
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- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
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- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
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- { name: Windows (ARM), flags: -A ARM }
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- { name: Windows (ARM64), flags: -A ARM64 }
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- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
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project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
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steps:
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- uses: actions/checkout@v2
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- name: Configure CMake
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run: cmake -S . -B build `
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-DSDL_TESTS=ON `
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${{ matrix.platform.flags }} `
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-DCMAKE_INSTALL_PREFIX=prefix
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- name: Build CMake
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run: cmake --build build/ --config Release --parallel
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- name: Install CMake
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run: |
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echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
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cmake --install build/
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- name: Verify CMake configuration files
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if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
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run: |
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cmake -S cmake/test -B cmake_config_build `
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-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
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${{ matrix.platform.flags }}
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cmake --build cmake_config_build --config Release
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- name: Add msbuild to PATH
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if: ${{ matrix.platform.project != '' }}
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uses: microsoft/setup-msbuild@v1.0.2
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- name: Build msbuild
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if: ${{ matrix.platform.project != '' }}
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run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
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