mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-01-25 19:01:06 +00:00
2a946832ba
(cherry picked from commit 61ff86617ac9aa86e843aacd29b060b628bf9456)
1491 lines
50 KiB
C
1491 lines
50 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_log.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "../../SDL_hints_c.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowswindow.h"
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#include "SDL_windowsshape.h"
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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/* Dropfile support */
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#include <shellapi.h>
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/* This is included after SDL_windowsvideo.h, which includes windows.h */
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#include "SDL_syswm.h"
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/* Windows CE compatibility */
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#ifndef SWP_NOCOPYBITS
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#define SWP_NOCOPYBITS 0
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#endif
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/* #define HIGHDPI_DEBUG */
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/* Fake window to help with DirectInput events. */
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HWND SDL_HelperWindow = NULL;
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static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
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static const TCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow");
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static ATOM SDL_HelperWindowClass = 0;
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/* For borderless Windows, still want the following flag:
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- WS_MINIMIZEBOX: window will respond to Windows minimize commands sent to all windows, such as windows key + m, shaking title bar, etc.
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Additionally, non-fullscreen windows can add:
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- WS_CAPTION: this seems to enable the Windows minimize animation
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- WS_SYSMENU: enables system context menu on task bar
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This will also cause the task bar to overlap the window and other windowed behaviors, so only use this for windows that shouldn't appear to be fullscreen
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*/
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#define STYLE_BASIC (WS_CLIPSIBLINGS | WS_CLIPCHILDREN)
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#define STYLE_FULLSCREEN (WS_POPUP | WS_MINIMIZEBOX)
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#define STYLE_BORDERLESS (WS_POPUP | WS_MINIMIZEBOX)
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#define STYLE_BORDERLESS_WINDOWED (WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
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#define STYLE_NORMAL (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
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#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
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#define STYLE_MASK (STYLE_FULLSCREEN | STYLE_BORDERLESS | STYLE_NORMAL | STYLE_RESIZABLE)
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static DWORD GetWindowStyle(SDL_Window *window)
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{
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DWORD style = 0;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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style |= STYLE_FULLSCREEN;
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} else {
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if (window->flags & SDL_WINDOW_BORDERLESS) {
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/* SDL 2.1:
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This behavior more closely matches other platform where the window is borderless
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but still interacts with the window manager (e.g. task bar shows above it, it can
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be resized to fit within usable desktop area, etc.) so this should be the behavior
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for a future SDL release.
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If you want a borderless window the size of the desktop that looks like a fullscreen
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window, then you should use the SDL_WINDOW_FULLSCREEN_DESKTOP flag.
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*/
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if (SDL_GetHintBoolean("SDL_BORDERLESS_WINDOWED_STYLE", SDL_FALSE)) {
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style |= STYLE_BORDERLESS_WINDOWED;
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} else {
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style |= STYLE_BORDERLESS;
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}
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} else {
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style |= STYLE_NORMAL;
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}
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if (window->flags & SDL_WINDOW_RESIZABLE) {
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/* You can have a borderless resizable window, but Windows doesn't always draw it correctly,
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see https://bugzilla.libsdl.org/show_bug.cgi?id=4466
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*/
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if (!(window->flags & SDL_WINDOW_BORDERLESS) ||
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SDL_GetHintBoolean("SDL_BORDERLESS_RESIZABLE_STYLE", SDL_FALSE)) {
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style |= STYLE_RESIZABLE;
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}
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}
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/* Need to set initialize minimize style, or when we call ShowWindow with WS_MINIMIZE it will activate a random window */
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if (window->flags & SDL_WINDOW_MINIMIZED) {
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style |= WS_MINIMIZE;
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}
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}
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return style;
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}
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/**
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* Returns arguments to pass to SetWindowPos - the window rect, including frame, in Windows coordinates.
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* Can be called before we have a HWND.
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*/
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static void WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x, int *y, int *width, int *height, SDL_bool use_current)
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{
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SDL_VideoData *videodata = SDL_GetVideoDevice() ? SDL_GetVideoDevice()->driverdata : NULL;
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RECT rect;
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int dpi = 96;
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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UINT frame_dpi;
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#endif
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/* Client rect, in SDL screen coordinates */
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*x = (use_current ? window->x : window->windowed.x);
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*y = (use_current ? window->y : window->windowed.y);
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*width = (use_current ? window->w : window->windowed.w);
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*height = (use_current ? window->h : window->windowed.h);
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/* Convert client rect from SDL coordinates to pixels (no-op if DPI scaling not enabled) */
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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WIN_ScreenPointFromSDL(x, y, &dpi);
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#endif
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/* Note, use the guessed DPI returned from WIN_ScreenPointFromSDL rather than the cached one in
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data->scaling_dpi.
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- This is called before the window is created, so we can't rely on data->scaling_dpi
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- Bug workaround: when leaving exclusive fullscreen, the cached DPI and window DPI reported
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by GetDpiForWindow will be wrong, and would cause windows shrinking slightly when
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going from exclusive fullscreen to windowed on a HighDPI monitor with scaling if we used them.
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*/
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*width = MulDiv(*width, dpi, 96);
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*height = MulDiv(*height, dpi, 96);
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/* Copy the client size in pixels into this rect structure,
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which we'll then adjust with AdjustWindowRectEx */
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rect.left = 0;
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rect.top = 0;
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rect.right = *width;
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rect.bottom = *height;
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/* borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message
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expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles.
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*/
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if (!(window->flags & SDL_WINDOW_BORDERLESS)) {
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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AdjustWindowRectEx(&rect, style, menu, 0);
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#else
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if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
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/* With per-monitor v2, the window border/titlebar size depend on the DPI, so we need to call AdjustWindowRectExForDpi instead of
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AdjustWindowRectEx. */
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UINT unused;
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RECT screen_rect;
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HMONITOR mon;
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screen_rect.left = *x;
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screen_rect.top = *y;
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screen_rect.right = (LONG)*x + *width;
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screen_rect.bottom = (LONG)*y + *height;
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mon = MonitorFromRect(&screen_rect, MONITOR_DEFAULTTONEAREST);
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if (videodata != NULL) {
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/* GetDpiForMonitor docs promise to return the same hdpi / vdpi */
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if (videodata->GetDpiForMonitor(mon, MDT_EFFECTIVE_DPI, &frame_dpi, &unused) != S_OK) {
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frame_dpi = 96;
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}
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videodata->AdjustWindowRectExForDpi(&rect, style, menu, 0, frame_dpi);
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}
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} else {
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AdjustWindowRectEx(&rect, style, menu, 0);
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}
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#endif
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}
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/* Final rect in Windows screen space, including the frame */
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*x += rect.left;
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*y += rect.top;
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*width = (rect.right - rect.left);
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*height = (rect.bottom - rect.top);
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#ifdef HIGHDPI_DEBUG
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SDL_Log("WIN_AdjustWindowRectWithStyle: in: %d, %d, %dx%d, returning: %d, %d, %dx%d, used dpi %d for frame calculation",
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(use_current ? window->x : window->windowed.x),
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(use_current ? window->y : window->windowed.y),
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(use_current ? window->w : window->windowed.w),
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(use_current ? window->h : window->windowed.h),
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*x, *y, *width, *height, frame_dpi);
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#endif
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}
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static void WIN_AdjustWindowRect(SDL_Window *window, int *x, int *y, int *width, int *height, SDL_bool use_current)
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{
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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HWND hwnd = data->hwnd;
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DWORD style;
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BOOL menu;
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style = GetWindowLong(hwnd, GWL_STYLE);
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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menu = FALSE;
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#else
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menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
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#endif
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WIN_AdjustWindowRectWithStyle(window, style, menu, x, y, width, height, use_current);
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}
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static void WIN_SetWindowPositionInternal(_THIS, SDL_Window *window, UINT flags)
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{
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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HWND hwnd = data->hwnd;
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HWND top;
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int x, y;
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int w, h;
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/* Figure out what the window area will be */
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if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
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top = HWND_TOPMOST;
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} else {
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top = HWND_NOTOPMOST;
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}
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WIN_AdjustWindowRect(window, &x, &y, &w, &h, SDL_TRUE);
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data->expected_resize = SDL_TRUE;
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SetWindowPos(hwnd, top, x, y, w, h, flags);
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data->expected_resize = SDL_FALSE;
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}
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static void SDLCALL WIN_MouseRelativeModeCenterChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_WindowData *data = (SDL_WindowData *)userdata;
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data->mouse_relative_mode_center = SDL_GetStringBoolean(hint, SDL_TRUE);
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}
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static int WIN_GetScalingDPIForHWND(const SDL_VideoData *videodata, HWND hwnd)
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{
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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return 96;
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#else
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/* DPI scaling not requested? */
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if (!videodata->dpi_scaling_enabled) {
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return 96;
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}
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/* Window 10+ */
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if (videodata->GetDpiForWindow) {
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return videodata->GetDpiForWindow(hwnd);
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}
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/* Window 8.1+ */
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if (videodata->GetDpiForMonitor) {
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HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
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if (monitor) {
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UINT dpi_uint, unused;
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if (S_OK == videodata->GetDpiForMonitor(monitor, MDT_EFFECTIVE_DPI, &dpi_uint, &unused)) {
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return (int)dpi_uint;
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}
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}
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return 96;
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}
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/* Windows Vista-8.0 */
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{
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HDC hdc = GetDC(NULL);
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if (hdc) {
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int dpi = GetDeviceCaps(hdc, LOGPIXELSX);
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ReleaseDC(NULL, hdc);
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return dpi;
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}
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return 96;
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}
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#endif
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}
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static int SetupWindowData(_THIS, SDL_Window *window, HWND hwnd, HWND parent, SDL_bool created)
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{
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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SDL_WindowData *data;
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/* Allocate the window data */
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data = (SDL_WindowData *)SDL_calloc(1, sizeof(*data));
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if (data == NULL) {
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return SDL_OutOfMemory();
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}
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data->window = window;
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data->hwnd = hwnd;
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data->parent = parent;
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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data->hdc = (HDC) data->hwnd;
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#else
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data->hdc = GetDC(hwnd);
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#endif
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data->hinstance = (HINSTANCE)GetWindowLongPtr(hwnd, GWLP_HINSTANCE);
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data->created = created;
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data->high_surrogate = 0;
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data->mouse_button_flags = (WPARAM)-1;
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data->last_pointer_update = (LPARAM)-1;
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data->videodata = videodata;
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data->initializing = SDL_TRUE;
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data->scaling_dpi = WIN_GetScalingDPIForHWND(videodata, hwnd);
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#ifdef HIGHDPI_DEBUG
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SDL_Log("SetupWindowData: initialized data->scaling_dpi to %d", data->scaling_dpi);
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#endif
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SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, WIN_MouseRelativeModeCenterChanged, data);
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window->driverdata = data;
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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/* Associate the data with the window */
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if (!SetProp(hwnd, TEXT("SDL_WindowData"), data)) {
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ReleaseDC(hwnd, data->hdc);
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SDL_free(data);
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return WIN_SetError("SetProp() failed");
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}
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#endif
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/* Set up the window proc function */
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#ifdef GWLP_WNDPROC
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data->wndproc = (WNDPROC)GetWindowLongPtr(hwnd, GWLP_WNDPROC);
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if (data->wndproc == WIN_WindowProc) {
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data->wndproc = NULL;
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} else {
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SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)WIN_WindowProc);
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}
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#else
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data->wndproc = (WNDPROC)GetWindowLong(hwnd, GWL_WNDPROC);
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if (data->wndproc == WIN_WindowProc) {
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data->wndproc = NULL;
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} else {
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SetWindowLong(hwnd, GWL_WNDPROC, (LONG_PTR)WIN_WindowProc);
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}
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#endif
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/* Fill in the SDL window with the window data */
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{
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RECT rect;
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if (GetClientRect(hwnd, &rect)) {
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int w = rect.right;
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int h = rect.bottom;
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WIN_ClientPointToSDL(window, &w, &h);
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if ((window->windowed.w && window->windowed.w != w) || (window->windowed.h && window->windowed.h != h)) {
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/* We tried to create a window larger than the desktop and Windows didn't allow it. Override! */
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int x, y;
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/* Figure out what the window area will be */
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WIN_AdjustWindowRect(window, &x, &y, &w, &h, SDL_FALSE);
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data->expected_resize = SDL_TRUE;
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SetWindowPos(hwnd, HWND_NOTOPMOST, x, y, w, h, SWP_NOCOPYBITS | SWP_NOZORDER | SWP_NOACTIVATE);
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data->expected_resize = SDL_FALSE;
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} else {
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window->w = w;
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window->h = h;
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}
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}
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}
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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{
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POINT point;
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point.x = 0;
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point.y = 0;
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if (ClientToScreen(hwnd, &point)) {
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int x = point.x;
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int y = point.y;
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WIN_ScreenPointToSDL(&x, &y);
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window->x = x;
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window->y = y;
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}
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}
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WIN_UpdateWindowICCProfile(window, SDL_FALSE);
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#endif
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{
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DWORD style = GetWindowLong(hwnd, GWL_STYLE);
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if (style & WS_VISIBLE) {
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window->flags |= SDL_WINDOW_SHOWN;
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} else {
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window->flags &= ~SDL_WINDOW_SHOWN;
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}
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if (style & WS_POPUP) {
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window->flags |= SDL_WINDOW_BORDERLESS;
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} else {
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window->flags &= ~SDL_WINDOW_BORDERLESS;
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}
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if (style & WS_THICKFRAME) {
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window->flags |= SDL_WINDOW_RESIZABLE;
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} else {
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window->flags &= ~SDL_WINDOW_RESIZABLE;
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}
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#ifdef WS_MAXIMIZE
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if (style & WS_MAXIMIZE) {
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window->flags |= SDL_WINDOW_MAXIMIZED;
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} else
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#endif
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{
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window->flags &= ~SDL_WINDOW_MAXIMIZED;
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}
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#ifdef WS_MINIMIZE
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if (style & WS_MINIMIZE) {
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window->flags |= SDL_WINDOW_MINIMIZED;
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} else
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#endif
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{
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window->flags &= ~SDL_WINDOW_MINIMIZED;
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}
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}
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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window->flags |= SDL_WINDOW_INPUT_FOCUS;
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#else
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if (GetFocus() == hwnd) {
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window->flags |= SDL_WINDOW_INPUT_FOCUS;
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SDL_SetKeyboardFocus(window);
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WIN_UpdateClipCursor(window);
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}
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#endif
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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/* Enable multi-touch */
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if (videodata->RegisterTouchWindow) {
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videodata->RegisterTouchWindow(hwnd, (TWF_FINETOUCH | TWF_WANTPALM));
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}
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#endif
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/* Force the SDL_WINDOW_ALLOW_HIGHDPI window flag if we are doing DPI scaling */
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if (videodata->dpi_scaling_enabled) {
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window->flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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}
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data->initializing = SDL_FALSE;
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/* All done! */
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return 0;
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}
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static void CleanupWindowData(_THIS, SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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if (data) {
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, WIN_MouseRelativeModeCenterChanged, data);
|
|
|
|
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
|
if (data->ICMFileName) {
|
|
SDL_free(data->ICMFileName);
|
|
}
|
|
if (data->keyboard_hook) {
|
|
UnhookWindowsHookEx(data->keyboard_hook);
|
|
}
|
|
ReleaseDC(data->hwnd, data->hdc);
|
|
RemoveProp(data->hwnd, TEXT("SDL_WindowData"));
|
|
#endif
|
|
if (data->created) {
|
|
DestroyWindow(data->hwnd);
|
|
if (data->parent) {
|
|
DestroyWindow(data->parent);
|
|
}
|
|
} else {
|
|
/* Restore any original event handler... */
|
|
if (data->wndproc != NULL) {
|
|
#ifdef GWLP_WNDPROC
|
|
SetWindowLongPtr(data->hwnd, GWLP_WNDPROC,
|
|
(LONG_PTR)data->wndproc);
|
|
#else
|
|
SetWindowLong(data->hwnd, GWL_WNDPROC,
|
|
(LONG_PTR)data->wndproc);
|
|
#endif
|
|
}
|
|
}
|
|
SDL_free(data);
|
|
}
|
|
window->driverdata = NULL;
|
|
}
|
|
|
|
int WIN_CreateWindow(_THIS, SDL_Window *window)
|
|
{
|
|
HWND hwnd, parent = NULL;
|
|
DWORD style = STYLE_BASIC;
|
|
int x, y;
|
|
int w, h;
|
|
|
|
if (window->flags & SDL_WINDOW_SKIP_TASKBAR) {
|
|
parent = CreateWindow(SDL_Appname, TEXT(""), STYLE_BASIC, 0, 0, 32, 32, NULL, NULL, SDL_Instance, NULL);
|
|
}
|
|
|
|
style |= GetWindowStyle(window);
|
|
|
|
/* Figure out what the window area will be */
|
|
WIN_AdjustWindowRectWithStyle(window, style, FALSE, &x, &y, &w, &h, SDL_FALSE);
|
|
|
|
hwnd =
|
|
CreateWindow(SDL_Appname, TEXT(""), style, x, y, w, h, parent, NULL,
|
|
SDL_Instance, NULL);
|
|
if (!hwnd) {
|
|
return WIN_SetError("Couldn't create window");
|
|
}
|
|
|
|
WIN_PumpEvents(_this);
|
|
|
|
if (SetupWindowData(_this, window, hwnd, parent, SDL_TRUE) < 0) {
|
|
DestroyWindow(hwnd);
|
|
if (parent) {
|
|
DestroyWindow(parent);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/* Inform Windows of the frame change so we can respond to WM_NCCALCSIZE */
|
|
SetWindowPos(hwnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE);
|
|
|
|
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
|
ShowWindow(hwnd, SW_SHOWMINNOACTIVE);
|
|
}
|
|
|
|
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
return 0;
|
|
}
|
|
|
|
/* The rest of this macro mess is for OpenGL or OpenGL ES windows */
|
|
#if SDL_VIDEO_OPENGL_ES2
|
|
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES
|
|
#if SDL_VIDEO_OPENGL_WGL
|
|
&& (!_this->gl_data || WIN_GL_UseEGL(_this))
|
|
#endif /* SDL_VIDEO_OPENGL_WGL */
|
|
) {
|
|
#if SDL_VIDEO_OPENGL_EGL
|
|
if (WIN_GLES_SetupWindow(_this, window) < 0) {
|
|
WIN_DestroyWindow(_this, window);
|
|
return -1;
|
|
}
|
|
return 0;
|
|
#else
|
|
return SDL_SetError("Could not create GLES window surface (EGL support not configured)");
|
|
#endif /* SDL_VIDEO_OPENGL_EGL */
|
|
}
|
|
#endif /* SDL_VIDEO_OPENGL_ES2 */
|
|
|
|
#if SDL_VIDEO_OPENGL_WGL
|
|
if (WIN_GL_SetupWindow(_this, window) < 0) {
|
|
WIN_DestroyWindow(_this, window);
|
|
return -1;
|
|
}
|
|
#else
|
|
return SDL_SetError("Could not create GL window (WGL support not configured)");
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WIN_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
|
|
{
|
|
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
|
return -1;
|
|
#else
|
|
HWND hwnd = (HWND)data;
|
|
LPTSTR title;
|
|
int titleLen;
|
|
SDL_bool isstack;
|
|
|
|
/* Query the title from the existing window */
|
|
titleLen = GetWindowTextLength(hwnd);
|
|
title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack);
|
|
if (title) {
|
|
titleLen = GetWindowText(hwnd, title, titleLen + 1);
|
|
} else {
|
|
titleLen = 0;
|
|
}
|
|
if (titleLen > 0) {
|
|
window->title = WIN_StringToUTF8(title);
|
|
}
|
|
if (title) {
|
|
SDL_small_free(title, isstack);
|
|
}
|
|
|
|
if (SetupWindowData(_this, window, hwnd, GetParent(hwnd), SDL_FALSE) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
#if SDL_VIDEO_OPENGL_WGL
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT);
|
|
if (hint) {
|
|
/* This hint is a pointer (in string form) of the address of
|
|
the window to share a pixel format with
|
|
*/
|
|
SDL_Window *otherWindow = NULL;
|
|
(void)SDL_sscanf(hint, "%p", (void **)&otherWindow);
|
|
|
|
/* Do some error checking on the pointer */
|
|
if (otherWindow != NULL && otherWindow->magic == &_this->window_magic) {
|
|
/* If the otherWindow has SDL_WINDOW_OPENGL set, set it for the new window as well */
|
|
if (otherWindow->flags & SDL_WINDOW_OPENGL) {
|
|
window->flags |= SDL_WINDOW_OPENGL;
|
|
if (!WIN_GL_SetPixelFormatFrom(_this, otherWindow, window)) {
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
} else if (window->flags & SDL_WINDOW_OPENGL) {
|
|
/* Try to set up the pixel format, if it hasn't been set by the application */
|
|
WIN_GL_SetupWindow(_this, window);
|
|
}
|
|
}
|
|
#endif
|
|
return 0;
|
|
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
}
|
|
|
|
void WIN_SetWindowTitle(_THIS, SDL_Window *window)
|
|
{
|
|
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
|
HWND hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
LPTSTR title = WIN_UTF8ToString(window->title);
|
|
SetWindowText(hwnd, title);
|
|
SDL_free(title);
|
|
#endif
|
|
}
|
|
|
|
void WIN_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
|
|
{
|
|
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
|
HWND hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
HICON hicon = NULL;
|
|
BYTE *icon_bmp;
|
|
int icon_len, mask_len, row_len, y;
|
|
BITMAPINFOHEADER *bmi;
|
|
Uint8 *dst;
|
|
SDL_bool isstack;
|
|
|
|
/* Create temporary buffer for ICONIMAGE structure */
|
|
SDL_COMPILE_TIME_ASSERT(WIN_SetWindowIcon_uses_BITMAPINFOHEADER_to_prepare_an_ICONIMAGE, sizeof(BITMAPINFOHEADER) == 40);
|
|
mask_len = (icon->h * (icon->w + 7) / 8);
|
|
icon_len = sizeof(BITMAPINFOHEADER) + icon->h * icon->w * sizeof(Uint32) + mask_len;
|
|
icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack);
|
|
|
|
/* Write the BITMAPINFO header */
|
|
bmi = (BITMAPINFOHEADER *)icon_bmp;
|
|
bmi->biSize = SDL_SwapLE32(sizeof(BITMAPINFOHEADER));
|
|
bmi->biWidth = SDL_SwapLE32(icon->w);
|
|
bmi->biHeight = SDL_SwapLE32(icon->h * 2);
|
|
bmi->biPlanes = SDL_SwapLE16(1);
|
|
bmi->biBitCount = SDL_SwapLE16(32);
|
|
bmi->biCompression = SDL_SwapLE32(BI_RGB);
|
|
bmi->biSizeImage = SDL_SwapLE32(icon->h * icon->w * sizeof(Uint32));
|
|
bmi->biXPelsPerMeter = SDL_SwapLE32(0);
|
|
bmi->biYPelsPerMeter = SDL_SwapLE32(0);
|
|
bmi->biClrUsed = SDL_SwapLE32(0);
|
|
bmi->biClrImportant = SDL_SwapLE32(0);
|
|
|
|
/* Write the pixels upside down into the bitmap buffer */
|
|
SDL_assert(icon->format->format == SDL_PIXELFORMAT_ARGB8888);
|
|
dst = &icon_bmp[sizeof(BITMAPINFOHEADER)];
|
|
row_len = icon->w * sizeof(Uint32);
|
|
y = icon->h;
|
|
while (y--) {
|
|
Uint8 *src = (Uint8 *)icon->pixels + y * icon->pitch;
|
|
SDL_memcpy(dst, src, row_len);
|
|
dst += row_len;
|
|
}
|
|
|
|
/* Write the mask */
|
|
SDL_memset(icon_bmp + icon_len - mask_len, 0xFF, mask_len);
|
|
|
|
hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
|
|
|
|
SDL_small_free(icon_bmp, isstack);
|
|
|
|
/* Set the icon for the window */
|
|
SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hicon);
|
|
|
|
/* Set the icon in the task manager (should we do this?) */
|
|
SendMessage(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hicon);
|
|
#endif
|
|
}
|
|
|
|
void WIN_SetWindowPosition(_THIS, SDL_Window *window)
|
|
{
|
|
/* HighDPI support: removed SWP_NOSIZE. If the move results in a DPI change, we need to allow
|
|
* the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).
|
|
*/
|
|
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOACTIVATE);
|
|
}
|
|
|
|
void WIN_SetWindowSize(_THIS, SDL_Window *window)
|
|
{
|
|
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOACTIVATE);
|
|
}
|
|
|
|
int WIN_GetWindowBordersSize(_THIS, SDL_Window *window, int *top, int *left, int *bottom, int *right)
|
|
{
|
|
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
|
HWND hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
RECT rcClient;
|
|
|
|
/* rcClient stores the size of the inner window, while rcWindow stores the outer size relative to the top-left
|
|
* screen position; so the top/left values of rcClient are always {0,0} and bottom/right are {height,width} */
|
|
GetClientRect(hwnd, &rcClient);
|
|
|
|
*top = rcClient.top;
|
|
*left = rcClient.left;
|
|
*bottom = rcClient.bottom;
|
|
*right = rcClient.right;
|
|
|
|
return 0;
|
|
#else /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
HWND hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
RECT rcClient, rcWindow;
|
|
POINT ptDiff;
|
|
|
|
/* rcClient stores the size of the inner window, while rcWindow stores the outer size relative to the top-left
|
|
* screen position; so the top/left values of rcClient are always {0,0} and bottom/right are {height,width} */
|
|
if (!GetClientRect(hwnd, &rcClient)) {
|
|
return SDL_SetError("GetClientRect() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
if (!GetWindowRect(hwnd, &rcWindow)) {
|
|
return SDL_SetError("GetWindowRect() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
/* convert the top/left values to make them relative to
|
|
* the window; they will end up being slightly negative */
|
|
ptDiff.y = rcWindow.top;
|
|
ptDiff.x = rcWindow.left;
|
|
|
|
if (!ScreenToClient(hwnd, &ptDiff)) {
|
|
return SDL_SetError("ScreenToClient() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
rcWindow.top = ptDiff.y;
|
|
rcWindow.left = ptDiff.x;
|
|
|
|
/* convert the bottom/right values to make them relative to the window,
|
|
* these will be slightly bigger than the inner width/height */
|
|
ptDiff.y = rcWindow.bottom;
|
|
ptDiff.x = rcWindow.right;
|
|
|
|
if (!ScreenToClient(hwnd, &ptDiff)) {
|
|
return SDL_SetError("ScreenToClient() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
rcWindow.bottom = ptDiff.y;
|
|
rcWindow.right = ptDiff.x;
|
|
|
|
/* Now that both the inner and outer rects use the same coordinate system we can substract them to get the border size.
|
|
* Keep in mind that the top/left coordinates of rcWindow are negative because the border lies slightly before {0,0},
|
|
* so switch them around because SDL2 wants them in positive. */
|
|
*top = rcClient.top - rcWindow.top;
|
|
*left = rcClient.left - rcWindow.left;
|
|
*bottom = rcWindow.bottom - rcClient.bottom;
|
|
*right = rcWindow.right - rcClient.right;
|
|
|
|
return 0;
|
|
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
}
|
|
|
|
void WIN_GetWindowSizeInPixels(_THIS, SDL_Window *window, int *w, int *h)
|
|
{
|
|
const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
|
|
HWND hwnd = data->hwnd;
|
|
RECT rect;
|
|
|
|
if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
|
|
*w = rect.right;
|
|
*h = rect.bottom;
|
|
} else {
|
|
*w = window->w;
|
|
*h = window->h;
|
|
}
|
|
}
|
|
|
|
void WIN_ShowWindow(_THIS, SDL_Window *window)
|
|
{
|
|
DWORD style;
|
|
HWND hwnd;
|
|
int nCmdShow;
|
|
|
|
hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
nCmdShow = SDL_GetHintBoolean(SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN, SDL_FALSE) ? SW_SHOWNA : SW_SHOW;
|
|
style = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
if (style & WS_EX_NOACTIVATE) {
|
|
nCmdShow = SW_SHOWNOACTIVATE;
|
|
}
|
|
ShowWindow(hwnd, nCmdShow);
|
|
}
|
|
|
|
void WIN_HideWindow(_THIS, SDL_Window *window)
|
|
{
|
|
HWND hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
ShowWindow(hwnd, SW_HIDE);
|
|
}
|
|
|
|
void WIN_RaiseWindow(_THIS, SDL_Window *window)
|
|
{
|
|
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
|
/* If desired, raise the window more forcefully.
|
|
* Technique taken from http://stackoverflow.com/questions/916259/ .
|
|
* Specifically, http://stackoverflow.com/a/34414846 .
|
|
*
|
|
* The issue is that Microsoft has gone through a lot of trouble to make it
|
|
* nearly impossible to programmatically move a window to the foreground,
|
|
* for "security" reasons. Apparently, the following song-and-dance gets
|
|
* around their objections. */
|
|
SDL_bool bForce = SDL_GetHintBoolean(SDL_HINT_FORCE_RAISEWINDOW, SDL_FALSE);
|
|
|
|
HWND hCurWnd = NULL;
|
|
DWORD dwMyID = 0u;
|
|
DWORD dwCurID = 0u;
|
|
|
|
HWND hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
if (bForce) {
|
|
hCurWnd = GetForegroundWindow();
|
|
dwMyID = GetCurrentThreadId();
|
|
dwCurID = GetWindowThreadProcessId(hCurWnd, NULL);
|
|
ShowWindow(hwnd, SW_RESTORE);
|
|
AttachThreadInput(dwCurID, dwMyID, TRUE);
|
|
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
|
|
SetWindowPos(hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
|
|
}
|
|
SetForegroundWindow(hwnd);
|
|
if (bForce) {
|
|
AttachThreadInput(dwCurID, dwMyID, FALSE);
|
|
SetFocus(hwnd);
|
|
SetActiveWindow(hwnd);
|
|
}
|
|
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
}
|
|
|
|
void WIN_MaximizeWindow(_THIS, SDL_Window *window)
|
|
{
|
|
/* Other platforms refuse to maximize a non-resizable window, and with win32,
|
|
the OS resizes the window weirdly (covering the taskbar) if you don't have
|
|
the STYLE_RESIZABLE flag set. So just forbid it for now. */
|
|
if (window->flags & SDL_WINDOW_RESIZABLE) {
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
data->expected_resize = SDL_TRUE;
|
|
ShowWindow(hwnd, SW_MAXIMIZE);
|
|
data->expected_resize = SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
void WIN_MinimizeWindow(_THIS, SDL_Window *window)
|
|
{
|
|
HWND hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
ShowWindow(hwnd, SW_MINIMIZE);
|
|
}
|
|
|
|
void WIN_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
DWORD style;
|
|
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
style &= ~STYLE_MASK;
|
|
style |= GetWindowStyle(window);
|
|
|
|
data->in_border_change = SDL_TRUE;
|
|
SetWindowLong(hwnd, GWL_STYLE, style);
|
|
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE);
|
|
data->in_border_change = SDL_FALSE;
|
|
}
|
|
|
|
void WIN_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
DWORD style;
|
|
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
style &= ~STYLE_MASK;
|
|
style |= GetWindowStyle(window);
|
|
|
|
SetWindowLong(hwnd, GWL_STYLE, style);
|
|
}
|
|
|
|
void WIN_SetWindowAlwaysOnTop(_THIS, SDL_Window *window, SDL_bool on_top)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
if (on_top) {
|
|
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
} else {
|
|
SetWindowPos(hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
}
|
|
}
|
|
|
|
void WIN_RestoreWindow(_THIS, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
data->expected_resize = SDL_TRUE;
|
|
ShowWindow(hwnd, SW_RESTORE);
|
|
data->expected_resize = SDL_FALSE;
|
|
}
|
|
|
|
/**
|
|
* Reconfigures the window to fill the given display, if fullscreen is true, otherwise restores the window.
|
|
*/
|
|
void WIN_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
|
|
{
|
|
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
|
SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
MONITORINFO minfo;
|
|
DWORD style;
|
|
HWND top;
|
|
int x, y;
|
|
int w, h;
|
|
|
|
if (!fullscreen && (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP))) {
|
|
/* Resizing the window on hide causes problems restoring it in Wine, and it's unnecessary.
|
|
* Also, Windows would preview the minimized window with the wrong size.
|
|
*/
|
|
return;
|
|
}
|
|
|
|
#ifdef HIGHDPI_DEBUG
|
|
SDL_Log("WIN_SetWindowFullscreen: %d", (int)fullscreen);
|
|
#endif
|
|
|
|
if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
|
|
top = HWND_TOPMOST;
|
|
} else {
|
|
top = HWND_NOTOPMOST;
|
|
}
|
|
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
style &= ~STYLE_MASK;
|
|
style |= GetWindowStyle(window);
|
|
|
|
/* Use GetMonitorInfo instead of WIN_GetDisplayBounds because we want the
|
|
monitor bounds in Windows coordinates (pixels) rather than SDL coordinates (points). */
|
|
SDL_zero(minfo);
|
|
minfo.cbSize = sizeof(MONITORINFO);
|
|
if (!GetMonitorInfo(displaydata->MonitorHandle, &minfo)) {
|
|
SDL_SetError("GetMonitorInfo failed");
|
|
return;
|
|
}
|
|
|
|
if (fullscreen) {
|
|
x = minfo.rcMonitor.left;
|
|
y = minfo.rcMonitor.top;
|
|
w = minfo.rcMonitor.right - minfo.rcMonitor.left;
|
|
h = minfo.rcMonitor.bottom - minfo.rcMonitor.top;
|
|
|
|
/* Unset the maximized flag. This fixes
|
|
https://bugzilla.libsdl.org/show_bug.cgi?id=3215
|
|
*/
|
|
if (style & WS_MAXIMIZE) {
|
|
data->windowed_mode_was_maximized = SDL_TRUE;
|
|
style &= ~WS_MAXIMIZE;
|
|
}
|
|
} else {
|
|
BOOL menu;
|
|
|
|
/* Restore window-maximization state, as applicable.
|
|
Special care is taken to *not* do this if and when we're
|
|
alt-tab'ing away (to some other window; as indicated by
|
|
in_window_deactivation), otherwise
|
|
https://bugzilla.libsdl.org/show_bug.cgi?id=3215 can reproduce!
|
|
*/
|
|
if (data->windowed_mode_was_maximized && !data->in_window_deactivation) {
|
|
style |= WS_MAXIMIZE;
|
|
data->windowed_mode_was_maximized = SDL_FALSE;
|
|
}
|
|
|
|
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
|
|
WIN_AdjustWindowRectWithStyle(window, style, menu, &x, &y, &w, &h, SDL_FALSE);
|
|
}
|
|
SetWindowLong(hwnd, GWL_STYLE, style);
|
|
data->expected_resize = SDL_TRUE;
|
|
SetWindowPos(hwnd, top, x, y, w, h, SWP_NOCOPYBITS | SWP_NOACTIVATE);
|
|
data->expected_resize = SDL_FALSE;
|
|
|
|
#ifdef HIGHDPI_DEBUG
|
|
SDL_Log("WIN_SetWindowFullscreen: %d finished. Set window to %d,%d, %dx%d", (int)fullscreen, x, y, w, h);
|
|
#endif
|
|
|
|
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
}
|
|
|
|
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
|
int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
|
|
{
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
|
|
HDC hdc;
|
|
BOOL succeeded = FALSE;
|
|
|
|
hdc = CreateDCW(data->DeviceName, NULL, NULL, NULL);
|
|
if (hdc) {
|
|
succeeded = SetDeviceGammaRamp(hdc, (LPVOID)ramp);
|
|
if (!succeeded) {
|
|
WIN_SetError("SetDeviceGammaRamp()");
|
|
}
|
|
DeleteDC(hdc);
|
|
}
|
|
return succeeded ? 0 : -1;
|
|
}
|
|
|
|
void WIN_UpdateWindowICCProfile(SDL_Window * window, SDL_bool send_event)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
SDL_DisplayData *displaydata = display ? (SDL_DisplayData *)display->driverdata : NULL;
|
|
|
|
if (displaydata) {
|
|
HDC hdc = CreateDCW(displaydata->DeviceName, NULL, NULL, NULL);
|
|
if (hdc) {
|
|
WCHAR fileName[MAX_PATH];
|
|
DWORD fileNameSize = SDL_arraysize(fileName);
|
|
if (GetICMProfileW(hdc, &fileNameSize, fileName)) {
|
|
/* fileNameSize includes '\0' on return */
|
|
if (!data->ICMFileName ||
|
|
SDL_wcscmp(data->ICMFileName, fileName) != 0) {
|
|
if (data->ICMFileName) {
|
|
SDL_free(data->ICMFileName);
|
|
}
|
|
data->ICMFileName = SDL_wcsdup(fileName);
|
|
if (send_event) {
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_ICCPROF_CHANGED, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
DeleteDC(hdc);
|
|
}
|
|
}
|
|
}
|
|
|
|
void *WIN_GetWindowICCProfile(_THIS, SDL_Window *window, size_t *size)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
char *filename_utf8;
|
|
void *iccProfileData = NULL;
|
|
|
|
filename_utf8 = WIN_StringToUTF8(data->ICMFileName);
|
|
if (filename_utf8) {
|
|
iccProfileData = SDL_LoadFile(filename_utf8, size);
|
|
if (iccProfileData == NULL) {
|
|
SDL_SetError("Could not open ICC profile");
|
|
}
|
|
SDL_free(filename_utf8);
|
|
} else {
|
|
SDL_OutOfMemory();
|
|
}
|
|
return iccProfileData;
|
|
}
|
|
|
|
int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
|
|
{
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
|
|
HDC hdc;
|
|
BOOL succeeded = FALSE;
|
|
|
|
hdc = CreateDCW(data->DeviceName, NULL, NULL, NULL);
|
|
if (hdc) {
|
|
succeeded = GetDeviceGammaRamp(hdc, (LPVOID)ramp);
|
|
if (!succeeded) {
|
|
WIN_SetError("GetDeviceGammaRamp()");
|
|
}
|
|
DeleteDC(hdc);
|
|
}
|
|
return succeeded ? 0 : -1;
|
|
}
|
|
|
|
static void WIN_GrabKeyboard(SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
HMODULE module;
|
|
|
|
if (data->keyboard_hook) {
|
|
return;
|
|
}
|
|
|
|
/* SetWindowsHookEx() needs to know which module contains the hook we
|
|
want to install. This is complicated by the fact that SDL can be
|
|
linked statically or dynamically. Fortunately XP and later provide
|
|
this nice API that will go through the loaded modules and find the
|
|
one containing our code.
|
|
*/
|
|
if (!GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT | GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
|
|
(LPTSTR)WIN_KeyboardHookProc,
|
|
&module)) {
|
|
return;
|
|
}
|
|
|
|
/* Capture a snapshot of the current keyboard state before the hook */
|
|
if (!GetKeyboardState(data->videodata->pre_hook_key_state)) {
|
|
return;
|
|
}
|
|
|
|
/* To grab the keyboard, we have to install a low-level keyboard hook to
|
|
intercept keys that would normally be captured by the OS. Intercepting
|
|
all key events on the system is rather invasive, but it's what Microsoft
|
|
actually documents that you do to capture these.
|
|
*/
|
|
data->keyboard_hook = SetWindowsHookEx(WH_KEYBOARD_LL, WIN_KeyboardHookProc, module, 0);
|
|
}
|
|
|
|
void WIN_UngrabKeyboard(SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
|
|
if (data->keyboard_hook) {
|
|
UnhookWindowsHookEx(data->keyboard_hook);
|
|
data->keyboard_hook = NULL;
|
|
}
|
|
}
|
|
|
|
void WIN_SetWindowMouseRect(_THIS, SDL_Window *window)
|
|
{
|
|
WIN_UpdateClipCursor(window);
|
|
}
|
|
|
|
void WIN_SetWindowMouseGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
|
|
{
|
|
WIN_UpdateClipCursor(window);
|
|
}
|
|
|
|
void WIN_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
|
|
{
|
|
if (grabbed) {
|
|
WIN_GrabKeyboard(window);
|
|
} else {
|
|
WIN_UngrabKeyboard(window);
|
|
}
|
|
}
|
|
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
|
|
void WIN_DestroyWindow(_THIS, SDL_Window *window)
|
|
{
|
|
if (window->shaper) {
|
|
SDL_ShapeData *shapedata = (SDL_ShapeData *)window->shaper->driverdata;
|
|
if (shapedata) {
|
|
if (shapedata->mask_tree) {
|
|
SDL_FreeShapeTree(&shapedata->mask_tree);
|
|
}
|
|
SDL_free(shapedata);
|
|
}
|
|
SDL_free(window->shaper);
|
|
window->shaper = NULL;
|
|
}
|
|
|
|
CleanupWindowData(_this, window);
|
|
}
|
|
|
|
SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
|
|
{
|
|
const SDL_WindowData *data = (const SDL_WindowData *) window->driverdata;
|
|
if (info->version.major <= SDL_MAJOR_VERSION) {
|
|
int versionnum = SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch);
|
|
|
|
info->subsystem = SDL_SYSWM_WINDOWS;
|
|
info->info.win.window = data->hwnd;
|
|
|
|
if (versionnum >= SDL_VERSIONNUM(2, 0, 4)) {
|
|
info->info.win.hdc = data->hdc;
|
|
}
|
|
|
|
if (versionnum >= SDL_VERSIONNUM(2, 0, 5)) {
|
|
info->info.win.hinstance = data->hinstance;
|
|
}
|
|
|
|
return SDL_TRUE;
|
|
} else {
|
|
SDL_SetError("Application not compiled with SDL %d",
|
|
SDL_MAJOR_VERSION);
|
|
return SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Creates a HelperWindow used for DirectInput.
|
|
*/
|
|
int SDL_HelperWindowCreate(void)
|
|
{
|
|
HINSTANCE hInstance = GetModuleHandle(NULL);
|
|
WNDCLASS wce;
|
|
|
|
/* Make sure window isn't created twice. */
|
|
if (SDL_HelperWindow != NULL) {
|
|
return 0;
|
|
}
|
|
|
|
/* Create the class. */
|
|
SDL_zero(wce);
|
|
wce.lpfnWndProc = DefWindowProc;
|
|
wce.lpszClassName = SDL_HelperWindowClassName;
|
|
wce.hInstance = hInstance;
|
|
|
|
/* Register the class. */
|
|
SDL_HelperWindowClass = RegisterClass(&wce);
|
|
if (SDL_HelperWindowClass == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) {
|
|
return WIN_SetError("Unable to create Helper Window Class");
|
|
}
|
|
|
|
/* Create the window. */
|
|
SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName,
|
|
SDL_HelperWindowName,
|
|
WS_OVERLAPPED, CW_USEDEFAULT,
|
|
CW_USEDEFAULT, CW_USEDEFAULT,
|
|
CW_USEDEFAULT, HWND_MESSAGE, NULL,
|
|
hInstance, NULL);
|
|
if (SDL_HelperWindow == NULL) {
|
|
UnregisterClass(SDL_HelperWindowClassName, hInstance);
|
|
return WIN_SetError("Unable to create Helper Window");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Destroys the HelperWindow previously created with SDL_HelperWindowCreate.
|
|
*/
|
|
void SDL_HelperWindowDestroy(void)
|
|
{
|
|
HINSTANCE hInstance = GetModuleHandle(NULL);
|
|
|
|
/* Destroy the window. */
|
|
if (SDL_HelperWindow != NULL) {
|
|
if (DestroyWindow(SDL_HelperWindow) == 0) {
|
|
WIN_SetError("Unable to destroy Helper Window");
|
|
return;
|
|
}
|
|
SDL_HelperWindow = NULL;
|
|
}
|
|
|
|
/* Unregister the class. */
|
|
if (SDL_HelperWindowClass != 0) {
|
|
if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) {
|
|
WIN_SetError("Unable to destroy Helper Window Class");
|
|
return;
|
|
}
|
|
SDL_HelperWindowClass = 0;
|
|
}
|
|
}
|
|
|
|
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
|
void WIN_OnWindowEnter(_THIS, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
|
|
if (data == NULL || !data->hwnd) {
|
|
/* The window wasn't fully initialized */
|
|
return;
|
|
}
|
|
|
|
if (window->flags & SDL_WINDOW_ALWAYS_ON_TOP) {
|
|
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOACTIVATE);
|
|
}
|
|
}
|
|
|
|
static BOOL GetClientScreenRect(HWND hwnd, RECT *rect)
|
|
{
|
|
return GetClientRect(hwnd, rect) && /* RECT( left , top , right , bottom ) */
|
|
ClientToScreen(hwnd, (LPPOINT)rect) && /* POINT( left , top ) */
|
|
ClientToScreen(hwnd, (LPPOINT)rect + 1); /* POINT( right , bottom ) */
|
|
}
|
|
|
|
void WIN_UpdateClipCursor(SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
RECT rect, clipped_rect;
|
|
|
|
if (data->in_title_click || data->focus_click_pending) {
|
|
return;
|
|
}
|
|
if (data->skip_update_clipcursor) {
|
|
return;
|
|
}
|
|
if (!GetClipCursor(&clipped_rect)) {
|
|
return;
|
|
}
|
|
|
|
if ((mouse->relative_mode || (window->flags & SDL_WINDOW_MOUSE_GRABBED) ||
|
|
(window->mouse_rect.w > 0 && window->mouse_rect.h > 0)) &&
|
|
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
|
if (mouse->relative_mode && !mouse->relative_mode_warp && data->mouse_relative_mode_center) {
|
|
if (GetClientScreenRect(data->hwnd, &rect)) {
|
|
/* WIN_WarpCursor() jitters by +1, and remote desktop warp wobble is +/- 1 */
|
|
LONG remote_desktop_adjustment = GetSystemMetrics(SM_REMOTESESSION) ? 2 : 0;
|
|
LONG cx, cy;
|
|
|
|
cx = (rect.left + rect.right) / 2;
|
|
cy = (rect.top + rect.bottom) / 2;
|
|
|
|
/* Make an absurdly small clip rect */
|
|
rect.left = cx - remote_desktop_adjustment;
|
|
rect.right = cx + 1 + remote_desktop_adjustment;
|
|
rect.top = cy;
|
|
rect.bottom = cy + 1;
|
|
|
|
if (SDL_memcmp(&rect, &clipped_rect, sizeof(rect)) != 0) {
|
|
if (ClipCursor(&rect)) {
|
|
data->cursor_clipped_rect = rect;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (GetClientScreenRect(data->hwnd, &rect)) {
|
|
if (window->mouse_rect.w > 0 && window->mouse_rect.h > 0) {
|
|
SDL_Rect mouse_rect_win_client;
|
|
RECT mouse_rect, intersection;
|
|
|
|
/* mouse_rect_win_client is the mouse rect in Windows client space */
|
|
mouse_rect_win_client = window->mouse_rect;
|
|
WIN_ClientPointFromSDL(window, &mouse_rect_win_client.x, &mouse_rect_win_client.y);
|
|
WIN_ClientPointFromSDL(window, &mouse_rect_win_client.w, &mouse_rect_win_client.h);
|
|
|
|
/* mouse_rect is the rect in Windows screen space */
|
|
mouse_rect.left = rect.left + mouse_rect_win_client.x;
|
|
mouse_rect.top = rect.top + mouse_rect_win_client.y;
|
|
mouse_rect.right = mouse_rect.left + mouse_rect_win_client.w;
|
|
mouse_rect.bottom = mouse_rect.top + mouse_rect_win_client.h;
|
|
if (IntersectRect(&intersection, &rect, &mouse_rect)) {
|
|
SDL_memcpy(&rect, &intersection, sizeof(rect));
|
|
} else if (window->flags & SDL_WINDOW_MOUSE_GRABBED) {
|
|
/* Mouse rect was invalid, just do the normal grab */
|
|
} else {
|
|
SDL_zero(rect);
|
|
}
|
|
}
|
|
if (SDL_memcmp(&rect, &clipped_rect, sizeof(rect)) != 0) {
|
|
if (!WIN_IsRectEmpty(&rect)) {
|
|
if (ClipCursor(&rect)) {
|
|
data->cursor_clipped_rect = rect;
|
|
}
|
|
} else {
|
|
ClipCursor(NULL);
|
|
SDL_zero(data->cursor_clipped_rect);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
POINT first, second;
|
|
|
|
first.x = clipped_rect.left;
|
|
first.y = clipped_rect.top;
|
|
second.x = clipped_rect.right - 1;
|
|
second.y = clipped_rect.bottom - 1;
|
|
if (PtInRect(&data->cursor_clipped_rect, first) &&
|
|
PtInRect(&data->cursor_clipped_rect, second)) {
|
|
ClipCursor(NULL);
|
|
SDL_zero(data->cursor_clipped_rect);
|
|
}
|
|
}
|
|
data->last_updated_clipcursor = SDL_GetTicks();
|
|
}
|
|
|
|
int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
|
|
{
|
|
return 0; /* just succeed, the real work is done elsewhere. */
|
|
}
|
|
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
|
|
int WIN_SetWindowOpacity(_THIS, SDL_Window *window, float opacity)
|
|
{
|
|
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
|
return -1;
|
|
#else
|
|
const SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
|
|
SDL_assert(style != 0);
|
|
|
|
if (opacity == 1.0f) {
|
|
/* want it fully opaque, just mark it unlayered if necessary. */
|
|
if (style & WS_EX_LAYERED) {
|
|
if (SetWindowLong(hwnd, GWL_EXSTYLE, style & ~WS_EX_LAYERED) == 0) {
|
|
return WIN_SetError("SetWindowLong()");
|
|
}
|
|
}
|
|
} else {
|
|
const BYTE alpha = (BYTE)((int)(opacity * 255.0f));
|
|
/* want it transparent, mark it layered if necessary. */
|
|
if (!(style & WS_EX_LAYERED)) {
|
|
if (SetWindowLong(hwnd, GWL_EXSTYLE, style | WS_EX_LAYERED) == 0) {
|
|
return WIN_SetError("SetWindowLong()");
|
|
}
|
|
}
|
|
|
|
if (SetLayeredWindowAttributes(hwnd, 0, alpha, LWA_ALPHA) == 0) {
|
|
return WIN_SetError("SetLayeredWindowAttributes()");
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
}
|
|
|
|
/**
|
|
* Convert a point in the client area from pixels to DPI-scaled points.
|
|
*
|
|
* No-op if DPI scaling is not enabled.
|
|
*/
|
|
void WIN_ClientPointToSDL(const SDL_Window *window, int *x, int *y)
|
|
{
|
|
const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
|
|
const SDL_VideoData *videodata = data->videodata;
|
|
|
|
if (!videodata->dpi_scaling_enabled) {
|
|
return;
|
|
}
|
|
|
|
*x = MulDiv(*x, 96, data->scaling_dpi);
|
|
*y = MulDiv(*y, 96, data->scaling_dpi);
|
|
}
|
|
|
|
/**
|
|
* Convert a point in the client area from DPI-scaled points to pixels.
|
|
*
|
|
* No-op if DPI scaling is not enabled.
|
|
*/
|
|
void WIN_ClientPointFromSDL(const SDL_Window *window, int *x, int *y)
|
|
{
|
|
const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
|
|
const SDL_VideoData *videodata = data->videodata;
|
|
|
|
if (!videodata->dpi_scaling_enabled) {
|
|
return;
|
|
}
|
|
|
|
*x = MulDiv(*x, data->scaling_dpi, 96);
|
|
*y = MulDiv(*y, data->scaling_dpi, 96);
|
|
}
|
|
|
|
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
|
void WIN_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept)
|
|
{
|
|
const SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
|
DragAcceptFiles(data->hwnd, accept ? TRUE : FALSE);
|
|
}
|
|
|
|
int WIN_FlashWindow(_THIS, SDL_Window *window, SDL_FlashOperation operation)
|
|
{
|
|
FLASHWINFO desc;
|
|
|
|
SDL_zero(desc);
|
|
desc.cbSize = sizeof(desc);
|
|
desc.hwnd = ((SDL_WindowData *)window->driverdata)->hwnd;
|
|
switch (operation) {
|
|
case SDL_FLASH_CANCEL:
|
|
desc.dwFlags = FLASHW_STOP;
|
|
break;
|
|
case SDL_FLASH_BRIEFLY:
|
|
desc.dwFlags = FLASHW_TRAY;
|
|
desc.uCount = 1;
|
|
break;
|
|
case SDL_FLASH_UNTIL_FOCUSED:
|
|
desc.dwFlags = (FLASHW_TRAY | FLASHW_TIMERNOFG);
|
|
break;
|
|
default:
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
FlashWindowEx(&desc);
|
|
|
|
return 0;
|
|
}
|
|
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|