SDL/src/render
2022-12-03 13:39:03 +01:00
..
direct3d Clang-Tidy fixes (#6725) 2022-12-01 13:08:50 -08:00
direct3d11 Clang-Tidy fixes (#6725) 2022-12-01 13:08:50 -08:00
direct3d12 Clang-Tidy fixes (#6725) 2022-12-01 13:08:50 -08:00
metal Fixed Apple build after d0bbfdbfb8 2022-12-01 15:11:29 -08:00
opengl Clang-Tidy fixes (#6725) 2022-12-01 13:08:50 -08:00
opengles Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00
opengles2 Clang-Tidy fixes (#6725) 2022-12-01 13:08:50 -08:00
ps2 Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00
psp Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00
software Clang-Tidy fixes (#6725) 2022-12-01 13:08:50 -08:00
vitagxm Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00
SDL_d3dmath.c Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00
SDL_d3dmath.h Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00
SDL_render.c Fix wrong clang-tidy modification. This is an integer division. Thanks @meyraud705 (see PR #6725) 2022-12-03 13:39:03 +01:00
SDL_sysrender.h Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00
SDL_yuv_sw.c Clang-Tidy fixes (#6725) 2022-12-01 13:08:50 -08:00
SDL_yuv_sw_c.h Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00