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	The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="utf-8"?>
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| <Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
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| 
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|   <Identity Name="1702c480-cf09-431e-a5e4-b21b283ec818"
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|             Publisher="CN=David"
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|             Version="1.0.0.0" />
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| 
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|   <Properties>
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|     <DisplayName>loopwave_VS2012_WinRT</DisplayName>
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|     <PublisherDisplayName>David</PublisherDisplayName>
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|     <Logo>Assets\StoreLogo.png</Logo>
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|   </Properties>
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| 
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|   <Prerequisites>
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|     <OSMinVersion>6.2.1</OSMinVersion>
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|     <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
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|   </Prerequisites>
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| 
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|   <Resources>
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|     <Resource Language="x-generate"/>
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|   </Resources>
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| 
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|   <Applications>
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|     <Application Id="App"
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|         Executable="$targetnametoken$.exe"
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|         EntryPoint="loopwave_VS2012_WinRT.App">
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|         <VisualElements
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|             DisplayName="loopwave_VS2012_WinRT"
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|             Logo="Assets\Logo.png"
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|             SmallLogo="Assets\SmallLogo.png"
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|             Description="loopwave_VS2012_WinRT"
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|             ForegroundText="light"
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|             BackgroundColor="#464646">
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|             <DefaultTile ShowName="allLogos" />
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|             <SplashScreen Image="Assets\SplashScreen.png" />
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|         </VisualElements>
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|     </Application>
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|   </Applications>
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|   <Capabilities>
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|     <Capability Name="internetClient" />
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|   </Capabilities>
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| </Package> |