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Since the haptic subsystem is usually initialized after the joystick subsystem, the initial calls to HapticMaybeAddDevice() from inside SDL_JoystickInit() will arrive too early to be handled by the haptic subsystem. We need to add those haptic devices for those already present joysticks ourselves. |
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SDL_dinputhaptic.c | ||
SDL_dinputhaptic_c.h | ||
SDL_windowshaptic.c | ||
SDL_windowshaptic_c.h | ||
SDL_xinputhaptic.c | ||
SDL_xinputhaptic_c.h |