SDL/src/render
Sylvain 502e9c3b45 SDL_Renderer simplifications:
- Factorize PrepQueueCmdDraw{,DrawTexture,Solid) into one single function
- Change SDL_Texture/Renderer r,g,b,a Uint8 into an SDL_Color, so that it can be passed directly to RenderGeometry
- Don't automatically queue a SET_DRAW_COLOR cmd for RenderGeometry (and update GLES2 renderer)
2021-10-24 22:27:56 -04:00
..
direct3d Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
direct3d11 Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
metal Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
opengl Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
opengles Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
opengles2 SDL_Renderer simplifications: 2021-10-24 22:27:56 -04:00
psp PSP: add implementation for RenderGeometry 2021-10-04 22:01:11 +02:00
software SDL_Renderer simplifications: 2021-10-24 22:27:56 -04:00
vitagxm Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c SDL_Renderer simplifications: 2021-10-24 22:27:56 -04:00
SDL_sysrender.h SDL_Renderer simplifications: 2021-10-24 22:27:56 -04:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00