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This makes sure all the resources are in the expected state
Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
(cherry-picked from commit
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| .. | ||
| direct3d | ||
| direct3d11 | ||
| direct3d12 | ||
| metal | ||
| opengl | ||
| opengles | ||
| opengles2 | ||
| ps2 | ||
| psp | ||
| software | ||
| vitagxm | ||
| SDL_d3dmath.c | ||
| SDL_d3dmath.h | ||
| SDL_render.c | ||
| SDL_sysrender.h | ||
| SDL_yuv_sw.c | ||
| SDL_yuv_sw_c.h | ||