SDL/src/render
2018-10-13 03:36:42 -03:00
..
direct3d Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
direct3d11 Fixed mingw-w64 build 2018-09-28 00:40:35 -07:00
metal metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. 2018-10-13 03:36:42 -03:00
opengl Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
opengles Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
opengles2 Fixed compiler warning and use higher precision in angle calculation 2018-08-29 20:23:42 -07:00
psp Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
software Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases 2018-10-09 17:41:40 -07:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c Fixed bug 4277 - warnings patch 2018-09-27 14:56:29 -07:00
SDL_sysrender.h Fixed race condition where Android touch events could get scaled by a render target's viewport 2018-06-18 13:13:56 -07:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00