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	I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
		
			
				
	
	
		
			92 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * Joystick test suite
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 */
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#include "SDL.h"
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#include "SDL_test.h"
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#include "../src/joystick/usb_ids.h"
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/* ================= Test Case Implementation ================== */
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/* Test case functions */
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/**
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 * @brief Check virtual joystick creation
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 *
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 * @sa SDL_JoystickAttachVirtualEx
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 */
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static int
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TestVirtualJoystick(void *arg)
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{
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    SDL_VirtualJoystickDesc desc;
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    SDL_Joystick *joystick = NULL;
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    int device_index;
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    SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");
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    SDL_zero(desc);
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    desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
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    desc.type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
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    desc.naxes = SDL_CONTROLLER_AXIS_MAX;
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    desc.nbuttons = SDL_CONTROLLER_BUTTON_MAX;
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    desc.vendor_id = USB_VENDOR_NVIDIA;
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    desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
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    desc.name = "Virtual NVIDIA SHIELD Controller";
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    device_index = SDL_JoystickAttachVirtualEx(&desc);
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    SDLTest_AssertCheck(device_index >= 0, "SDL_JoystickAttachVirtualEx()");
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    SDLTest_AssertCheck(SDL_JoystickIsVirtual(device_index), "SDL_JoystickIsVirtual()");
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    if (device_index >= 0) {
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        joystick = SDL_JoystickOpen(device_index);
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        SDLTest_AssertCheck(joystick != NULL, "SDL_JoystickOpen()");
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        if (joystick) {
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            SDLTest_AssertCheck(SDL_strcmp(SDL_JoystickName(joystick), desc.name) == 0, "SDL_JoystickName()");
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            SDLTest_AssertCheck(SDL_JoystickGetVendor(joystick) == desc.vendor_id, "SDL_JoystickGetVendor()");
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            SDLTest_AssertCheck(SDL_JoystickGetProduct(joystick) == desc.product_id, "SDL_JoystickGetProduct()");
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            SDLTest_AssertCheck(SDL_JoystickGetProductVersion(joystick) == 0, "SDL_JoystickGetProductVersion()");
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            SDLTest_AssertCheck(SDL_JoystickGetFirmwareVersion(joystick) == 0, "SDL_JoystickGetFirmwareVersion()");
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            SDLTest_AssertCheck(SDL_JoystickGetSerial(joystick) == NULL, "SDL_JoystickGetSerial()");
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            SDLTest_AssertCheck(SDL_JoystickGetType(joystick) == desc.type, "SDL_JoystickGetType()");
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            SDLTest_AssertCheck(SDL_JoystickNumAxes(joystick) == desc.naxes, "SDL_JoystickNumAxes()");
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            SDLTest_AssertCheck(SDL_JoystickNumBalls(joystick) == 0, "SDL_JoystickNumBalls()");
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            SDLTest_AssertCheck(SDL_JoystickNumHats(joystick) == desc.nhats, "SDL_JoystickNumHats()");
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            SDLTest_AssertCheck(SDL_JoystickNumButtons(joystick) == desc.nbuttons, "SDL_JoystickNumButtons()");
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            SDLTest_AssertCheck(SDL_JoystickSetVirtualButton(joystick, SDL_CONTROLLER_BUTTON_A, SDL_PRESSED) == 0, "SDL_JoystickSetVirtualButton(SDL_CONTROLLER_BUTTON_A, SDL_PRESSED)");
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            SDL_JoystickUpdate();
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            SDLTest_AssertCheck(SDL_JoystickGetButton(joystick, SDL_CONTROLLER_BUTTON_A) == SDL_PRESSED, "SDL_JoystickGetButton(SDL_CONTROLLER_BUTTON_A) == SDL_PRESSED");
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            SDLTest_AssertCheck(SDL_JoystickSetVirtualButton(joystick, SDL_CONTROLLER_BUTTON_A, SDL_RELEASED) == 0, "SDL_JoystickSetVirtualButton(SDL_CONTROLLER_BUTTON_A, SDL_RELEASED)");
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            SDL_JoystickUpdate();
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            SDLTest_AssertCheck(SDL_JoystickGetButton(joystick, SDL_CONTROLLER_BUTTON_A) == SDL_RELEASED, "SDL_JoystickGetButton(SDL_CONTROLLER_BUTTON_A) == SDL_RELEASED");
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            SDL_JoystickClose(joystick);
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        }
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        SDLTest_AssertCheck(SDL_JoystickDetachVirtual(device_index) == 0, "SDL_JoystickDetachVirtual()");
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    }
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    SDLTest_AssertCheck(!SDL_JoystickIsVirtual(device_index), "!SDL_JoystickIsVirtual()");
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    SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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    return TEST_COMPLETED;
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}
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/* ================= Test References ================== */
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/* Joystick routine test cases */
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static const SDLTest_TestCaseReference joystickTest1 = {
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    (SDLTest_TestCaseFp)TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED
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};
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/* Sequence of Joystick routine test cases */
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static const SDLTest_TestCaseReference *joystickTests[] = {
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    &joystickTest1,
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    NULL
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};
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/* Joystick routine test suite (global) */
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SDLTest_TestSuiteReference joystickTestSuite = {
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    "Joystick",
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    NULL,
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    joystickTests,
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    NULL
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};
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