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			99 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "SDL_test_common.h"
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static SDLTest_CommonState *state;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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    SDLTest_CommonQuit(state);
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    exit(rc);
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}
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int main(int argc, char *argv[])
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{
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    int i, done;
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    SDL_Event event;
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    /* Enable standard application logging */
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    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    /* Initialize test framework */
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    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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    if (state == NULL) {
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        return 1;
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    }
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    for (i = 1; i < argc;) {
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        int consumed;
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        consumed = SDLTest_CommonArg(state, i);
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        /* needed voodoo to allow app to launch via OS X Finder */
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        if (SDL_strncmp(argv[i], "-psn", 4)==0) {
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            consumed = 1;
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        }
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        if (consumed == 0) {
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            consumed = -1;
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        }
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        if (consumed < 0) {
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            SDLTest_CommonLogUsage(state, argv[0], NULL);
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            quit(1);
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        }
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        i += consumed;
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    }
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    if (!SDLTest_CommonInit(state)) {
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        quit(2);
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    }
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    for (i = 0; i < state->num_windows; ++i) {
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        SDL_Renderer *renderer = state->renderers[i];
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        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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        SDL_RenderClear(renderer);
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        SDL_RenderPresent(renderer);
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    }
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    SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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    /* Main render loop */
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    done = 0;
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    while (!done) {
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        /* Check for events */
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        while (SDL_PollEvent(&event)) {
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            if (event.type == SDL_DROPBEGIN) {
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                SDL_Log("Drop beginning on window %u", (unsigned int)event.drop.windowID);
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            } else if (event.type == SDL_DROPCOMPLETE) {
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                SDL_Log("Drop complete on window %u", (unsigned int)event.drop.windowID);
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            } else if ((event.type == SDL_DROPFILE) || (event.type == SDL_DROPTEXT)) {
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                const char *typestr = (event.type == SDL_DROPFILE) ? "File" : "Text";
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                char *dropped_filedir = event.drop.file;
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                SDL_Log("%s dropped on window %u: %s", typestr, (unsigned int)event.drop.windowID, dropped_filedir);
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                /* Normally you'd have to do this, but this is freed in SDLTest_CommonEvent() */
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                /*SDL_free(dropped_filedir);*/
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            }
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            SDLTest_CommonEvent(state, &event, &done);
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        }
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    }
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    quit(0);
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    /* keep the compiler happy ... */
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    return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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